roguelike-game/src
2022-01-20 16:31:03 -05:00
..
ai Refactor movement system, partially implement town portals 2022-01-18 11:00:13 -05:00
components Add MagicItem component 2022-01-19 09:38:41 -05:00
effects Cleanup code now handled by effects module 2022-01-20 16:24:12 -05:00
gui Obfuscate names of scrolls and potions in other scenarios 2022-01-19 14:35:13 -05:00
inventory_system Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module 2022-01-20 15:57:22 -05:00
map Obfuscate names of scrolls and potions in other scenarios 2022-01-19 14:35:13 -05:00
map_builders Add new components for dynamically created particle effects 2022-01-20 16:31:03 -05:00
raws Cleanup code now handled by effects module 2022-01-20 16:24:12 -05:00
ai.rs Add initiative penalties to items 2022-01-13 10:14:13 -05:00
camera.rs Make color usage consistent through the use of constants 2022-01-14 12:19:46 -05:00
colors.rs Add color to magic items 2022-01-19 09:40:21 -05:00
components.rs Add new components for dynamically created particle effects 2022-01-20 16:31:03 -05:00
damage_system.rs Cleanup code now handled by effects module 2022-01-20 16:24:12 -05:00
effects.rs Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module 2022-01-20 15:57:22 -05:00
game_log.rs Use less redundant code style with 'if let' statements 2021-11-19 19:52:15 -05:00
gamesystem.rs Improve forest map generation 2022-01-04 15:34:07 -05:00
gui.rs split gui module into a folder 2022-01-19 13:31:06 -05:00
hunger_system.rs Cleanup code now handled by effects module 2022-01-20 16:24:12 -05:00
inventory_system.rs Extract item equipping functionality from ItemUseSystem 2022-01-20 14:04:47 -05:00
lighting_system.rs Make color usage consistent through the use of constants 2022-01-14 12:19:46 -05:00
main.rs Add new components for dynamically created particle effects 2022-01-20 16:31:03 -05:00
map_builders.rs Implement map builder for level 5 2022-01-18 09:32:48 -05:00
map_indexing_system.rs Complete Section 5.15 2022-01-12 11:12:59 -05:00
map.rs Make color usage consistent through the use of constants 2022-01-14 12:19:46 -05:00
melee_combat_system.rs Create effects module to handle damage, particles, and death more modularly 2022-01-20 11:48:58 -05:00
movement_system.rs Complete section 5.19 by finishing town portal functionality 2022-01-18 11:43:36 -05:00
particle_system.rs Use :: prefix on external crates 2021-12-24 10:38:44 -05:00
player.rs Add buying and selling 2022-01-13 11:29:20 -05:00
random_table.rs Use :: prefix on external crates 2021-12-24 10:38:44 -05:00
raws.rs Much more ai refactoring 2022-01-11 14:16:23 -05:00
rect.rs Use :: prefix on external crates 2021-12-24 10:38:44 -05:00
rex_assets.rs Use :: prefix on external crates 2021-12-24 10:38:44 -05:00
saveload_system.rs Add new components for dynamically created particle effects 2022-01-20 16:31:03 -05:00
spatial.rs Fix some lint issues 2022-01-19 14:48:10 -05:00
spawner.rs Implement obfuscated names for magic scrolls 2022-01-19 10:15:51 -05:00
state.rs Cleanup code now handled by effects module 2022-01-20 16:24:12 -05:00
trigger_system.rs Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module 2022-01-20 15:57:22 -05:00
visibility_system.rs Extract spatial indexing (tile contents, and if a tile is blocked) into its own module 2022-01-12 10:45:13 -05:00