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python-roguelike/engine.py

47 lines
1.3 KiB
Python

from __future__ import annotations
from typing import TYPE_CHECKING
from tcod.context import Context
from tcod.console import Console
from tcod.map import compute_fov
from input_handlers import EventHandler
if TYPE_CHECKING:
from entity import Entity
from game_map import GameMap
class Engine:
game_map: GameMap
def __init__(
self,
player: Entity
):
self.event_handler: EventHandler = EventHandler(self)
self.player = player
def handle_enemy_turns(self) -> None:
for entity in self.game_map.entities - {self.player}:
print(f'The {entity.name} wonders when it will get to take a real turn.')
def update_fov(self) -> None:
"""Recompute the visible area based on the player's point of view."""
self.game_map.visible[:] = compute_fov(
self.game_map.tiles["transparent"],
(self.player.x, self.player.y),
radius=8,
)
# If a tile is "visible" it should be added to "explored"
self.game_map.explored |= self.game_map.visible
def render(self, console: Console, context: Context) -> None:
self.game_map.render(console)
# Actually output to screen
context.present(console)
console.clear()