Timothy Warren
|
8ceb5f0e5d
|
Reformat with black
|
2022-02-08 10:00:28 -05:00 |
|
Timothy Warren
|
142950e474
|
Update Items so they can be equippable, create factories for equippable items
|
2022-02-08 09:49:48 -05:00 |
|
Timothy Warren
|
9e817cd103
|
Start implementing functionality to move between floors
|
2022-01-20 16:33:19 -05:00 |
|
Timothy Warren
|
d8654e5db5
|
Actually consume consumable items, completing part 8
|
2022-01-12 16:53:09 -05:00 |
|
Timothy Warren
|
c54ae75f08
|
Allow using inventory items, and dropping items
|
2022-01-12 16:44:57 -05:00 |
|
Timothy Warren
|
2b708b3b7f
|
Add ability to pick up items and add to inventory
|
2022-01-12 16:24:09 -05:00 |
|
Timothy Warren
|
35862fcc19
|
Generate items and display on map, implement exception handling
|
2022-01-12 16:12:07 -05:00 |
|
Timothy Warren
|
b0f5e2afe0
|
Log messages in the game window
|
2022-01-11 16:08:57 -05:00 |
|
Timothy Warren
|
018dbe35b8
|
Refactor movement to allow diagonal movement, add basic attack logs
|
2022-01-10 13:47:10 -05:00 |
|
Timothy Warren
|
be433a9449
|
Add movement AI to npcs
|
2022-01-10 13:21:17 -05:00 |
|
Timothy Warren
|
50ddf8cc01
|
Remove some redundancy
|
2022-01-07 16:48:49 -05:00 |
|
Timothy Warren
|
6556aa518c
|
Refactor EventHandler class to handle its own events, and cut down on deep argument passing
|
2022-01-07 16:25:07 -05:00 |
|
Timothy Warren
|
1636f60096
|
Add basic attacking action
|
2022-01-07 15:52:53 -05:00 |
|
Timothy Warren
|
7a3614e963
|
Use FOV rendering, completing part 4
|
2022-01-07 14:18:47 -05:00 |
|
Timothy Warren
|
07dd70b25f
|
Create the game map, and finish Part 2
|
2022-01-06 11:56:08 -05:00 |
|
Timothy Warren
|
8b10b4228e
|
Move around a player character
|
2022-01-06 11:09:43 -05:00 |
|