2021-12-17 16:35:30 -05:00
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pub mod camera;
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2021-10-22 10:05:06 -04:00
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mod components;
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2021-11-03 16:04:36 -04:00
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mod damage_system;
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2021-11-04 10:44:52 -04:00
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mod game_log;
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2021-11-03 16:04:36 -04:00
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mod gui;
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2021-11-18 10:28:49 -05:00
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mod hunger_system;
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2021-11-03 16:04:36 -04:00
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mod inventory_system;
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2021-10-22 10:05:06 -04:00
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mod map;
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2021-12-01 10:47:41 -05:00
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pub mod map_builders;
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2021-11-03 16:04:36 -04:00
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mod map_indexing_system;
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mod melee_combat_system;
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mod monster_ai_system;
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2021-11-16 11:33:58 -05:00
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mod particle_system;
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2021-10-22 10:05:06 -04:00
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mod player;
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2021-11-12 14:06:55 -05:00
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pub mod random_table;
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2021-12-23 11:00:37 -05:00
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pub mod raws;
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2021-10-22 10:05:06 -04:00
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mod rect;
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2021-11-29 14:59:46 -05:00
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mod rex_assets;
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2021-11-08 13:58:40 -05:00
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pub mod saveload_system;
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2021-11-03 16:04:36 -04:00
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mod spawner;
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2021-11-29 16:00:07 -05:00
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mod trigger_system;
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2021-10-25 15:26:39 -04:00
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mod visibility_system;
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2021-11-03 16:04:36 -04:00
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2021-12-23 11:38:37 -05:00
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#[macro_use]
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extern crate lazy_static;
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2021-11-05 14:32:14 -04:00
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use components::*;
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2021-10-29 15:15:22 -04:00
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use damage_system::DamageSystem;
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2021-11-04 10:44:52 -04:00
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pub use game_log::GameLog;
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2021-12-01 14:45:27 -05:00
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use inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem};
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2021-11-03 16:04:36 -04:00
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pub use map::*;
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use map_indexing_system::MapIndexingSystem;
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use melee_combat_system::MeleeCombatSystem;
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use monster_ai_system::MonsterAI;
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use player::*;
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pub use rect::Rect;
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2021-12-23 11:38:37 -05:00
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use rltk::{GameState, Point, RandomNumberGenerator, Rltk};
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use specs::prelude::*;
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use specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
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2021-11-03 16:04:36 -04:00
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use visibility_system::VisibilitySystem;
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2021-10-25 15:26:39 -04:00
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2021-11-04 11:27:44 -04:00
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/// Cut down on the amount of syntax to register components
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macro_rules! register {
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// $gs is needed to get the scope at the usage point
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// $Type is the Component type that is being registered
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2021-11-04 11:38:13 -04:00
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($gs: ident <- $( $Type: ty ),*,) => {
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2021-11-04 11:27:44 -04:00
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$(
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$gs.ecs.register::<$Type>();
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)*
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}
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}
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2021-12-23 12:04:50 -05:00
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const SHOW_MAPGEN_VISUALIZER: bool = false;
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2021-12-01 14:45:27 -05:00
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2021-10-26 15:43:59 -04:00
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#[derive(PartialEq, Copy, Clone)]
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pub enum RunState {
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2021-10-29 15:15:22 -04:00
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AwaitingInput,
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PreRun,
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PlayerTurn,
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MonsterTurn,
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2021-11-03 15:11:19 -04:00
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ShowInventory,
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2021-11-04 09:40:58 -04:00
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ShowDropItem,
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2021-11-08 10:22:11 -05:00
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ShowTargeting {
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range: i32,
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item: Entity,
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},
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MainMenu {
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menu_selection: gui::MainMenuSelection,
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},
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2021-11-08 13:58:40 -05:00
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SaveGame,
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2021-11-09 15:50:42 -05:00
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NextLevel,
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2021-11-15 11:32:09 -05:00
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ShowRemoveItem,
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2021-11-15 13:27:40 -05:00
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GameOver,
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2021-11-29 14:39:15 -05:00
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MagicMapReveal {
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row: i32,
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},
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2021-12-01 14:45:27 -05:00
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MapGeneration,
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2021-10-26 15:43:59 -04:00
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}
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2021-10-22 10:05:06 -04:00
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pub struct State {
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2021-10-26 15:43:59 -04:00
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pub ecs: World,
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2021-12-01 14:45:27 -05:00
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mapgen_next_state: Option<RunState>,
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mapgen_history: Vec<Map>,
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mapgen_index: usize,
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mapgen_timer: f32,
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2021-10-21 12:54:39 -04:00
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}
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2021-10-20 12:01:15 -04:00
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2021-10-25 14:23:19 -04:00
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impl State {
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2021-11-04 15:06:04 -04:00
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fn new() -> Self {
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2021-12-01 14:45:27 -05:00
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State {
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ecs: World::new(),
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mapgen_next_state: Some(RunState::MainMenu {
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menu_selection: gui::MainMenuSelection::NewGame,
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}),
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mapgen_index: 0,
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mapgen_history: Vec::new(),
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mapgen_timer: 0.0,
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}
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2021-11-04 15:06:04 -04:00
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}
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2021-10-25 14:23:19 -04:00
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fn run_systems(&mut self) {
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2021-10-25 15:26:39 -04:00
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let mut vis = VisibilitySystem {};
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vis.run_now(&self.ecs);
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2021-10-26 15:43:59 -04:00
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let mut mob = MonsterAI {};
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mob.run_now(&self.ecs);
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2021-11-29 16:00:07 -05:00
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let mut triggers = trigger_system::TriggerSystem {};
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triggers.run_now(&self.ecs);
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2021-10-29 11:11:17 -04:00
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let mut mapindex = MapIndexingSystem {};
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mapindex.run_now(&self.ecs);
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2021-10-29 15:15:22 -04:00
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let mut melee = MeleeCombatSystem {};
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melee.run_now(&self.ecs);
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let mut damage = DamageSystem {};
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damage.run_now(&self.ecs);
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2021-11-03 15:11:19 -04:00
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let mut pickup = ItemCollectionSystem {};
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pickup.run_now(&self.ecs);
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2021-11-04 15:06:04 -04:00
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let mut items = ItemUseSystem {};
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items.run_now(&self.ecs);
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2021-11-03 15:59:23 -04:00
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2021-11-04 09:40:58 -04:00
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let mut drop_items = ItemDropSystem {};
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drop_items.run_now(&self.ecs);
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2021-11-15 11:32:09 -05:00
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let mut item_remove = ItemRemoveSystem {};
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item_remove.run_now(&self.ecs);
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2021-11-18 10:28:49 -05:00
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let mut hunger = hunger_system::HungerSystem {};
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hunger.run_now(&self.ecs);
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2021-11-16 11:33:58 -05:00
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let mut particles = particle_system::ParticleSpawnSystem {};
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particles.run_now(&self.ecs);
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2021-10-25 14:23:19 -04:00
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self.ecs.maintain();
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}
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}
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2021-10-20 12:01:15 -04:00
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impl GameState for State {
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fn tick(&mut self, ctx: &mut Rltk) {
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2021-11-08 10:22:11 -05:00
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let mut newrunstate;
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2021-11-04 10:00:42 -04:00
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{
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2021-11-08 10:22:11 -05:00
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let runstate = self.ecs.fetch::<RunState>();
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newrunstate = *runstate;
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}
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2021-11-04 10:00:42 -04:00
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2021-11-08 10:22:11 -05:00
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ctx.cls();
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2021-11-16 11:33:58 -05:00
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particle_system::cull_dead_particles(&mut self.ecs, ctx);
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2021-11-08 10:22:11 -05:00
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match newrunstate {
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2021-11-09 10:38:56 -05:00
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RunState::MainMenu { .. } => {}
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2021-11-29 16:00:07 -05:00
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RunState::GameOver { .. } => {}
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2021-11-08 10:22:11 -05:00
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_ => {
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2021-12-17 16:35:30 -05:00
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camera::render_camera(&self.ecs, ctx);
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gui::draw_ui(&self.ecs, ctx);
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2021-11-04 10:00:42 -04:00
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}
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2021-10-29 15:15:22 -04:00
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}
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match newrunstate {
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2021-12-01 14:45:27 -05:00
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RunState::MapGeneration => {
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if !SHOW_MAPGEN_VISUALIZER {
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newrunstate = self.mapgen_next_state.unwrap();
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}
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ctx.cls();
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2021-12-17 16:54:36 -05:00
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if self.mapgen_index < self.mapgen_history.len() {
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camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx);
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}
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2021-12-01 14:45:27 -05:00
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self.mapgen_timer += ctx.frame_time_ms;
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if self.mapgen_timer > 300.0 {
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self.mapgen_timer = 0.0;
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self.mapgen_index += 1;
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if self.mapgen_index >= self.mapgen_history.len() {
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newrunstate = self.mapgen_next_state.unwrap();
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}
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}
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}
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2021-10-29 15:15:22 -04:00
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RunState::PreRun => {
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self.run_systems();
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2021-11-03 15:59:23 -04:00
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self.ecs.maintain();
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2021-10-29 15:15:22 -04:00
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newrunstate = RunState::AwaitingInput;
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}
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RunState::AwaitingInput => {
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newrunstate = player_input(self, ctx);
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}
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RunState::PlayerTurn => {
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self.run_systems();
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2021-11-03 15:59:23 -04:00
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self.ecs.maintain();
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2021-11-29 14:39:15 -05:00
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match *self.ecs.fetch::<RunState>() {
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RunState::MagicMapReveal { .. } => {
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newrunstate = RunState::MagicMapReveal { row: 0 }
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}
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_ => newrunstate = RunState::MonsterTurn,
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}
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2021-10-29 15:15:22 -04:00
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}
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RunState::MonsterTurn => {
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self.run_systems();
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2021-11-03 15:59:23 -04:00
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self.ecs.maintain();
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2021-10-29 15:15:22 -04:00
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newrunstate = RunState::AwaitingInput;
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}
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2021-11-03 15:11:19 -04:00
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RunState::ShowInventory => {
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2021-11-03 15:59:23 -04:00
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let result = gui::show_inventory(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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2021-11-05 10:42:44 -04:00
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let is_ranged = self.ecs.read_storage::<Ranged>();
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2021-11-19 19:52:15 -05:00
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if let Some(is_item_ranged) = is_ranged.get(item_entity) {
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2021-11-05 10:42:44 -04:00
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newrunstate = RunState::ShowTargeting {
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range: is_item_ranged.range,
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item: item_entity,
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};
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} else {
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let mut intent = self.ecs.write_storage::<WantsToUseItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToUseItem {
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item: item_entity,
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target: None,
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},
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)
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.expect("failed to add intent to use item");
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newrunstate = RunState::PlayerTurn;
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}
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2021-11-03 15:59:23 -04:00
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}
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2021-11-03 15:11:19 -04:00
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}
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}
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2021-11-04 09:40:58 -04:00
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RunState::ShowDropItem => {
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let result = gui::drop_item_menu(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToDropItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToDropItem { item: item_entity },
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)
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.expect("failed to add intent to drop item");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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2021-11-15 13:55:31 -05:00
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RunState::ShowRemoveItem => {
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let result = gui::remove_item_menu(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToRemoveItem { item: item_entity },
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)
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.expect("Unable to insert intent to remove item");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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2021-11-05 10:42:44 -04:00
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RunState::ShowTargeting { range, item } => {
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let result = gui::ranged_target(self, ctx, range);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let mut intent = self.ecs.write_storage::<WantsToUseItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToUseItem {
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item,
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target: result.1,
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},
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)
|
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.expect("failed to add intent to use item");
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|
newrunstate = RunState::PlayerTurn;
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|
|
}
|
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|
}
|
|
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|
}
|
2021-11-09 10:38:56 -05:00
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|
RunState::MainMenu { .. } => match gui::main_menu(self, ctx) {
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|
gui::MainMenuResult::NoSelection { selected } => {
|
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|
|
newrunstate = RunState::MainMenu {
|
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|
|
menu_selection: selected,
|
2021-11-08 10:22:11 -05:00
|
|
|
}
|
|
|
|
}
|
2021-11-09 10:38:56 -05:00
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|
gui::MainMenuResult::Selected { selected } => match selected {
|
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|
|
gui::MainMenuSelection::NewGame => newrunstate = RunState::PreRun,
|
|
|
|
gui::MainMenuSelection::LoadGame => {
|
|
|
|
saveload_system::load_game(&mut self.ecs);
|
|
|
|
newrunstate = RunState::AwaitingInput;
|
|
|
|
saveload_system::delete_save();
|
|
|
|
}
|
|
|
|
gui::MainMenuSelection::Quit => {
|
|
|
|
::std::process::exit(0);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
},
|
2021-11-15 13:55:31 -05:00
|
|
|
RunState::GameOver => match gui::game_over(ctx) {
|
|
|
|
gui::GameOverResult::NoSelection => {}
|
|
|
|
gui::GameOverResult::QuitToMenu => {
|
|
|
|
self.game_over_cleanup();
|
|
|
|
newrunstate = RunState::MainMenu {
|
|
|
|
menu_selection: gui::MainMenuSelection::NewGame,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
},
|
2021-11-08 13:58:40 -05:00
|
|
|
RunState::SaveGame => {
|
|
|
|
saveload_system::save_game(&mut self.ecs);
|
|
|
|
|
|
|
|
newrunstate = RunState::MainMenu {
|
|
|
|
menu_selection: gui::MainMenuSelection::LoadGame,
|
|
|
|
}
|
|
|
|
}
|
2021-11-09 15:50:42 -05:00
|
|
|
RunState::NextLevel => {
|
|
|
|
self.goto_next_level();
|
|
|
|
newrunstate = RunState::PreRun;
|
|
|
|
}
|
2021-11-29 14:39:15 -05:00
|
|
|
RunState::MagicMapReveal { row } => {
|
|
|
|
let mut map = self.ecs.fetch_mut::<Map>();
|
2021-12-17 16:35:30 -05:00
|
|
|
for x in 0..map.width {
|
2021-11-29 14:39:15 -05:00
|
|
|
let idx = map.xy_idx(x as i32, row);
|
|
|
|
map.revealed_tiles[idx] = true;
|
|
|
|
}
|
|
|
|
|
2021-12-17 16:35:30 -05:00
|
|
|
if row == map.height - 1 {
|
2021-11-29 14:39:15 -05:00
|
|
|
newrunstate = RunState::MonsterTurn;
|
|
|
|
} else {
|
|
|
|
newrunstate = RunState::MagicMapReveal { row: row + 1 };
|
|
|
|
}
|
|
|
|
}
|
2021-10-29 15:15:22 -04:00
|
|
|
}
|
2021-10-21 14:24:40 -04:00
|
|
|
|
2021-10-29 15:15:22 -04:00
|
|
|
{
|
|
|
|
let mut runwriter = self.ecs.write_resource::<RunState>();
|
|
|
|
*runwriter = newrunstate;
|
2021-10-26 15:43:59 -04:00
|
|
|
}
|
2021-10-21 14:24:40 -04:00
|
|
|
|
2021-10-29 15:15:22 -04:00
|
|
|
damage_system::delete_the_dead(&mut self.ecs);
|
2021-10-21 14:24:40 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-09 15:50:42 -05:00
|
|
|
impl State {
|
|
|
|
fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> {
|
|
|
|
let entities = self.ecs.entities();
|
|
|
|
let player = self.ecs.read_storage::<Player>();
|
|
|
|
let backpack = self.ecs.read_storage::<InBackpack>();
|
|
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
2021-11-15 09:19:22 -05:00
|
|
|
let equipped = self.ecs.read_storage::<Equipped>();
|
2021-11-09 15:50:42 -05:00
|
|
|
|
|
|
|
let mut to_delete: Vec<Entity> = Vec::new();
|
|
|
|
for entity in entities.join() {
|
|
|
|
let mut should_delete = true;
|
|
|
|
|
|
|
|
// Don't delete the player
|
2021-11-19 19:52:15 -05:00
|
|
|
if let Some(_p) = player.get(entity) {
|
2021-11-09 15:50:42 -05:00
|
|
|
should_delete = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Don't delete the player's equipment
|
2021-11-19 19:52:15 -05:00
|
|
|
if let Some(bp) = backpack.get(entity) {
|
2021-11-09 15:50:42 -05:00
|
|
|
if bp.owner == *player_entity {
|
|
|
|
should_delete = false;
|
|
|
|
}
|
|
|
|
}
|
2021-11-19 19:52:15 -05:00
|
|
|
if let Some(eq) = equipped.get(entity) {
|
2021-11-15 09:19:22 -05:00
|
|
|
if eq.owner == *player_entity {
|
|
|
|
should_delete = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-09 15:50:42 -05:00
|
|
|
if should_delete {
|
|
|
|
to_delete.push(entity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
to_delete
|
|
|
|
}
|
|
|
|
|
|
|
|
fn goto_next_level(&mut self) {
|
|
|
|
// Delete entities that aren't the palyer or their equipment
|
|
|
|
let to_delete = self.entities_to_remove_on_level_change();
|
|
|
|
for target in to_delete {
|
|
|
|
self.ecs
|
|
|
|
.delete_entity(target)
|
|
|
|
.expect("failed to delete entity");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Build a new map and place the player
|
2021-11-12 14:12:15 -05:00
|
|
|
let current_depth;
|
2021-11-09 15:50:42 -05:00
|
|
|
{
|
2021-12-01 14:45:27 -05:00
|
|
|
let worldmap_resource = self.ecs.fetch::<Map>();
|
2021-11-12 14:12:15 -05:00
|
|
|
current_depth = worldmap_resource.depth;
|
2021-11-09 15:50:42 -05:00
|
|
|
}
|
2021-12-01 14:45:27 -05:00
|
|
|
self.generate_world_map(current_depth + 1);
|
2021-11-09 15:50:42 -05:00
|
|
|
|
2021-12-01 14:45:27 -05:00
|
|
|
// Notify the player
|
2021-11-09 15:50:42 -05:00
|
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
|
|
let mut gamelog = self.ecs.fetch_mut::<GameLog>();
|
2021-12-01 14:45:27 -05:00
|
|
|
gamelog.append("You descend to the next level, and take a moment to heal.");
|
|
|
|
|
|
|
|
// Give them some health
|
2021-11-09 15:50:42 -05:00
|
|
|
let mut player_health_store = self.ecs.write_storage::<CombatStats>();
|
2021-12-01 14:45:27 -05:00
|
|
|
if let Some(player_health) = player_health_store.get_mut(*player_entity) {
|
2021-11-09 15:50:42 -05:00
|
|
|
player_health.hp = i32::max(player_health.hp, player_health.max_hp / 2);
|
|
|
|
}
|
|
|
|
}
|
2021-11-15 13:27:40 -05:00
|
|
|
|
|
|
|
fn game_over_cleanup(&mut self) {
|
|
|
|
// Delete everything
|
|
|
|
let mut to_delete = Vec::new();
|
|
|
|
for e in self.ecs.entities().join() {
|
|
|
|
to_delete.push(e);
|
|
|
|
}
|
|
|
|
for del in to_delete.iter() {
|
|
|
|
self.ecs
|
|
|
|
.delete_entity(*del)
|
|
|
|
.expect("Failed to delete entity");
|
|
|
|
}
|
|
|
|
|
2021-12-01 14:45:27 -05:00
|
|
|
// Spawn a new player
|
|
|
|
{
|
|
|
|
let player_entity = spawner::player(&mut self.ecs, 0, 0);
|
|
|
|
let mut player_entity_writer = self.ecs.write_resource::<Entity>();
|
|
|
|
*player_entity_writer = player_entity;
|
|
|
|
}
|
|
|
|
|
2021-11-15 13:27:40 -05:00
|
|
|
// Build a new map and place the player
|
2021-12-01 14:45:27 -05:00
|
|
|
self.generate_world_map(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn generate_world_map(&mut self, new_depth: i32) {
|
|
|
|
self.mapgen_index = 0;
|
|
|
|
self.mapgen_timer = 0.0;
|
|
|
|
self.mapgen_history.clear();
|
|
|
|
|
2021-12-14 16:29:36 -05:00
|
|
|
let mut rng = self.ecs.write_resource::<RandomNumberGenerator>();
|
2021-12-17 16:54:36 -05:00
|
|
|
let mut builder = map_builders::random_builder(new_depth, &mut rng, 80, 50);
|
2021-12-14 16:29:36 -05:00
|
|
|
builder.build_map(&mut rng);
|
|
|
|
|
|
|
|
std::mem::drop(rng);
|
|
|
|
|
2021-12-01 14:45:27 -05:00
|
|
|
self.mapgen_history = builder.get_snapshot_history();
|
|
|
|
|
2021-12-01 11:02:39 -05:00
|
|
|
let player_start;
|
2021-11-15 13:27:40 -05:00
|
|
|
{
|
|
|
|
let mut worldmap_resource = self.ecs.write_resource::<Map>();
|
2021-12-01 12:03:49 -05:00
|
|
|
*worldmap_resource = builder.get_map();
|
2021-12-15 12:08:23 -05:00
|
|
|
player_start = *builder.get_starting_position().as_mut().unwrap();
|
2021-11-15 13:27:40 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
// Spawn bad guys
|
2021-12-01 12:03:49 -05:00
|
|
|
builder.spawn_entities(&mut self.ecs);
|
2021-11-15 13:27:40 -05:00
|
|
|
|
|
|
|
// Place the player and update resources
|
|
|
|
let mut player_position = self.ecs.write_resource::<Point>();
|
2021-12-01 15:25:48 -05:00
|
|
|
*player_position = player_start.into();
|
2021-11-15 13:27:40 -05:00
|
|
|
let mut position_components = self.ecs.write_storage::<Position>();
|
2021-12-01 14:45:27 -05:00
|
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
|
|
if let Some(player_pos_comp) = position_components.get_mut(*player_entity) {
|
2021-12-01 15:25:48 -05:00
|
|
|
player_pos_comp.x = player_start.x;
|
|
|
|
player_pos_comp.y = player_start.y;
|
2021-11-15 13:27:40 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
// Mark the player's visibility as dirty
|
|
|
|
let mut viewshed_components = self.ecs.write_storage::<Viewshed>();
|
2021-12-01 14:45:27 -05:00
|
|
|
if let Some(vs) = viewshed_components.get_mut(*player_entity) {
|
2021-11-15 13:27:40 -05:00
|
|
|
vs.dirty = true;
|
|
|
|
}
|
|
|
|
}
|
2021-11-09 15:50:42 -05:00
|
|
|
}
|
|
|
|
|
2021-10-20 12:01:15 -04:00
|
|
|
fn main() -> rltk::BError {
|
|
|
|
use rltk::RltkBuilder;
|
|
|
|
|
|
|
|
let context = RltkBuilder::simple80x50()
|
|
|
|
.with_title("Roguelike Tutorial")
|
|
|
|
.build()?;
|
|
|
|
|
2021-11-04 15:06:04 -04:00
|
|
|
let mut gs = State::new();
|
2021-10-21 12:54:39 -04:00
|
|
|
|
2021-11-04 11:27:44 -04:00
|
|
|
register!(
|
2021-11-04 11:38:13 -04:00
|
|
|
gs <-
|
2021-11-04 11:27:44 -04:00
|
|
|
Position,
|
|
|
|
Renderable,
|
|
|
|
Player,
|
|
|
|
Viewshed,
|
|
|
|
Monster,
|
|
|
|
Name,
|
|
|
|
BlocksTile,
|
|
|
|
CombatStats,
|
|
|
|
WantsToMelee,
|
|
|
|
SufferDamage,
|
|
|
|
Item,
|
2021-11-04 15:06:04 -04:00
|
|
|
ProvidesHealing,
|
2021-11-04 11:27:44 -04:00
|
|
|
InBackpack,
|
|
|
|
WantsToPickupItem,
|
2021-11-04 15:06:04 -04:00
|
|
|
WantsToUseItem,
|
2021-11-04 11:27:44 -04:00
|
|
|
WantsToDropItem,
|
2021-11-04 15:06:04 -04:00
|
|
|
Consumable,
|
2021-11-05 10:42:44 -04:00
|
|
|
Ranged,
|
|
|
|
InflictsDamage,
|
2021-11-05 13:12:22 -04:00
|
|
|
AreaOfEffect,
|
2021-11-05 14:32:14 -04:00
|
|
|
Confusion,
|
2021-11-08 13:58:40 -05:00
|
|
|
SimpleMarker<SerializeMe>,
|
|
|
|
SerializationHelper,
|
2021-11-15 09:19:22 -05:00
|
|
|
Equippable,
|
2021-11-15 09:45:12 -05:00
|
|
|
Equipped,
|
|
|
|
MeleePowerBonus,
|
|
|
|
DefenseBonus,
|
2021-11-15 11:32:09 -05:00
|
|
|
WantsToRemoveItem,
|
2021-11-16 11:33:58 -05:00
|
|
|
ParticleLifetime,
|
2021-11-17 16:23:01 -05:00
|
|
|
HungerClock,
|
2021-11-18 15:25:29 -05:00
|
|
|
ProvidesFood,
|
2021-11-29 14:39:15 -05:00
|
|
|
MagicMapper,
|
2021-11-29 16:00:07 -05:00
|
|
|
Hidden,
|
|
|
|
EntryTrigger,
|
|
|
|
EntityMoved,
|
2021-12-01 09:46:34 -05:00
|
|
|
SingleActivation,
|
2021-12-17 14:07:14 -05:00
|
|
|
BlocksVisibility,
|
|
|
|
Door,
|
2021-11-04 11:27:44 -04:00
|
|
|
);
|
2021-10-21 12:54:39 -04:00
|
|
|
|
2021-11-08 13:58:40 -05:00
|
|
|
gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
|
|
|
|
|
2021-12-23 11:00:37 -05:00
|
|
|
raws::load_raws();
|
|
|
|
|
2021-12-17 16:35:30 -05:00
|
|
|
gs.ecs.insert(Map::new(1, 64, 64));
|
2021-12-01 15:25:48 -05:00
|
|
|
gs.ecs.insert(Point::zero());
|
2021-11-03 09:55:17 -04:00
|
|
|
gs.ecs.insert(rltk::RandomNumberGenerator::new());
|
2021-12-02 14:59:35 -05:00
|
|
|
|
|
|
|
let player_entity = spawner::player(&mut gs.ecs, 0, 0);
|
|
|
|
gs.ecs.insert(player_entity);
|
|
|
|
|
2021-12-01 14:45:27 -05:00
|
|
|
gs.ecs.insert(RunState::MapGeneration {});
|
2021-11-05 14:32:14 -04:00
|
|
|
gs.ecs.insert(GameLog::new("Welcome to Rusty Roguelike"));
|
2021-11-16 11:33:58 -05:00
|
|
|
gs.ecs.insert(particle_system::ParticleBuilder::new());
|
2021-11-29 14:59:46 -05:00
|
|
|
gs.ecs.insert(rex_assets::RexAssets::new());
|
2021-10-26 14:38:30 -04:00
|
|
|
|
2021-12-01 14:45:27 -05:00
|
|
|
gs.generate_world_map(1);
|
|
|
|
|
2021-10-20 12:01:15 -04:00
|
|
|
rltk::main_loop(context, gs)
|
2021-10-21 12:54:39 -04:00
|
|
|
}
|