Timothy Warren
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5d0915b82b
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Basic save/load functionality
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2022-01-18 14:37:48 -05:00 |
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Timothy Warren
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e82d2e5b49
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Refactor event handling
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2022-01-18 14:04:05 -05:00 |
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Timothy Warren
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35862fcc19
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Generate items and display on map, implement exception handling
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2022-01-12 16:12:07 -05:00 |
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Timothy Warren
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be838dfcc6
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Render entity names on mouse hover
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2022-01-11 16:21:42 -05:00 |
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Timothy Warren
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b0f5e2afe0
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Log messages in the game window
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2022-01-11 16:08:57 -05:00 |
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Timothy Warren
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6556aa518c
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Refactor EventHandler class to handle its own events, and cut down on deep argument passing
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2022-01-07 16:25:07 -05:00 |
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Timothy Warren
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1636f60096
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Add basic attacking action
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2022-01-07 15:52:53 -05:00 |
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Timothy Warren
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12dd66727b
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Refactor map rendering to happen in the map class
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2022-01-07 14:35:47 -05:00 |
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Timothy Warren
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3506edd85f
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Actually generate a map, completing part 3
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2022-01-06 15:37:22 -05:00 |
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Timothy Warren
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56267fe8a7
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Begin setup of map generation
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2022-01-06 13:27:15 -05:00 |
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Timothy Warren
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07dd70b25f
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Create the game map, and finish Part 2
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2022-01-06 11:56:08 -05:00 |
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Timothy Warren
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715592c38f
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Create game engine class
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2022-01-06 11:28:03 -05:00 |
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Timothy Warren
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26a3c13b06
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Add the basic Entity class
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2022-01-06 11:19:56 -05:00 |
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Timothy Warren
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8b10b4228e
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Move around a player character
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2022-01-06 11:09:43 -05:00 |
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