Finish implmentation of ranged weapons, completing section 5.28
This commit is contained in:
parent
89f6470ec0
commit
7e3ceab2a2
21
Makefile
21
Makefile
@ -1,29 +1,28 @@
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run:
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include help-system.mk
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run: $(call print-help, run, Runs the binary in develop mode)
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cargo run
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run-pi:
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run-pi: $(call print-help, run-pi, Sets appropriate flags so that the game runs on a Raspberry Pi)
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MESA_GL_VERSION_OVERRIDE=3.0 MESA_GLSL_VERSION_OVERRIDE=330 cargo run
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clean:
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clean: $(call print-help, clean, Removes save file and compilation artifacts)
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rm -f savegame.json
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cargo clean
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check:
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check: $(call print-help, check, Check code syntax)
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cargo check
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lint:
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lint: $(call print-help, lint, Check code syntax and style)
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cargo clippy
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fmt:
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fmt: $(call print-help, fmt, Runs formatter on code)
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cargo +nightly fmt
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fix: fmt
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cargo fix --allow-dirty --allow-staged
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docs:
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docs: $(call print-help, docs, Generates code docs)
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cargo doc
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open-docs:
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cargo doc --open
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.phony: run-pi clean check run fmt fix lint docs open-docs
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.phony: run-pi clean check run fmt fix lint docs
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19
help-system.mk
Normal file
19
help-system.mk
Normal file
@ -0,0 +1,19 @@
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help:
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@echo $(if $(need-help),,Type \'$(MAKE)$(dash-f) help\' to get help)
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need-help := $(filter help,$(MAKECMDGOALS))
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define print-help
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$(if $(need-help),$(warning $1 -- $2))
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endef
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define last-element
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$(word $(words $1),$1)
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endef
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this-makefile := $(call last-element,$(MAKEFILE_LIST))
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other-makefiles := $(filter-out $(this-makefile),$(MAKEFILE_LIST))
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parent-makefile := $(call last-element,$(other-makefiles))
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dash-f := $(if $(filter-out Makefile makefile GNUmakefile,\
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$(parent-makefile)), -f $(parent-makefile))
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@ -1,9 +1,9 @@
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use ::rltk::RandomNumberGenerator;
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use ::specs::prelude::*;
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use rltk::{console, DistanceAlg, Point, RandomNumberGenerator};
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use specs::prelude::*;
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use crate::components::{
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Chasing, Faction, MyTurn, Name, Position, SpecialAbilities, SpellTemplate, Viewshed,
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WantsToApproach, WantsToCastSpell, WantsToFlee,
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Chasing, Equipped, Faction, MyTurn, Name, Position, SpecialAbilities, SpellTemplate, Viewshed,
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WantsToApproach, WantsToCastSpell, WantsToFlee, WantsToShoot, Weapon,
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};
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use crate::raws::{self, find_spell_entity_by_name, Reaction, RAWS};
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use crate::{spatial, Map};
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@ -28,10 +28,12 @@ impl<'a> System<'a> for VisibleAI {
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WriteStorage<'a, WantsToCastSpell>,
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ReadStorage<'a, Name>,
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ReadStorage<'a, SpellTemplate>,
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ReadStorage<'a, Equipped>,
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ReadStorage<'a, Weapon>,
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WriteStorage<'a, WantsToShoot>,
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);
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fn run(&mut self, data: Self::SystemData) {
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use ::rltk::{DistanceAlg, Point};
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let (
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turns,
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factions,
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@ -48,6 +50,9 @@ impl<'a> System<'a> for VisibleAI {
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mut casting,
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names,
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spells,
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equipped,
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weapons,
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mut wants_shoot,
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) = data;
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for (entity, _turn, my_faction, pos, viewshed) in
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@ -68,14 +73,14 @@ impl<'a> System<'a> for VisibleAI {
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for reaction in reactions.iter() {
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match reaction.1 {
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Reaction::Attack => {
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let range = DistanceAlg::Pythagoras.distance2d(
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Point::from(*pos),
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Point::new(
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reaction.0 as i32 % map.width,
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reaction.0 as i32 / map.width,
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),
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);
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if let Some(abilities) = abilities.get(entity) {
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let range = DistanceAlg::Pythagoras.distance2d(
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Point::from(*pos),
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Point::new(
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reaction.0 as i32 % map.width,
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reaction.0 as i32 / map.width,
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),
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);
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for ability in abilities.abilities.iter() {
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if range >= ability.min_range
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&& range <= ability.range
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@ -104,6 +109,29 @@ impl<'a> System<'a> for VisibleAI {
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}
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}
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if !done {
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for (weapon, equip) in (&weapons, &equipped).join() {
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if let Some(wrange) = weapon.range {
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if equip.owner == entity {
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console::log(format!(
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"Owner found. Ranges: {}/{}",
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wrange, range
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));
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if wrange >= range as i32 {
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console::log("Inserting shoot");
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wants_shoot
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.insert(
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entity,
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WantsToShoot { target: reaction.2 },
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)
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.expect("Unable to insert intent to shoot");
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done = true;
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}
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}
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}
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}
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}
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if !done {
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want_approach
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.insert(
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@ -1,6 +1,6 @@
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//! Handle rendering of the viewport
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use ::rltk::{Point, Rltk};
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use ::specs::prelude::*;
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use rltk::{Point, Rltk};
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use specs::prelude::*;
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use crate::components::{Hidden, Position, Renderable, Target, TileSize};
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use crate::map::tile_glyph;
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@ -104,8 +104,8 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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&& entity_screen_y < map_height
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{
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ctx.set(
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entity_screen_x + 1,
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entity_screen_y + 1,
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entity_screen_x,
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entity_screen_y,
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render.fg,
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render.bg,
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render.glyph,
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@ -118,15 +118,15 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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let entity_screen_x = pos.x - min_x;
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let entity_screen_y = pos.y - min_y;
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ctx.set(
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entity_screen_x,
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entity_screen_y + 1,
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entity_screen_x - 1,
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entity_screen_y,
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colors::RED,
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colors::YELLOW,
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::rltk::to_cp437('['),
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);
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ctx.set(
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entity_screen_x + 2,
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entity_screen_y + 1,
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entity_screen_x + 1,
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entity_screen_y,
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colors::RED,
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colors::YELLOW,
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::rltk::to_cp437(']'),
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208
src/player.rs
208
src/player.rs
@ -1,17 +1,131 @@
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use std::cmp::{max, min};
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use ::rltk::{DistanceAlg, Point, Rltk, VirtualKeyCode};
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use ::specs::prelude::*;
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use rltk::{DistanceAlg, Point, Rltk, VirtualKeyCode};
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use specs::prelude::*;
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use crate::components::{
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Attributes, BlocksTile, BlocksVisibility, Door, EntityMoved, Equipped, Faction, HungerClock,
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HungerState, Item, Player, Pools, Position, Renderable, Target, Vendor, Viewshed, WantsToMelee,
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WantsToPickupItem,
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HungerState, Item, Name, Player, Pools, Position, Renderable, Target, Vendor, Viewshed,
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WantsToMelee, WantsToPickupItem, WantsToShoot,
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};
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use crate::game_log::GameLog;
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use crate::raws::{self, Reaction, RAWS};
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use crate::{spatial, Map, RunState, State, TileType, VendorMode, WantsToCastSpell, Weapon};
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fn get_player_target_list(ecs: &mut World) -> Vec<(f32, Entity)> {
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let mut possible_targets = Vec::new();
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let viewsheds = ecs.read_storage::<Viewshed>();
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let player_entity = ecs.fetch::<Entity>();
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let equipped = ecs.read_storage::<Equipped>();
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let weapon = ecs.read_storage::<Weapon>();
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let map = ecs.fetch::<Map>();
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let positions = ecs.read_storage::<Position>();
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let factions = ecs.read_storage::<Faction>();
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for (equipped, weapon) in (&equipped, &weapon).join() {
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if equipped.owner == *player_entity {
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if let Some(range) = weapon.range {
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if let Some(vs) = viewsheds.get(*player_entity) {
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let player_pos = positions.get(*player_entity).unwrap();
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for tile_point in vs.visible_tiles.iter() {
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let tile_idx = map.xy_idx(tile_point.x, tile_point.y);
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let distance_to_target = DistanceAlg::Pythagoras
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.distance2d(*tile_point, Point::from(*player_pos));
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if distance_to_target < range as f32 {
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spatial::for_each_tile_content(tile_idx, |possible_target| {
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if possible_target != *player_entity
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&& factions.get(possible_target).is_some()
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{
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possible_targets.push((distance_to_target, possible_target));
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}
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});
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}
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}
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}
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}
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}
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}
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possible_targets.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap());
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possible_targets
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}
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pub fn end_turn_targeting(ecs: &mut World) {
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let possible_targets = get_player_target_list(ecs);
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let mut targets = ecs.write_storage::<Target>();
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targets.clear();
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if !possible_targets.is_empty() {
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targets
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.insert(possible_targets[0].1, Target {})
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.expect("Failed to insert Target tag");
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}
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}
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fn fire_on_target(ecs: &mut World) -> RunState {
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let targets = ecs.write_storage::<Target>();
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let entities = ecs.entities();
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let mut current_target: Option<Entity> = None;
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let mut log = ecs.fetch_mut::<GameLog>();
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for (e, _t) in (&entities, &targets).join() {
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current_target = Some(e);
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}
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if let Some(target) = current_target {
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let player_entity = ecs.fetch::<Entity>();
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let mut shoot_store = ecs.write_storage::<WantsToShoot>();
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let names = ecs.read_storage::<Name>();
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if let Some(name) = names.get(target) {
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log.entries.push(format!("You fire at {}", name.name));
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}
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shoot_store
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.insert(*player_entity, WantsToShoot { target })
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.expect("Insert Fail");
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RunState::Ticking
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} else {
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log.entries
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.push("You don't have a target selected!".to_string());
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RunState::AwaitingInput
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}
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}
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fn cycle_target(ecs: &mut World) {
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let possible_targets = get_player_target_list(ecs);
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let mut targets = ecs.write_storage::<Target>();
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let entities = ecs.entities();
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let mut current_target: Option<Entity> = None;
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for (e, _t) in (&entities, &targets).join() {
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current_target = Some(e);
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}
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targets.clear();
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if let Some(current_target) = current_target {
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if !possible_targets.len() > 1 {
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let mut index = 0;
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for (i, target) in possible_targets.iter().enumerate() {
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if target.1 == current_target {
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index = i;
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}
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}
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if index > possible_targets.len() - 2 {
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targets
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.insert(possible_targets[0].1, Target {})
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.expect("Failed to insert Target tag");
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} else {
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targets
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.insert(possible_targets[index + 1].1, Target {})
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.expect("Failed to insert Target tag");
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}
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}
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}
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}
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState {
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let mut positions = ecs.write_storage::<Position>();
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let players = ecs.read_storage::<Player>();
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@ -348,91 +462,6 @@ fn use_spell_hotkey(gs: &mut State, key: i32) -> RunState {
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RunState::Ticking
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}
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fn get_player_target_list(ecs: &mut World) -> Vec<(f32, Entity)> {
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let mut possible_targets = Vec::new();
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let viewsheds = ecs.read_storage::<Viewshed>();
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let player_entity = ecs.fetch::<Entity>();
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let equipped = ecs.read_storage::<Equipped>();
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let weapon = ecs.read_storage::<Weapon>();
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let map = ecs.fetch::<Map>();
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let positions = ecs.read_storage::<Position>();
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let factions = ecs.read_storage::<Faction>();
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for (equipped, weapon) in (&equipped, &weapon).join() {
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if equipped.owner == *player_entity {
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if let Some(range) = weapon.range {
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if let Some(vs) = viewsheds.get(*player_entity) {
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let player_pos = positions.get(*player_entity).unwrap();
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for tile_point in vs.visible_tiles.iter() {
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let tile_idx = map.xy_idx(tile_point.x, tile_point.y);
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let distance_to_target = DistanceAlg::Pythagoras
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.distance2d(*tile_point, Point::from(*player_pos));
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if distance_to_target < range as f32 {
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spatial::for_each_tile_content(tile_idx, |possible_target| {
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if possible_target != *player_entity
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&& factions.get(possible_target).is_some()
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{
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possible_targets.push((distance_to_target, possible_target));
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}
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});
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}
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}
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}
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}
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}
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}
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possible_targets.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap());
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possible_targets
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}
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fn cycle_target(ecs: &mut World) {
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let possible_targets = get_player_target_list(ecs);
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let mut targets = ecs.write_storage::<Target>();
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let entities = ecs.entities();
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let mut current_target: Option<Entity> = None;
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for (e, _t) in (&entities, &targets).join() {
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current_target = Some(e);
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}
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targets.clear();
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if let Some(current_target) = current_target {
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if !possible_targets.len() > 1 {
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let mut index = 0;
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for (i, target) in possible_targets.iter().enumerate() {
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if target.1 == current_target {
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index = i;
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}
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}
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if index > possible_targets.len() - 2 {
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targets
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.insert(possible_targets[0].1, Target {})
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.expect("Failed to insert Target tag");
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} else {
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targets
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.insert(possible_targets[index + 1].1, Target {})
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.expect("Failed to insert Target tag");
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}
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}
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}
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}
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pub fn end_turn_targeting(ecs: &mut World) {
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let possible_targets = get_player_target_list(ecs);
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let mut targets = ecs.write_storage::<Target>();
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targets.clear();
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if !possible_targets.is_empty() {
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targets
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.insert(possible_targets[0].1, Target {})
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.expect("Failed to insert Target tag");
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}
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}
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pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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// Hotkeys
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if (ctx.shift || ctx.control) && ctx.key.is_some() {
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@ -545,6 +574,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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return RunState::AwaitingInput;
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}
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VirtualKeyCode::F => return fire_on_target(&mut gs.ecs),
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_ => return RunState::AwaitingInput,
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},
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