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python-roguelike/entity_factories.py

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from components import consumable, equippable
from components.ai import HostileEnemy
from components.equipment import Equipment
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from components.fighter import Fighter
from components.inventory import Inventory
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from components.level import Level
from entity import Actor, Item
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player = Actor(
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char="@",
color=(255, 255, 255),
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name="Player",
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ai_cls=HostileEnemy,
equipment=Equipment(),
fighter=Fighter(hp=30, base_defense=1, base_power=2),
inventory=Inventory(capacity=26),
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level=Level(level_up_base=200),
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)
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orc = Actor(
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char="o",
color=(63, 127, 63),
name="Orc",
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ai_cls=HostileEnemy,
equipment=Equipment(),
fighter=Fighter(hp=10, base_defense=0, base_power=3),
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inventory=Inventory(capacity=0),
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level=Level(xp_given=35),
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)
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troll = Actor(
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char="T",
color=(0, 127, 0),
name="Troll",
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ai_cls=HostileEnemy,
equipment=Equipment(),
fighter=Fighter(hp=16, base_defense=1, base_power=4),
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inventory=Inventory(capacity=0),
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level=Level(xp_given=100),
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)
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confusion_scroll = Item(
char="~",
color=(207, 63, 255),
name="Confusion Scroll",
consumable=consumable.ConfusionConsumable(number_of_turns=10),
)
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fireball_scroll = Item(
char="~",
color=(255, 0, 0),
name="Fireball Scroll",
consumable=consumable.FireballDamageConsumable(damage=12, radius=3),
)
health_potion = Item(
char="!",
color=(127, 0, 255),
name="Health Potion",
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consumable=consumable.HealingConsumable(amount=4),
)
lightning_scroll = Item(
char="~",
color=(255, 255, 0),
name="Lightning Scroll",
consumable=consumable.LightningDamageConsumable(damage=20, maximum_range=5),
)
dagger = Item(
char="/",
color=(0, 191, 255),
name="Dagger",
equippable=equippable.Dagger(),
)
sword = Item(
char="/",
color=(0, 191, 244),
name="Sword",
equippable=equippable.Sword(),
)
leather_armor = Item(
char="[",
color=(139, 69, 19),
name="Leather Armor",
equippable=equippable.LeatherArmor(),
)
chain_mail = Item(
char="[",
color=(139, 69, 19),
name="Chain Mail",
equippable=equippable.ChainMail(),
)