Timothy Warren
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6462fe06ac
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Show the current dungeon level on the main interface
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2022-01-24 13:44:43 -05:00 |
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Timothy Warren
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9e817cd103
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Start implementing functionality to move between floors
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2022-01-20 16:33:19 -05:00 |
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Timothy Warren
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5d0915b82b
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Basic save/load functionality
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2022-01-18 14:37:48 -05:00 |
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Timothy Warren
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e82d2e5b49
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Refactor event handling
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2022-01-18 14:04:05 -05:00 |
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Timothy Warren
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35862fcc19
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Generate items and display on map, implement exception handling
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2022-01-12 16:12:07 -05:00 |
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Timothy Warren
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be838dfcc6
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Render entity names on mouse hover
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2022-01-11 16:21:42 -05:00 |
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Timothy Warren
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b0f5e2afe0
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Log messages in the game window
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2022-01-11 16:08:57 -05:00 |
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Timothy Warren
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1d8539ee82
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Render health bar
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2022-01-10 14:49:59 -05:00 |
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Timothy Warren
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2d073a3839
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Prevent playing after Game over, completing part 6
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2022-01-10 14:22:33 -05:00 |
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Timothy Warren
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c3a906e2b3
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Show HP of player
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2022-01-10 14:13:01 -05:00 |
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Timothy Warren
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be433a9449
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Add movement AI to npcs
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2022-01-10 13:21:17 -05:00 |
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Timothy Warren
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6556aa518c
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Refactor EventHandler class to handle its own events, and cut down on deep argument passing
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2022-01-07 16:25:07 -05:00 |
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Timothy Warren
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0331834090
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Add a basic enemy turn, completing Part 5
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2022-01-07 15:55:08 -05:00 |
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Timothy Warren
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12dd66727b
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Refactor map rendering to happen in the map class
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2022-01-07 14:35:47 -05:00 |
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Timothy Warren
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7a3614e963
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Use FOV rendering, completing part 4
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2022-01-07 14:18:47 -05:00 |
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Timothy Warren
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07dd70b25f
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Create the game map, and finish Part 2
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2022-01-06 11:56:08 -05:00 |
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Timothy Warren
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715592c38f
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Create game engine class
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2022-01-06 11:28:03 -05:00 |
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