2022-01-06 13:27:15 -05:00
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import numpy as np # type: ignore
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2022-01-06 11:41:34 -05:00
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from tcod.console import Console
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import tile_types
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2022-01-06 13:27:15 -05:00
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2022-01-06 11:41:34 -05:00
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class GameMap:
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def __init__(self, width: int, height: int):
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2022-01-06 13:27:15 -05:00
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self.width, self.height = width, height
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self.tiles = np.full((width, height), fill_value=tile_types.wall, order="F")
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2022-01-06 11:41:34 -05:00
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2022-01-07 14:18:47 -05:00
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self.visible = np.full((width, height), fill_value=False, order="F") # Tiles the player can currently see
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self.explored = np.full((width, height), fill_value=False, order="F") # Tiles the player has seen before
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2022-01-06 11:41:34 -05:00
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def in_bounds(self, x: int, y: int) -> bool:
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2022-01-06 13:27:15 -05:00
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"""Return True if x and y are inside the bounds of the map."""
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2022-01-06 11:41:34 -05:00
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return 0 <= x < self.width and 0 <= y < self.height
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def render(self, console: Console):
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2022-01-07 14:18:47 -05:00
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"""
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Renders the map.
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If a tile is in the "visible" array, then draw it with the "light" colors.
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If it isn't, but it's in the "explored" array, then draw it with the "dark" colors.
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Otherwise, the default is "SHROUD".
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:param console:
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:return:
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"""
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console.tiles_rgb[0: self.width, 0: self.height] = np.select(
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condlist=[self.visible, self.explored],
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choicelist=[self.tiles["light"], self.tiles["dark"]],
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default=tile_types.SHROUD
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)
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