2021-10-22 10:05:06 -04:00
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use rltk::{GameState, Rltk, RGB};
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2021-10-21 12:54:39 -04:00
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use specs::prelude::*;
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2021-10-20 12:01:15 -04:00
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2021-10-22 10:05:06 -04:00
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mod components;
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pub use components::*;
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mod map;
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pub use map::*;
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mod player;
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use player::*;
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mod rect;
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pub use rect::Rect;
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2021-10-22 10:05:06 -04:00
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pub struct State {
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ecs: World,
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}
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impl GameState for State {
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fn tick(&mut self, ctx: &mut Rltk) {
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ctx.cls();
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player_input(self, ctx);
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self.run_systems();
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let map = self.ecs.fetch::<Vec<TileType>>();
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draw_map(&map, ctx);
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2021-10-21 14:24:40 -04:00
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let positions = self.ecs.read_storage::<Position>();
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let renderables = self.ecs.read_storage::<Renderable>();
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for (pos, render) in (&positions, &renderables).join() {
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ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph);
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}
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}
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}
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impl State {
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fn run_systems(&mut self) {
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self.ecs.maintain();
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}
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}
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fn main() -> rltk::BError {
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use rltk::RltkBuilder;
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let context = RltkBuilder::simple80x50()
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.with_title("Roguelike Tutorial")
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.build()?;
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2021-10-21 12:54:39 -04:00
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let mut gs = State { ecs: World::new() };
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gs.ecs.register::<Position>();
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gs.ecs.register::<Renderable>();
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gs.ecs.register::<Player>();
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2021-10-22 14:50:04 -04:00
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let (rooms, map) = new_map_rooms_and_corridors();
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gs.ecs.insert(map);
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let (player_x, player_y) = rooms[0].center();
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2021-10-21 12:54:39 -04:00
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gs.ecs
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.create_entity()
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.with(Position { x: player_x, y: player_y })
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.with(Renderable {
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glyph: rltk::to_cp437('@'),
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fg: RGB::named(rltk::YELLOW),
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bg: RGB::named(rltk::BLACK),
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})
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.with(Player {})
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.build();
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rltk::main_loop(context, gs)
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2021-10-21 12:54:39 -04:00
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}
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