Timothy Warren
|
66e58733f7
|
Add functionalty to identify items via a scroll
|
2022-01-21 16:16:48 -05:00 |
|
Timothy Warren
|
5b8d127af0
|
Add docs
|
2022-01-21 15:55:13 -05:00 |
|
Timothy Warren
|
fe31fdaa13
|
Split serialization components into a submodule
|
2022-01-21 15:14:29 -05:00 |
|
Timothy Warren
|
53eac9d710
|
Add ProvidesIdentification tag component
|
2022-01-21 15:13:31 -05:00 |
|
Timothy Warren
|
5c438cc3c0
|
Implement scrolls to uncurse cursed items
|
2022-01-21 11:57:36 -05:00 |
|
Timothy Warren
|
2b417847d9
|
Split gui menu creation into a sub-module
|
2022-01-21 11:55:29 -05:00 |
|
Timothy Warren
|
9a0e931897
|
Implement cursed items
|
2022-01-21 11:18:53 -05:00 |
|
|
8819fabcca
|
Add missing imports
|
2022-01-20 19:43:51 -05:00 |
|
|
03a90aba44
|
Complete Section 5.21
|
2022-01-20 19:41:16 -05:00 |
|
Timothy Warren
|
1cbb70f294
|
Add new components for dynamically created particle effects
|
2022-01-20 16:31:03 -05:00 |
|
Timothy Warren
|
64aeb189c9
|
Cleanup code now handled by effects module
|
2022-01-20 16:24:12 -05:00 |
|
Timothy Warren
|
64cc39eba1
|
Simplify main function by extracting game state setup code
|
2022-01-20 15:58:08 -05:00 |
|
Timothy Warren
|
0f3903e456
|
Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module
|
2022-01-20 15:57:22 -05:00 |
|
Timothy Warren
|
0f6755b35f
|
Extract item equipping functionality from ItemUseSystem
|
2022-01-20 14:04:47 -05:00 |
|
Timothy Warren
|
6f35a4a933
|
Create effects module to handle damage, particles, and death more modularly
|
2022-01-20 11:48:58 -05:00 |
|
Timothy Warren
|
d6c9341569
|
Split the rest of the inventory system into its own modules
|
2022-01-20 09:23:13 -05:00 |
|
Timothy Warren
|
892364927a
|
Fix some lint issues
|
2022-01-19 14:48:10 -05:00 |
|
Timothy Warren
|
1a95ad5650
|
Extract item use system from inventory system module
|
2022-01-19 14:47:58 -05:00 |
|
Timothy Warren
|
444b692779
|
Obfuscate names of scrolls and potions in other scenarios
|
2022-01-19 14:35:13 -05:00 |
|
Timothy Warren
|
ce11412d54
|
split gui module into a folder
|
2022-01-19 13:31:06 -05:00 |
|
Timothy Warren
|
2dc2a4549a
|
Allow identifying items by use or purchase
|
2022-01-19 11:04:10 -05:00 |
|
Timothy Warren
|
dd8a3b4f6f
|
Implement obfuscated names for magic scrolls
|
2022-01-19 10:15:51 -05:00 |
|
Timothy Warren
|
12bd24c1f7
|
Add color to magic items
|
2022-01-19 09:40:21 -05:00 |
|
Timothy Warren
|
b0bdd44e18
|
Add MagicItem component
|
2022-01-19 09:38:41 -05:00 |
|
Timothy Warren
|
41c0ae7eab
|
Complete section 5.19 by finishing town portal functionality
|
2022-01-18 11:43:36 -05:00 |
|
Timothy Warren
|
485151e37c
|
Move state management out of main file
|
2022-01-18 11:40:31 -05:00 |
|
Timothy Warren
|
878ee5b480
|
Refactor movement system, partially implement town portals
|
2022-01-18 11:00:13 -05:00 |
|
Timothy Warren
|
36b82a59c5
|
Remove unused imports
|
2022-01-18 09:40:19 -05:00 |
|
Timothy Warren
|
9e85abb29b
|
Implement map builder for level 5
|
2022-01-18 09:32:48 -05:00 |
|
Timothy Warren
|
e71c391f3a
|
Make damage system match the tutorial
|
2022-01-14 12:24:18 -05:00 |
|
Timothy Warren
|
3cad614e78
|
Make color usage consistent through the use of constants
|
2022-01-14 12:19:46 -05:00 |
|
Timothy Warren
|
a3fdba4fe5
|
Add 4th level type, completing section 5.17
|
2022-01-14 10:47:43 -05:00 |
|
Timothy Warren
|
022a7921ce
|
More cheating! (For developing purposes, of course ;) )
|
2022-01-14 09:44:01 -05:00 |
|
Timothy Warren
|
93a1c30b4a
|
Add buying and selling
|
2022-01-13 11:29:20 -05:00 |
|
Timothy Warren
|
6d4f87b184
|
Add gold
|
2022-01-13 10:42:02 -05:00 |
|
Timothy Warren
|
847a577c3e
|
Show carried weight, and apply inititative pentalties
|
2022-01-13 10:29:58 -05:00 |
|
Timothy Warren
|
220b00c64c
|
Add initiative penalties to items
|
2022-01-13 10:14:13 -05:00 |
|
Timothy Warren
|
09de57f67f
|
Add another set of keys for navigating diagonals
|
2022-01-12 11:15:11 -05:00 |
|
Timothy Warren
|
d5c48247f3
|
Complete Section 5.15
|
2022-01-12 11:12:59 -05:00 |
|
Timothy Warren
|
f9e73479d0
|
Extract spatial indexing (tile contents, and if a tile is blocked) into its own module
|
2022-01-12 10:45:13 -05:00 |
|
Timothy Warren
|
eb29e28ec6
|
Complete section 5.14, having refactored basically every system
|
2022-01-11 15:35:59 -05:00 |
|
Timothy Warren
|
148e448d78
|
Much more ai refactoring
|
2022-01-11 14:16:23 -05:00 |
|
Timothy Warren
|
754118a209
|
Refactor systems to be more generic
|
2022-01-11 10:30:32 -05:00 |
|
Timothy Warren
|
f0ac291e6a
|
Add initiative system, and refactor systems to use new runstate
|
2022-01-11 10:01:37 -05:00 |
|
Timothy Warren
|
3def036868
|
Add MyTurn component
|
2022-01-11 09:33:21 -05:00 |
|
Timothy Warren
|
107f190a39
|
Add Initiative component
|
2022-01-11 09:28:45 -05:00 |
|
Timothy Warren
|
f558112836
|
Refactor AI systems into AI module
|
2022-01-11 09:24:20 -05:00 |
|
Timothy Warren
|
e50abdb4a0
|
Add lighting to some mob types
|
2022-01-10 10:28:04 -05:00 |
|
Timothy Warren
|
6f9aa54896
|
Add lighting system
|
2022-01-10 10:21:19 -05:00 |
|
Timothy Warren
|
5c34390bc9
|
Add limestone cavern map builder
|
2022-01-10 09:57:59 -05:00 |
|
Timothy Warren
|
902f71f57c
|
Add cheat mode for development
|
2022-01-07 09:39:47 -05:00 |
|
Timothy Warren
|
542c05cb6c
|
Complete section 5.12
|
2022-01-06 13:37:23 -05:00 |
|
Timothy Warren
|
6cb4406080
|
Update save game serialization to add previous maps
|
2022-01-06 10:00:42 -05:00 |
|
Timothy Warren
|
b4fc2ba28f
|
Allow restoring of NPCs on level changes
|
2022-01-06 09:34:17 -05:00 |
|
Timothy Warren
|
dd6a4c26d9
|
Allow going back a level
|
2022-01-06 09:13:40 -05:00 |
|
Timothy Warren
|
ca79653703
|
Start section 5.12 by adding the master dungeon map
|
2022-01-05 16:44:44 -05:00 |
|
Timothy Warren
|
dd894452f3
|
Add experience and leveling up, completing section 5.11
|
2022-01-05 14:59:45 -05:00 |
|
Timothy Warren
|
c787ccfd25
|
Add carnivore/herbivore ai, completing section 5.10
|
2022-01-05 11:46:39 -05:00 |
|
Timothy Warren
|
6e29b31978
|
Reorganise components a little
|
2022-01-05 11:05:15 -05:00 |
|
Timothy Warren
|
da99923a1e
|
Use random table spawning for item drops
|
2022-01-05 10:01:05 -05:00 |
|
Timothy Warren
|
0c09f52eb6
|
Add LootTable component
|
2022-01-05 09:42:36 -05:00 |
|
Timothy Warren
|
c9b35e2710
|
Drop items from defeated characters
|
2022-01-04 16:17:45 -05:00 |
|
Timothy Warren
|
27b6cc385d
|
Improve forest map generation
|
2022-01-04 15:34:07 -05:00 |
|
Timothy Warren
|
e475a91c19
|
Add new theme for forest map
|
2022-01-04 15:02:50 -05:00 |
|
Timothy Warren
|
0e9de911ce
|
Complete Section 5.9
|
2022-01-04 13:54:57 -05:00 |
|
Timothy Warren
|
8824faff24
|
Fix issue with tooltip location
|
2022-01-04 13:34:38 -05:00 |
|
|
a5d3adadeb
|
Cooler tooltips
|
2022-01-04 13:11:56 -05:00 |
|
|
43adaee243
|
Show items, stats, and logs
|
2022-01-04 12:24:04 -05:00 |
|
|
bd81fbd9d9
|
Start on new interface rendering
|
2022-01-04 12:12:08 -05:00 |
|
Timothy Warren
|
83647ae28d
|
Add natural attack types, completing section 5.8
|
2022-01-04 11:29:23 -05:00 |
|
Timothy Warren
|
2785eb10f1
|
Add components for handling natural attacks
|
2022-01-04 11:16:36 -05:00 |
|
Timothy Warren
|
5b227115db
|
Add clothing to player and NPCs
|
2022-01-04 11:11:38 -05:00 |
|
Timothy Warren
|
d96d1ce003
|
Add regex crate to parse dice specs for equipment
|
2022-01-04 10:08:06 -05:00 |
|
Timothy Warren
|
2e02e30bc6
|
Complete Section 5.7, replacing the CombatStats component with a new Pools component for more flexibility
|
2022-01-03 16:30:14 -05:00 |
|
Timothy Warren
|
29b7f18cd8
|
Create Skills Component
|
2022-01-03 15:24:38 -05:00 |
|
Timothy Warren
|
5a4d8bc234
|
Add attributes to Player and NPCs
|
2022-01-03 15:21:12 -05:00 |
|
Timothy Warren
|
3c36ee7fd3
|
Fix a clippy warning, complete section 5.6
|
2022-01-03 10:58:20 -05:00 |
|
Timothy Warren
|
b5bf24a3aa
|
Spawn more NPCs in the town map
|
2022-01-03 10:57:23 -05:00 |
|
Timothy Warren
|
ea185db29b
|
Add quips to bystanders
|
2022-01-03 10:49:12 -05:00 |
|
Timothy Warren
|
4393b76122
|
Add system to let bystanders move around
|
2022-01-03 09:54:32 -05:00 |
|
Timothy Warren
|
45bedf11d2
|
Add vendor NPC type
|
2022-01-03 09:39:52 -05:00 |
|
|
e93573f3a0
|
Complete section 5.5 by swapping locations with non-hostile NPCs
|
2021-12-24 14:44:48 -05:00 |
|
|
28ef47c4b7
|
Add people and objects to the town map
|
2021-12-24 14:27:44 -05:00 |
|
|
3f561e2ffc
|
Generate some entities in the pub using raws system
|
2021-12-24 13:23:56 -05:00 |
|
|
a4e9c27c8f
|
Finish generating the empty town map, completing section 5.4
|
2021-12-24 11:30:52 -05:00 |
|
|
b115f43d5d
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
|
|
2dc420bef9
|
Create a rough town map generator, starting section 5.4
|
2021-12-24 10:20:29 -05:00 |
|
|
c1222294d0
|
Move the spawn table to raws
|
2021-12-23 13:07:50 -05:00 |
|
|
aaf3fdcc42
|
Spawn all entities via raws, complete Section 5.2
|
2021-12-23 12:48:09 -05:00 |
|
|
b80c64febb
|
Spawn monsters from raw data, like items
|
2021-12-23 12:31:03 -05:00 |
|
|
e154577012
|
Simplify spawning of items, as they are now created by the raws
|
2021-12-23 12:05:56 -05:00 |
|
|
23e187c7fd
|
Fix rendering of ranged weapons
|
2021-12-23 12:04:50 -05:00 |
|
|
98407d2c77
|
Spawn items from JSON data
|
2021-12-23 11:38:37 -05:00 |
|
|
70494d8122
|
Start of data-driven design (Section 4.2)
|
2021-12-23 11:00:37 -05:00 |
|
Timothy Warren
|
cb2839733b
|
Complete section 4.19
|
2021-12-17 16:54:36 -05:00 |
|
Timothy Warren
|
f749d9a9e5
|
Create camera, and adjust drawing code to render arbitrary size maps
|
2021-12-17 16:35:30 -05:00 |
|
Timothy Warren
|
6af7476c51
|
Tweak door behavior, completing section 4.18
|
2021-12-17 14:31:39 -05:00 |
|
Timothy Warren
|
1e969db5b0
|
Allow doors to be opened
|
2021-12-17 14:23:36 -05:00 |
|
Timothy Warren
|
a2cdf9e4cd
|
Fix formatting of prebuilt rooms
|
2021-12-17 14:21:26 -05:00 |
|
Timothy Warren
|
ae3f83b544
|
Make doors opaque, and block the way
|
2021-12-17 14:07:14 -05:00 |
|