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python-roguelike/entity.py

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from __future__ import annotations
import copy
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from typing import Optional, Tuple, Type, TypeVar, TYPE_CHECKING
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if TYPE_CHECKING:
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from components.ai import BaseAI
from components.fighter import Fighter
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from game_map import GameMap
T = TypeVar("T", bound="Entity")
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class Entity:
"""
A generic object to represent players, enemies, items, etc.
"""
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gamemap: GameMap
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def __init__(
self,
gamemap: Optional[GameMap] = None,
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x: int = 0,
y: int = 0,
char: str = "?",
color: Tuple[int, int, int] = (255, 255, 255),
name: str = "<Unnamed>",
blocks_movement: bool = False,
):
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self.x = x
self.y = y
self.char = char
self.color = color
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self.name = name
self.blocks_movement = blocks_movement
if gamemap:
# If gamemap isn't provided now, it will be later.
self.gamemap = gamemap
gamemap.entities.add(self)
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def spawn(self: T, gamemap: GameMap, x: int, y: int) -> T:
"""Spawn a copy of this instance at the given location."""
clone = copy.deepcopy(self)
clone.x = x
clone.y = y
clone.gamemap = gamemap
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gamemap.entities.add(clone)
return clone
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def place(self, x: int, y: int, gamemap: Optional[GameMap] = None) -> None:
"""Place this entity at a new location. Handles moving across GameMaps."""
self.x = x
self.y = y
if gamemap:
if hasattr(self, "gamemap"): # Possibly uninitialized
self.gamemap.entities.remove(self)
self.gamemap = gamemap
gamemap.entities.add(self)
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def move(self, dx: int, dy: int):
# Move the entity by a given amount
self.x += dx
self.y += dy
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class Actor(Entity):
def __init__(
self,
*,
x: int = 0,
y: int = 0,
char: str = "?",
color: Tuple[int, int, int] = (255, 255, 255),
name: str = "<Unamed>",
ai_cls: Type[BaseAI],
fighter: Fighter
):
super().__init__(
x=x,
y=y,
char=char,
color=color,
name=name,
blocks_movement=True
)
self.ai = Optional[BaseAI] = ai_cls(self)
self.fighter = fighter
self.fighter.entity = self
@property
def is_alive(self) -> bool:
"""Returns True as long as this actor can perform actions."""
return bool(self.ai)