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roguelike-game/src
Timothy Warren 7e3ceab2a2 Finish implmentation of ranged weapons, completing section 5.28 2022-01-31 15:00:00 -05:00
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ai Finish implmentation of ranged weapons, completing section 5.28 2022-01-31 15:00:00 -05:00
components Show weapon range, add Target component 2022-01-31 10:26:16 -05:00
effects Create ParticleProjectile effect, and add to ranged attacks 2022-01-31 11:53:38 -05:00
gui Allow multi-tile sized entities 2022-01-28 11:48:25 -05:00
inventory_system Implement system to use spells 2022-01-25 11:15:32 -05:00
map Add ItemMagicTemplate struct to raws 2022-01-31 08:47:18 -05:00
map_builders Add ItemMagicTemplate struct to raws 2022-01-31 08:47:18 -05:00
raws Show weapon range, add Target component 2022-01-31 10:26:16 -05:00
ai.rs Add docs 2022-01-21 15:55:13 -05:00
camera.rs Finish implmentation of ranged weapons, completing section 5.28 2022-01-31 15:00:00 -05:00
colors.rs Implement start of Mushroom Forest entrance 2022-01-28 12:28:42 -05:00
components.rs Create ParticleProjectile effect, and add to ranged attacks 2022-01-31 11:53:38 -05:00
damage_system.rs Complete section 5.26 2022-01-28 13:47:16 -05:00
effects.rs Create ParticleProjectile effect, and add to ranged attacks 2022-01-31 11:53:38 -05:00
game_log.rs Add docs 2022-01-21 15:55:13 -05:00
gamesystem.rs Increase player strength to decrease difficulty somewhat, complete section 5.25 2022-01-28 12:05:49 -05:00
gui.rs Create ParticleProjectile effect, and add to ranged attacks 2022-01-31 11:53:38 -05:00
hunger_system.rs Cleanup code now handled by effects module 2022-01-20 16:24:12 -05:00
inventory_system.rs Implement system to use spells 2022-01-25 11:15:32 -05:00
lighting_system.rs Make color usage consistent through the use of constants 2022-01-14 12:19:46 -05:00
main.rs Add RangedCombatSystem 2022-01-31 11:25:36 -05:00
map.rs Allow multi-tile sized entities 2022-01-28 11:48:25 -05:00
map_builders.rs Add ItemMagicTemplate struct to raws 2022-01-31 08:47:18 -05:00
map_indexing_system.rs Allow multi-tile sized entities 2022-01-28 11:48:25 -05:00
melee_combat_system.rs Refactor MeleeWeapon to handle both melee and ranged weapons 2022-01-31 09:55:56 -05:00
movement_system.rs Complete section 5.19 by finishing town portal functionality 2022-01-18 11:43:36 -05:00
particle_system.rs Create ParticleProjectile effect, and add to ranged attacks 2022-01-31 11:53:38 -05:00
player.rs Finish implmentation of ranged weapons, completing section 5.28 2022-01-31 15:00:00 -05:00
random_table.rs Update random spawning, and create next dungeon level 2022-01-28 10:24:00 -05:00
ranged_combat_system.rs Create ParticleProjectile effect, and add to ranged attacks 2022-01-31 11:53:38 -05:00
raws.rs Complete section 5.27 2022-01-31 09:48:44 -05:00
rect.rs Allow multi-tile sized entities 2022-01-28 11:48:25 -05:00
rex_assets.rs Use :: prefix on external crates 2021-12-24 10:38:44 -05:00
saveload_system.rs Add RangedCombatSystem 2022-01-31 11:25:36 -05:00
spatial.rs Allow multi-tile sized entities 2022-01-28 11:48:25 -05:00
spawner.rs Show weapon range, add Target component 2022-01-31 10:26:16 -05:00
state.rs Create ParticleProjectile effect, and add to ranged attacks 2022-01-31 11:53:38 -05:00
trigger_system.rs Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module 2022-01-20 15:57:22 -05:00
visibility_system.rs Extract spatial indexing (tile contents, and if a tile is blocked) into its own module 2022-01-12 10:45:13 -05:00