Timothy Warren
|
3c36ee7fd3
|
Fix a clippy warning, complete section 5.6
|
2022-01-03 10:58:20 -05:00 |
|
Timothy Warren
|
b5bf24a3aa
|
Spawn more NPCs in the town map
|
2022-01-03 10:57:23 -05:00 |
|
Timothy Warren
|
ea185db29b
|
Add quips to bystanders
|
2022-01-03 10:49:12 -05:00 |
|
Timothy Warren
|
4393b76122
|
Add system to let bystanders move around
|
2022-01-03 09:54:32 -05:00 |
|
Timothy Warren
|
45bedf11d2
|
Add vendor NPC type
|
2022-01-03 09:39:52 -05:00 |
|
|
e93573f3a0
|
Complete section 5.5 by swapping locations with non-hostile NPCs
|
2021-12-24 14:44:48 -05:00 |
|
|
28ef47c4b7
|
Add people and objects to the town map
|
2021-12-24 14:27:44 -05:00 |
|
|
4f5c906a6b
|
Add all the new spawns for the town's buildings
|
2021-12-24 14:10:55 -05:00 |
|
|
3f561e2ffc
|
Generate some entities in the pub using raws system
|
2021-12-24 13:23:56 -05:00 |
|
|
a4e9c27c8f
|
Finish generating the empty town map, completing section 5.4
|
2021-12-24 11:30:52 -05:00 |
|
|
b115f43d5d
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
|
|
2dc420bef9
|
Create a rough town map generator, starting section 5.4
|
2021-12-24 10:20:29 -05:00 |
|
|
5d7f9e509f
|
Add a new weapon and new enemy type in the raws
|
2021-12-23 13:08:14 -05:00 |
|
|
c1222294d0
|
Move the spawn table to raws
|
2021-12-23 13:07:50 -05:00 |
|
|
aaf3fdcc42
|
Spawn all entities via raws, complete Section 5.2
|
2021-12-23 12:48:09 -05:00 |
|
|
b80c64febb
|
Spawn monsters from raw data, like items
|
2021-12-23 12:31:03 -05:00 |
|
|
e154577012
|
Simplify spawning of items, as they are now created by the raws
|
2021-12-23 12:05:56 -05:00 |
|
|
23e187c7fd
|
Fix rendering of ranged weapons
|
2021-12-23 12:04:50 -05:00 |
|
|
131537ec99
|
Add monsters to the JSON
|
2021-12-23 12:04:14 -05:00 |
|
|
98407d2c77
|
Spawn items from JSON data
|
2021-12-23 11:38:37 -05:00 |
|
|
70494d8122
|
Start of data-driven design (Section 4.2)
|
2021-12-23 11:00:37 -05:00 |
|
Timothy Warren
|
cb2839733b
|
Complete section 4.19
|
2021-12-17 16:54:36 -05:00 |
|
Timothy Warren
|
f749d9a9e5
|
Create camera, and adjust drawing code to render arbitrary size maps
|
2021-12-17 16:35:30 -05:00 |
|
Timothy Warren
|
6af7476c51
|
Tweak door behavior, completing section 4.18
|
2021-12-17 14:31:39 -05:00 |
|
Timothy Warren
|
1e969db5b0
|
Allow doors to be opened
|
2021-12-17 14:23:36 -05:00 |
|
Timothy Warren
|
a2cdf9e4cd
|
Fix formatting of prebuilt rooms
|
2021-12-17 14:21:26 -05:00 |
|
Timothy Warren
|
ae3f83b544
|
Make doors opaque, and block the way
|
2021-12-17 14:07:14 -05:00 |
|
Timothy Warren
|
d028065a4a
|
Spawn doors
|
2021-12-17 13:53:14 -05:00 |
|
Timothy Warren
|
2b91cbcc8f
|
Restore randomness, and complete section 4.17
|
2021-12-17 11:33:21 -05:00 |
|
Timothy Warren
|
75d9af0562
|
Add ability to spawn items and enemies in corridors
|
2021-12-17 11:29:16 -05:00 |
|
Timothy Warren
|
132d1dac62
|
Track corridor tile locations, and update corridor builders to update the map builder state
|
2021-12-17 11:14:41 -05:00 |
|
Timothy Warren
|
5cbd914a98
|
Add straight line corridor builder
|
2021-12-17 10:57:03 -05:00 |
|
Timothy Warren
|
ac8b70af2b
|
Add nearest neighbor corridor builder
|
2021-12-17 10:44:35 -05:00 |
|
Timothy Warren
|
f281a8be7a
|
Add circular room builder, and finish section 4.16
|
2021-12-16 16:23:38 -05:00 |
|
Timothy Warren
|
d7b617474f
|
Create basic room drawer
|
2021-12-16 16:07:33 -05:00 |
|
Timothy Warren
|
2ef1f3e1c8
|
Make map building random again, completes section 4.15
|
2021-12-16 14:26:50 -05:00 |
|
Timothy Warren
|
939996c71e
|
Expand Room sorter with more options
|
2021-12-16 13:48:36 -05:00 |
|
Timothy Warren
|
b0b154c8d7
|
Decompose bsp_dungeon builder into rooms, corridors, and sorting
|
2021-12-16 13:26:48 -05:00 |
|
Timothy Warren
|
23dfbeeeb9
|
Split corridor creation from room creation for simple_map builder
|
2021-12-16 11:38:53 -05:00 |
|
Timothy Warren
|
9ef557d938
|
Update random_builder function with temporary setup
|
2021-12-15 15:51:01 -05:00 |
|
Timothy Warren
|
099f373ee8
|
Add room_exploder and room_corner_rounder map filters
|
2021-12-15 15:50:17 -05:00 |
|
Timothy Warren
|
74fcc25b8c
|
Make dla and drunken map builders implement MetaMapBuilder trait
|
2021-12-15 13:58:47 -05:00 |
|
Timothy Warren
|
ee9e96e828
|
Implment MetaMapBuilder for Cellular Automata map builder
|
2021-12-15 13:50:27 -05:00 |
|
Timothy Warren
|
8249622a3e
|
Complete section 4.14
|
2021-12-15 12:08:44 -05:00 |
|
Timothy Warren
|
ee5e690180
|
Clean up unused use statements
|
2021-12-15 12:08:23 -05:00 |
|
Timothy Warren
|
fc0843847e
|
Finish refactoring of map builders
|
2021-12-15 11:36:17 -05:00 |
|
Timothy Warren
|
71a07b301c
|
Refactor waveform_collapse map builder to use Rust builder pattern
|
2021-12-15 11:07:19 -05:00 |
|
Timothy Warren
|
8a596bf93c
|
Refactor voronoi builder to use Rust builder pattern
|
2021-12-15 10:57:30 -05:00 |
|
Timothy Warren
|
db1c4c2d44
|
Refactor some voronoi-based builders to use Rust builder pattern
|
2021-12-15 10:45:58 -05:00 |
|
Timothy Warren
|
a6d37bf0dc
|
Refactor voronoi map builder to use Rust builder pattern
|
2021-12-15 10:08:05 -05:00 |
|