Add the basic Entity class
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17
entity.py
Normal file
17
entity.py
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@ -0,0 +1,17 @@
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from typing import Tuple
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class Entity:
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"""
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A generic object to represent players, enemies, items, etc.
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"""
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def __init__(self, x: int, y: int, char: str, color: Tuple[int, int, int]):
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self.x = x
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self.y = y
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self.char = char
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self.color = color
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def move(self, dx: int, dy: int):
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# Move the entity by a given amount
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self.x += dx
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self.y += dy
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13
main.py
13
main.py
@ -2,6 +2,7 @@
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import tcod
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from actions import EscapeAction, MovementAction
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from entity import Entity
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from input_handlers import EventHandler
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@ -9,9 +10,6 @@ def main() -> None:
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screen_width = 80
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screen_height = 50
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player_x = int(screen_width / 2)
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player_y = int(screen_height / 2)
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tileset = tcod.tileset.load_tilesheet(
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"dejavu10x10_gs_tc.png",
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32,
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@ -21,6 +19,10 @@ def main() -> None:
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event_handler = EventHandler()
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player = Entity(int(screen_width / 2), int(screen_height/ 2), "@", (255, 255, 255))
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npc = Entity(int(screen_width / 2 - 5), int(screen_height / 2), "@", (255, 255, 0))
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entities = {npc, player}
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with tcod.context.new_terminal(
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screen_width,
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screen_height,
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@ -30,7 +32,7 @@ def main() -> None:
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) as context:
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root_console = tcod.Console(screen_width, screen_height, order="F")
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while True:
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root_console.print(x=player_x, y=player_y, string="@")
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root_console.print(x=player.x, y=player.y, string=player.char, fg=player.color)
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# Actually display on the screen
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context.present(root_console)
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@ -43,8 +45,7 @@ def main() -> None:
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continue
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if isinstance(action, MovementAction):
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player_x += action.dx
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player_y += action.dy
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player.move(dx=action.dx, dy=action.dy)
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elif isinstance(action, EscapeAction):
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raise SystemExit()
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