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python-roguelike/entity_factories.py

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from components.ai import HostileEnemy
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from components import consumable
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from components.fighter import Fighter
from components.inventory import Inventory
from entity import Actor, Item
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player = Actor(
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char="@",
color=(255, 255, 255),
name="PLayer",
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ai_cls=HostileEnemy,
fighter=Fighter(hp=30, defense=2, power=5),
inventory=Inventory(capacity=26),
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)
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orc = Actor(
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char="o",
color=(63, 127, 63),
name="Orc",
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ai_cls=HostileEnemy,
fighter=Fighter(hp=10, defense=0, power=3),
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inventory=Inventory(capacity=0),
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)
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troll = Actor(
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char="T",
color=(0, 127, 0),
name="Troll",
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ai_cls=HostileEnemy,
fighter=Fighter(hp=16, defense=1, power=4),
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inventory=Inventory(capacity=0),
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)
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confusion_scroll = Item(
char="~",
color=(207, 63, 255),
name="Confusion Scroll",
consumable=consumable.ConfusionConsumable(number_of_turns=10),
)
health_potion = Item(
char="!",
color=(127, 0, 255),
name="Health Potion",
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consumable=consumable.HealingConsumable(amount=4),
)
lightning_scroll = Item(
char="~",
color=(255, 255, 0),
name="Lightning Scroll",
consumable=consumable.LightningDamageConsumable(damage=20, maximum_range=5),
)