Timothy Warren
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45bedf11d2
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Add vendor NPC type
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2022-01-03 09:39:52 -05:00 |
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e93573f3a0
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Complete section 5.5 by swapping locations with non-hostile NPCs
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2021-12-24 14:44:48 -05:00 |
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28ef47c4b7
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Add people and objects to the town map
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2021-12-24 14:27:44 -05:00 |
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4f5c906a6b
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Add all the new spawns for the town's buildings
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2021-12-24 14:10:55 -05:00 |
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3f561e2ffc
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Generate some entities in the pub using raws system
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2021-12-24 13:23:56 -05:00 |
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a4e9c27c8f
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Finish generating the empty town map, completing section 5.4
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2021-12-24 11:30:52 -05:00 |
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b115f43d5d
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Use :: prefix on external crates
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2021-12-24 10:38:44 -05:00 |
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2dc420bef9
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Create a rough town map generator, starting section 5.4
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2021-12-24 10:20:29 -05:00 |
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5d7f9e509f
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Add a new weapon and new enemy type in the raws
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2021-12-23 13:08:14 -05:00 |
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c1222294d0
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Move the spawn table to raws
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2021-12-23 13:07:50 -05:00 |
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aaf3fdcc42
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Spawn all entities via raws, complete Section 5.2
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2021-12-23 12:48:09 -05:00 |
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b80c64febb
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Spawn monsters from raw data, like items
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2021-12-23 12:31:03 -05:00 |
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e154577012
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Simplify spawning of items, as they are now created by the raws
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2021-12-23 12:05:56 -05:00 |
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23e187c7fd
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Fix rendering of ranged weapons
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2021-12-23 12:04:50 -05:00 |
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131537ec99
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Add monsters to the JSON
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2021-12-23 12:04:14 -05:00 |
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98407d2c77
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Spawn items from JSON data
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2021-12-23 11:38:37 -05:00 |
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70494d8122
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Start of data-driven design (Section 4.2)
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2021-12-23 11:00:37 -05:00 |
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Timothy Warren
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cb2839733b
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Complete section 4.19
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2021-12-17 16:54:36 -05:00 |
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Timothy Warren
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f749d9a9e5
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Create camera, and adjust drawing code to render arbitrary size maps
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2021-12-17 16:35:30 -05:00 |
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Timothy Warren
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6af7476c51
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Tweak door behavior, completing section 4.18
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2021-12-17 14:31:39 -05:00 |
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Timothy Warren
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1e969db5b0
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Allow doors to be opened
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2021-12-17 14:23:36 -05:00 |
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Timothy Warren
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a2cdf9e4cd
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Fix formatting of prebuilt rooms
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2021-12-17 14:21:26 -05:00 |
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Timothy Warren
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ae3f83b544
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Make doors opaque, and block the way
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2021-12-17 14:07:14 -05:00 |
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Timothy Warren
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d028065a4a
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Spawn doors
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2021-12-17 13:53:14 -05:00 |
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Timothy Warren
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2b91cbcc8f
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Restore randomness, and complete section 4.17
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2021-12-17 11:33:21 -05:00 |
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Timothy Warren
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75d9af0562
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Add ability to spawn items and enemies in corridors
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2021-12-17 11:29:16 -05:00 |
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Timothy Warren
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132d1dac62
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Track corridor tile locations, and update corridor builders to update the map builder state
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2021-12-17 11:14:41 -05:00 |
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Timothy Warren
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5cbd914a98
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Add straight line corridor builder
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2021-12-17 10:57:03 -05:00 |
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Timothy Warren
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ac8b70af2b
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Add nearest neighbor corridor builder
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2021-12-17 10:44:35 -05:00 |
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Timothy Warren
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f281a8be7a
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Add circular room builder, and finish section 4.16
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2021-12-16 16:23:38 -05:00 |
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Timothy Warren
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d7b617474f
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Create basic room drawer
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2021-12-16 16:07:33 -05:00 |
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Timothy Warren
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2ef1f3e1c8
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Make map building random again, completes section 4.15
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2021-12-16 14:26:50 -05:00 |
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Timothy Warren
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939996c71e
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Expand Room sorter with more options
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2021-12-16 13:48:36 -05:00 |
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Timothy Warren
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b0b154c8d7
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Decompose bsp_dungeon builder into rooms, corridors, and sorting
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2021-12-16 13:26:48 -05:00 |
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Timothy Warren
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23dfbeeeb9
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Split corridor creation from room creation for simple_map builder
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2021-12-16 11:38:53 -05:00 |
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Timothy Warren
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9ef557d938
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Update random_builder function with temporary setup
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2021-12-15 15:51:01 -05:00 |
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Timothy Warren
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099f373ee8
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Add room_exploder and room_corner_rounder map filters
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2021-12-15 15:50:17 -05:00 |
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Timothy Warren
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74fcc25b8c
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Make dla and drunken map builders implement MetaMapBuilder trait
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2021-12-15 13:58:47 -05:00 |
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Timothy Warren
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ee9e96e828
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Implment MetaMapBuilder for Cellular Automata map builder
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2021-12-15 13:50:27 -05:00 |
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Timothy Warren
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8249622a3e
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Complete section 4.14
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2021-12-15 12:08:44 -05:00 |
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Timothy Warren
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ee5e690180
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Clean up unused use statements
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2021-12-15 12:08:23 -05:00 |
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Timothy Warren
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fc0843847e
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Finish refactoring of map builders
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2021-12-15 11:36:17 -05:00 |
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Timothy Warren
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71a07b301c
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Refactor waveform_collapse map builder to use Rust builder pattern
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2021-12-15 11:07:19 -05:00 |
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Timothy Warren
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8a596bf93c
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Refactor voronoi builder to use Rust builder pattern
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2021-12-15 10:57:30 -05:00 |
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Timothy Warren
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db1c4c2d44
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Refactor some voronoi-based builders to use Rust builder pattern
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2021-12-15 10:45:58 -05:00 |
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Timothy Warren
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a6d37bf0dc
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Refactor voronoi map builder to use Rust builder pattern
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2021-12-15 10:08:05 -05:00 |
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3f692846f8
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Refactor bsp_interior map builder to use Rust builder pattern
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2021-12-14 17:39:24 -05:00 |
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ec6e44477b
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Refactor bsp_dungeon builder to use Rust builder pattern
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2021-12-14 17:29:44 -05:00 |
|
Timothy Warren
|
541421eb5b
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Refactor simple map builder to use the Rust builder pattern
|
2021-12-14 16:29:36 -05:00 |
|
Timothy Warren
|
9d97f3bd0d
|
Complete section 4.13
|
2021-12-14 14:16:18 -05:00 |
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