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Move around a player character

This commit is contained in:
Timothy Warren 2022-01-06 11:09:43 -05:00
parent 1ef21900c7
commit 8b10b4228e
5 changed files with 99 additions and 0 deletions

14
actions.py Normal file
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class Action:
pass
class EscapeAction(Action):
pass
class MovementAction(Action):
def __init__(self, dx: int, dy: int):
super().__init__()
self.dx = dx
self.dy = dy

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dejavu10x10_gs_tc.png Normal file

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30
input_handlers.py Normal file
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from typing import Optional
import tcod.event
from actions import Action, EscapeAction, MovementAction
class EventHandler(tcod.event.EventDispatch[Action]):
def ev_quit(self, event: tcod.event.Quit) -> Optional[Action]:
raise SystemExit()
def ev_keydown(self, event: tcod.event.KeyDown) -> Optional[Action]:
action: Optional[Action] = None
key = event.sym
if key == tcod.event.K_UP:
action = MovementAction(dx=0, dy=-1)
elif key == tcod.event.K_DOWN:
action = MovementAction(dx=0, dy=1)
elif key == tcod.event.K_LEFT:
action = MovementAction(dx=-1, dy=0)
elif key == tcod.event.K_RIGHT:
action = MovementAction(dx=1, dy=0)
elif key == tcod.event.K_ESCAPE:
action = EscapeAction()
# No valid key was pressed
return action

53
main.py Executable file
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#!/usr/bin/env python3
import tcod
from actions import EscapeAction, MovementAction
from input_handlers import EventHandler
def main() -> None:
screen_width = 80
screen_height = 50
player_x = int(screen_width / 2)
player_y = int(screen_height / 2)
tileset = tcod.tileset.load_tilesheet(
"dejavu10x10_gs_tc.png",
32,
8,
tcod.tileset.CHARMAP_TCOD
)
event_handler = EventHandler()
with tcod.context.new_terminal(
screen_width,
screen_height,
tileset=tileset,
title="Yet Another Roguelike Tutorial",
vsync=True,
) as context:
root_console = tcod.Console(screen_width, screen_height, order="F")
while True:
root_console.print(x=player_x, y=player_y, string="@")
# Actually display on the screen
context.present(root_console)
root_console.clear()
for event in tcod.event.wait():
action = event_handler.dispatch(event)
if action is None:
continue
if isinstance(action, MovementAction):
player_x += action.dx
player_y += action.dy
elif isinstance(action, EscapeAction):
raise SystemExit()
if __name__ == "__main__":
main()

2
requirements.txt Normal file
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tcod>=11.13
numpy>=1.18