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A python tutorial for building a roguelike game http://rogueliketutorials.com/tutorials/tcod/v2/
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actions.py Remove some redundancy 2022-01-07 16:48:49 -05:00
dejavu10x10_gs_tc.png Move around a player character 2022-01-06 11:09:43 -05:00
engine.py Refactor EventHandler class to handle its own events, and cut down on deep argument passing 2022-01-07 16:25:07 -05:00
entity_factories.py Add basic attacking action 2022-01-07 15:52:53 -05:00
entity.py Refactor EventHandler class to handle its own events, and cut down on deep argument passing 2022-01-07 16:25:07 -05:00
game_map.py Refactor EventHandler class to handle its own events, and cut down on deep argument passing 2022-01-07 16:25:07 -05:00
input_handlers.py Remove some redundancy 2022-01-07 16:48:49 -05:00
main.py Refactor EventHandler class to handle its own events, and cut down on deep argument passing 2022-01-07 16:25:07 -05:00
procgen.py Refactor EventHandler class to handle its own events, and cut down on deep argument passing 2022-01-07 16:25:07 -05:00
README.md First commit 2022-01-06 10:28:41 -05:00
requirements.txt Refactor EventHandler class to handle its own events, and cut down on deep argument passing 2022-01-07 16:25:07 -05:00
tile_types.py Use FOV rendering, completing part 4 2022-01-07 14:18:47 -05:00

Python Roguelike Tutorial