Timothy Warren
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018dbe35b8
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Refactor movement to allow diagonal movement, add basic attack logs
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2022-01-10 13:47:10 -05:00 |
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Timothy Warren
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be433a9449
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Add movement AI to npcs
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2022-01-10 13:21:17 -05:00 |
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Timothy Warren
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50ddf8cc01
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Remove some redundancy
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2022-01-07 16:48:49 -05:00 |
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Timothy Warren
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a796e947d1
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Add first component classes
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2022-01-07 16:39:37 -05:00 |
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Timothy Warren
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6556aa518c
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Refactor EventHandler class to handle its own events, and cut down on deep argument passing
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2022-01-07 16:25:07 -05:00 |
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Timothy Warren
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0331834090
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Add a basic enemy turn, completing Part 5
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2022-01-07 15:55:08 -05:00 |
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Timothy Warren
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1636f60096
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Add basic attacking action
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2022-01-07 15:52:53 -05:00 |
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Timothy Warren
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12dd66727b
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Refactor map rendering to happen in the map class
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2022-01-07 14:35:47 -05:00 |
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Timothy Warren
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7a3614e963
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Use FOV rendering, completing part 4
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2022-01-07 14:18:47 -05:00 |
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Timothy Warren
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3506edd85f
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Actually generate a map, completing part 3
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2022-01-06 15:37:22 -05:00 |
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Timothy Warren
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56267fe8a7
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Begin setup of map generation
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2022-01-06 13:27:15 -05:00 |
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Timothy Warren
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07dd70b25f
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Create the game map, and finish Part 2
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2022-01-06 11:56:08 -05:00 |
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Timothy Warren
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950578f9b8
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Add a game map
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2022-01-06 11:41:34 -05:00 |
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Timothy Warren
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715592c38f
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Create game engine class
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2022-01-06 11:28:03 -05:00 |
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Timothy Warren
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26a3c13b06
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Add the basic Entity class
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2022-01-06 11:19:56 -05:00 |
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Timothy Warren
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d88ab46453
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Add a gitignore file
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2022-01-06 11:12:33 -05:00 |
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Timothy Warren
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8b10b4228e
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Move around a player character
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2022-01-06 11:09:43 -05:00 |
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Timothy Warren
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1ef21900c7
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First commit
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2022-01-06 10:28:41 -05:00 |
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