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python-roguelike/game_map.py

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import numpy as np # type: ignore
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from tcod.console import Console
import tile_types
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class GameMap:
def __init__(self, width: int, height: int):
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self.width, self.height = width, height
self.tiles = np.full((width, height), fill_value=tile_types.wall, order="F")
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def in_bounds(self, x: int, y: int) -> bool:
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"""Return True if x and y are inside the bounds of the map."""
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return 0 <= x < self.width and 0 <= y < self.height
def render(self, console: Console):
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console.tiles_rgb[0: self.width, 0: self.height] = self.tiles["dark"]