Add straight line corridor builder
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@ -18,6 +18,7 @@ mod room_exploder;
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mod room_sorter;
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mod rooms_corridors_bsp;
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mod rooms_corridors_dogleg;
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mod rooms_corridors_lines;
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mod rooms_corridors_nearest;
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mod simple_map;
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mod voronoi;
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@ -44,6 +45,7 @@ use room_exploder::RoomExploder;
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use room_sorter::{RoomSort, RoomSorter};
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use rooms_corridors_bsp::BspCorridors;
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use rooms_corridors_dogleg::DoglegCorridors;
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use rooms_corridors_lines::StraightLineCorridors;
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use rooms_corridors_nearest::NearestCorridors;
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use simple_map::SimpleMapBuilder;
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use specs::prelude::*;
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65
src/map_builders/rooms_corridors_lines.rs
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65
src/map_builders/rooms_corridors_lines.rs
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@ -0,0 +1,65 @@
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use super::{BuilderMap, MetaMapBuilder};
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use crate::{Rect, TileType};
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use rltk::RandomNumberGenerator;
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use std::collections::HashSet;
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pub struct StraightLineCorridors {}
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impl MetaMapBuilder for StraightLineCorridors {
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#[allow(dead_code)]
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fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.corridors(rng, build_data);
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}
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}
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impl StraightLineCorridors {
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#[allow(dead_code)]
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pub fn new() -> Box<StraightLineCorridors> {
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Box::new(StraightLineCorridors {})
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}
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fn corridors(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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let rooms: Vec<Rect>;
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if let Some(rooms_builder) = &build_data.rooms {
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rooms = rooms_builder.clone();
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} else {
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panic!("Straight Line Corridors require a builder with room structures.");
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}
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let mut connected: HashSet<usize> = HashSet::new();
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for (i, room) in rooms.iter().enumerate() {
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let mut room_distance: Vec<(usize, f32)> = Vec::new();
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let room_center = room.center();
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let room_center_pt = rltk::Point::new(room_center.0, room_center.1);
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for (j, other_room) in rooms.iter().enumerate() {
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if i != j && !connected.contains(&j) {
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let other_center = other_room.center();
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let other_center_pt = rltk::Point::new(other_center.0, other_center.1);
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let distance =
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rltk::DistanceAlg::Pythagoras.distance2d(room_center_pt, other_center_pt);
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room_distance.push((j, distance));
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}
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}
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if !room_distance.is_empty() {
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room_distance.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
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let dest_center = rooms[room_distance[0].0].center();
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let line = rltk::line2d(
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rltk::LineAlg::Bresenham,
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room_center_pt,
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rltk::Point::new(dest_center.0, dest_center.1),
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);
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for cell in line.iter() {
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let idx = build_data.map.xy_idx(cell.x, cell.y);
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build_data.map.tiles[idx] = TileType::Floor;
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}
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connected.insert(i);
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build_data.take_snapshot();
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}
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}
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}
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}
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