Timothy Warren
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21c0601ebd
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Add methods to log builder to simplify common log entry pieces
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2022-02-01 11:20:41 -05:00 |
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Timothy Warren
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a3f6c7b9d0
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Refactor all game log useage to use the new system
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2022-02-01 10:39:46 -05:00 |
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Timothy Warren
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7e3ceab2a2
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Finish implmentation of ranged weapons, completing section 5.28
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2022-01-31 15:00:00 -05:00 |
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830b721548
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Allow multi-tile sized entities
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2022-01-28 11:48:25 -05:00 |
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Timothy Warren
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408f9e6ab9
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Complete section 5.24
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2022-01-25 15:04:00 -05:00 |
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Timothy Warren
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2f0b9b4535
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Implement Slow and DamageOverTime effects
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2022-01-25 14:02:40 -05:00 |
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Timothy Warren
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0353c658aa
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Complete item attribute bonus system, finishing section 5.23
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2022-01-24 11:19:31 -05:00 |
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Timothy Warren
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ee5db23f6b
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Refactor confusion effect, and update gui to show confusion status
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2022-01-24 10:58:37 -05:00 |
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Timothy Warren
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9e06be46f3
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Add ability to handle item attribute bonuses
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2022-01-24 09:56:42 -05:00 |
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Timothy Warren
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878ee5b480
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Refactor movement system, partially implement town portals
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2022-01-18 11:00:13 -05:00 |
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Timothy Warren
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847a577c3e
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Show carried weight, and apply inititative pentalties
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2022-01-13 10:29:58 -05:00 |
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Timothy Warren
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220b00c64c
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Add initiative penalties to items
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2022-01-13 10:14:13 -05:00 |
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Timothy Warren
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f9e73479d0
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Extract spatial indexing (tile contents, and if a tile is blocked) into its own module
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2022-01-12 10:45:13 -05:00 |
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Timothy Warren
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eb29e28ec6
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Complete section 5.14, having refactored basically every system
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2022-01-11 15:35:59 -05:00 |
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Timothy Warren
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148e448d78
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Much more ai refactoring
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2022-01-11 14:16:23 -05:00 |
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Timothy Warren
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754118a209
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Refactor systems to be more generic
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2022-01-11 10:30:32 -05:00 |
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Timothy Warren
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f0ac291e6a
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Add initiative system, and refactor systems to use new runstate
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2022-01-11 10:01:37 -05:00 |
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Timothy Warren
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f558112836
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Refactor AI systems into AI module
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2022-01-11 09:24:20 -05:00 |
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