Create game engine class
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26a3c13b06
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35
engine.py
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35
engine.py
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@ -0,0 +1,35 @@
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from typing import Set, Iterable, Any
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from tcod.context import Context
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from tcod.console import Console
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from actions import EscapeAction, MovementAction
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from entity import Entity
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from input_handlers import EventHandler
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class Engine:
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def __init__(self, entities: Set[Entity], event_handler: EventHandler, player: Entity):
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self.entities = entities
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self.event_handler = event_handler
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self.player = player
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def handle_events(self, events: Iterable[Any]) -> None:
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for event in events:
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action = self.event_handler.dispatch(event)
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if action is None:
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continue
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if isinstance(action, MovementAction):
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self.player.move(dx=action.dx, dy=action.dy)
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elif isinstance(action, EscapeAction):
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raise SystemExit()
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def render(self, console: Console, context: Context) -> None:
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for entity in self.entities:
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console.print(entity.x, entity.y, entity.char, fg=entity.color)
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# Actually output to screen
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context.present(console)
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console.clear()
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21
main.py
21
main.py
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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import tcod
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import tcod
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from actions import EscapeAction, MovementAction
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from engine import Engine
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from entity import Entity
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from entity import Entity
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from input_handlers import EventHandler
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from input_handlers import EventHandler
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@ -23,6 +23,8 @@ def main() -> None:
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npc = Entity(int(screen_width / 2 - 5), int(screen_height / 2), "@", (255, 255, 0))
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npc = Entity(int(screen_width / 2 - 5), int(screen_height / 2), "@", (255, 255, 0))
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entities = {npc, player}
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entities = {npc, player}
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engine = Engine(entities, event_handler, player)
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with tcod.context.new_terminal(
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with tcod.context.new_terminal(
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screen_width,
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screen_width,
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screen_height,
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screen_height,
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@ -32,22 +34,11 @@ def main() -> None:
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) as context:
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) as context:
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root_console = tcod.Console(screen_width, screen_height, order="F")
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root_console = tcod.Console(screen_width, screen_height, order="F")
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while True:
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while True:
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root_console.print(x=player.x, y=player.y, string=player.char, fg=player.color)
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engine.render(root_console, context)
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# Actually display on the screen
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events = tcod.event.wait()
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context.present(root_console)
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root_console.clear()
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for event in tcod.event.wait():
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engine.handle_events(events)
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action = event_handler.dispatch(event)
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if action is None:
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continue
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if isinstance(action, MovementAction):
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player.move(dx=action.dx, dy=action.dy)
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elif isinstance(action, EscapeAction):
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raise SystemExit()
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if __name__ == "__main__":
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if __name__ == "__main__":
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