2022-01-06 11:09:43 -05:00
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#!/usr/bin/env python3
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import tcod
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2022-01-06 11:28:03 -05:00
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from engine import Engine
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2022-01-06 11:19:56 -05:00
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from entity import Entity
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2022-01-06 11:09:43 -05:00
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from input_handlers import EventHandler
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from procgen import generate_dungeon
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2022-01-06 11:09:43 -05:00
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def main() -> None:
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screen_width = 80
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screen_height = 50
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map_width = 80
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map_height = 45
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room_max_size = 10
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room_min_size = 6
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max_rooms = 30
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2022-01-06 11:56:08 -05:00
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2022-01-06 11:09:43 -05:00
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tileset = tcod.tileset.load_tilesheet(
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"dejavu10x10_gs_tc.png",
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32,
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8,
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tcod.tileset.CHARMAP_TCOD
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)
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event_handler = EventHandler()
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player = Entity(int(screen_width / 2), int(screen_height / 2), "@", (255, 255, 255))
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npc = Entity(int(screen_width / 2 - 5), int(screen_height / 2), "@", (255, 255, 0))
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entities = {npc, player}
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game_map = generate_dungeon(
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max_rooms,
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room_min_size,
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room_max_size,
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map_width,
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map_height,
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player,
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)
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engine = Engine(entities, event_handler, game_map, player)
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with tcod.context.new_terminal(
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screen_width,
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screen_height,
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tileset=tileset,
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title="Yet Another Roguelike Tutorial",
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vsync=True,
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2022-01-06 11:09:43 -05:00
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) as context:
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root_console = tcod.Console(screen_width, screen_height, order="F")
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while True:
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engine.render(root_console, context)
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events = tcod.event.wait()
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engine.handle_events(events)
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2022-01-06 11:09:43 -05:00
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if __name__ == "__main__":
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main()
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