Add methods to log builder to simplify common log entry pieces
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@ -2,7 +2,7 @@ use ::rltk::{Point, RandomNumberGenerator};
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use ::specs::prelude::*;
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use crate::components::{MyTurn, Name, Quips, Viewshed};
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use crate::{colors, gamelog};
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use crate::gamelog;
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pub struct QuipSystem {}
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@ -31,9 +31,10 @@ impl<'a> System<'a> for QuipSystem {
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(rng.roll_dice(1, quip.available.len() as i32) - 1) as usize
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};
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gamelog::color_line(colors::YELLOW, &name.name)
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.append_white("says")
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.append_color(colors::CYAN, &quip.available[quip_index])
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gamelog::Logger::new()
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.npc_name(&name.name)
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.append("says")
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.npc_name(&quip.available[quip_index])
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.log();
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quip.available.remove(quip_index);
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@ -18,4 +18,5 @@ pub struct SerializationHelper {
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct DMSerializationHelper {
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pub map: MasterDungeonMap,
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pub log: Vec<Vec<crate::gamelog::LogFragment>>,
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}
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@ -18,12 +18,10 @@ pub fn item_trigger(creator: Option<Entity>, item: Entity, targets: &Targets, ec
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if let Some(c) = ecs.write_storage::<Consumable>().get_mut(item) {
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if c.charges < 1 {
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// Cancel
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gamelog::color_line(
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colors::CYAN,
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&ecs.read_storage::<Name>().get(item).unwrap().name,
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)
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.append_white("is out of charges!")
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.log();
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gamelog::Logger::new()
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.item_name(&ecs.read_storage::<Name>().get(item).unwrap().name)
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.append("is out of charges!")
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.log();
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return;
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} else {
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@ -159,7 +157,7 @@ fn event_trigger(
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add_effect(creator, EffectType::WellFed, targets.clone());
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let names = ecs.read_storage::<Name>();
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gamelog::line("You eat the")
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.append_color(colors::CYAN, &names.get(entity).unwrap().name)
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.item_name(&names.get(entity).unwrap().name)
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.log();
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did_something = true;
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@ -5,11 +5,13 @@ mod builder;
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mod logstore;
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use ::rltk::RGB;
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use ::serde::{Deserialize, Serialize};
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pub use builder::*;
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use logstore::*;
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pub use logstore::{clear_log, log_display};
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pub use logstore::{clear_log, clone_log, log_display, restore_log};
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/// A section of colored text for the game log
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#[derive(Serialize, Deserialize, Clone)]
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pub struct LogFragment {
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/// The color of the text
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pub color: RGB,
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@ -40,20 +40,13 @@ impl Logger {
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}
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/// Sets the color of text to be added to the current line
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#[allow(dead_code)]
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pub fn color(mut self, color: RGB) -> Self {
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self.current_color = color;
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self
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}
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/// The original [`color`](Logger::color) method, using [`rltk`] color constants
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#[allow(dead_code)]
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pub fn rltk_color(mut self, color: (u8, u8, u8)) -> Self {
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self.current_color = RGB::named(color);
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self
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}
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/// Appends text to the current line of the game log.
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/// Generic on the [`ToString`] trait so that [`&str`], [`String`],
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/// and `&String` types, all work without more type juggling
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@ -67,14 +60,41 @@ impl Logger {
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self
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}
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/// Convenience method to append text with a new color
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pub fn append_color<T: ToString>(self, color: RGB, text: T) -> Self {
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self.color(color).append(text)
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pub fn npc_name<T: ToString>(mut self, text: T) -> Self {
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self.fragments.push(LogFragment {
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color: colors::YELLOW,
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text: text.to_string(),
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});
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self
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}
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/// Convenience method to append white text after the text has had a different color
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pub fn append_white<T: ToString>(self, text: T) -> Self {
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self.append_color(colors::WHITE, text)
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pub fn item_name<T: ToString>(mut self, text: T) -> Self {
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self.fragments.push(LogFragment {
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color: colors::CYAN,
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text: text.to_string(),
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});
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self
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}
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pub fn damage(mut self, damage: i32) -> Self {
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self.fragments.push(LogFragment {
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color: colors::RED,
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text: format!("{}", damage).to_string(),
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});
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self
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}
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/// Convenience method to append text with a new color
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pub fn append_color<T: ToString>(mut self, color: RGB, text: T) -> Self {
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self.fragments.push(LogFragment {
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color,
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text: text.to_string(),
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});
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self
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}
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/// Append the current line to the log output
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@ -34,3 +34,12 @@ pub fn log_display() -> TextBuilder {
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buf
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}
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pub fn clone_log() -> Vec<Vec<LogFragment>> {
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LOG.lock().unwrap().clone()
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}
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pub fn restore_log(log: &mut Vec<Vec<LogFragment>>) {
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clear_log();
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LOG.lock().unwrap().append(log);
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}
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@ -4,7 +4,7 @@ use crate::components::{
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CursedItem, EquipmentChanged, Equippable, Equipped, IdentifiedItem, InBackpack, Name,
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WantsToUseItem,
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};
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use crate::{colors, gamelog};
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use crate::gamelog;
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pub struct ItemEquipOnUse {}
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@ -51,14 +51,14 @@ impl<'a> System<'a> for ItemEquipOnUse {
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if already_equipped.owner == target && already_equipped.slot == target_slot {
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if cursed.get(item_entity).is_some() {
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gamelog::line("You cannot un-equip")
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.append_color(colors::CYAN, &name.name)
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.append_white("- it is cursed!")
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.item_name(&name.name)
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.append("- it is cursed!")
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.log();
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can_equip = false;
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} else {
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to_unequip.push(item_entity);
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if target == *player_entity {
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gamelog::log_line(format!("You un-equip {}.", name.name));
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gamelog::line("You un-equip").item_name(&name.name).log();
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}
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}
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}
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@ -96,10 +96,9 @@ impl<'a> System<'a> for ItemEquipOnUse {
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.expect("Unable to equip item");
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backpack.remove(useitem.item);
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if target == *player_entity {
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gamelog::log_line(format!(
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"You equip {}.",
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names.get(useitem.item).unwrap().name
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));
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gamelog::line("You equip")
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.item_name(&names.get(useitem.item).unwrap().name)
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.log();
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}
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}
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@ -1,7 +1,7 @@
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use ::specs::prelude::*;
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use crate::components::{CursedItem, Equipped, InBackpack, Name, WantsToRemoveItem};
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use crate::{colors, gamelog};
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use crate::gamelog;
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pub struct ItemRemoveSystem {}
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@ -22,8 +22,8 @@ impl<'a> System<'a> for ItemRemoveSystem {
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for (entity, to_remove) in (&entities, &wants_remove).join() {
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if cursed.get(to_remove.item).is_some() {
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gamelog::line("You cannot remove")
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.append_color(colors::CYAN, &names.get(to_remove.item).unwrap().name)
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.append_white(" - it is cursed.")
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.item_name(&names.get(to_remove.item).unwrap().name)
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.append(" - it is cursed.")
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.log();
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continue;
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@ -160,12 +160,13 @@ impl<'a> System<'a> for MeleeCombatSystem {
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target: wants_melee.target,
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},
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);
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gamelog::color_line(colors::YELLOW, &name.name)
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.append_white("hits")
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.append_color(colors::YELLOW, &target_name.name)
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.append_white("for")
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.append_color(colors::RED, format!("{}", damage))
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.append_white("hp.")
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gamelog::Logger::new()
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.npc_name(&name.name)
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.append("hits")
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.npc_name(&target_name.name)
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.append("for")
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.damage(damage)
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.append("hp.")
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.log();
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// Proc effects
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@ -190,9 +191,9 @@ impl<'a> System<'a> for MeleeCombatSystem {
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} else if natural_roll == 1 {
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// Natural 1 miss
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gamelog::color_line(colors::CYAN, &name.name)
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.append_white("considers attacking")
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.append("considers attacking")
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.append_color(colors::CYAN, &target_name.name)
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.append_white("but misjudges the timing!")
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.append("but misjudges the timing!")
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.log();
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add_effect(
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None,
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@ -209,9 +210,9 @@ impl<'a> System<'a> for MeleeCombatSystem {
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} else {
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// Miss
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gamelog::color_line(colors::CYAN, &name.name)
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.append_white("attacks")
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.append("attacks")
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.append_color(colors::CYAN, &target_name.name)
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.append_white("but can't connect.")
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.append("but can't connect.")
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.log();
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add_effect(
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None,
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@ -185,12 +185,13 @@ impl<'a> System<'a> for RangedCombatSystem {
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target: wants_shoot.target,
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},
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);
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gamelog::color_line(colors::YELLOW, &name.name)
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.append_white("hits")
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.append_color(colors::YELLOW, &target_name.name)
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.append_white("for")
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.append_color(colors::RED, format!("{}", damage))
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.append_white("hp.")
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gamelog::Logger::new()
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.npc_name(&name.name)
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.append("hits")
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.npc_name(&target_name.name)
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.append("for")
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.damage(damage)
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.append("hp.")
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.log();
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// Proc effects
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if let Some(chance) = &weapon_info.proc_chance {
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@ -214,9 +215,9 @@ impl<'a> System<'a> for RangedCombatSystem {
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} else if natural_roll == 1 {
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// Natural 1 miss
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gamelog::color_line(colors::CYAN, &name.name)
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.append_white("considers attacking")
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.append("considers attacking")
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.append_color(colors::CYAN, &target_name.name)
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.append_white("but misjudges the timing!")
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.append("but misjudges the timing!")
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.log();
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add_effect(
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None,
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@ -233,9 +234,9 @@ impl<'a> System<'a> for RangedCombatSystem {
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} else {
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// Miss
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gamelog::color_line(colors::CYAN, &name.name)
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.append_white("attacks")
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.append("attacks")
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.append_color(colors::CYAN, &target_name.name)
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.append_white("but can't connect.")
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.append("but can't connect.")
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.log();
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add_effect(
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None,
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@ -43,6 +43,7 @@ pub fn save_game(ecs: &mut World) {
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.create_entity()
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.with(DMSerializationHelper {
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map: dungeon_master,
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log: crate::gamelog::clone_log(),
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})
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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@ -298,6 +299,7 @@ pub fn load_game(ecs: &mut World) {
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let mut dungeon_master = ecs.write_resource::<MasterDungeonMap>();
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*dungeon_master = h.map.clone();
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deleteme2 = Some(e);
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crate::gamelog::restore_log(&mut h.log.clone());
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}
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for (e, _p, pos) in (&entities, &player, &position).join() {
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@ -35,7 +35,7 @@ impl<'a> System<'a> for TriggerSystem {
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// We triggered it
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if let Some(name) = names.get(entity_id) {
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gamelog::color_line(colors::RED, &name.name)
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.append_white("triggers!")
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.append("triggers!")
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.log();
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}
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