Commit Graph

43 Commits

Author SHA1 Message Date
Timothy Warren
5731b346cd Add the Dark elf city 2022-02-04 09:41:46 -05:00
Timothy Warren
b6e05b157a Some various tweaks and fixes 2022-02-03 16:14:39 -05:00
Timothy Warren
fd9f8e7463 Use new rng module instead of passing around a variable. Completes section 5.31 2022-02-03 14:59:35 -05:00
Timothy Warren
dedbb0927c Update docs 2022-02-01 15:41:08 -05:00
5a0f7b2b05 Add ItemMagicTemplate struct to raws 2022-01-31 08:47:18 -05:00
b8e02e550e Add new mushroom-based level 2022-01-28 14:08:22 -05:00
eef254e2be Implement start of Mushroom Forest entrance 2022-01-28 12:28:42 -05:00
3b62fd9c20 Update random spawning, and create next dungeon level 2022-01-28 10:24:00 -05:00
Timothy Warren
9e85abb29b Implement map builder for level 5 2022-01-18 09:32:48 -05:00
Timothy Warren
a3fdba4fe5 Add 4th level type, completing section 5.17 2022-01-14 10:47:43 -05:00
Timothy Warren
5c34390bc9 Add limestone cavern map builder 2022-01-10 09:57:59 -05:00
Timothy Warren
e475a91c19 Add new theme for forest map 2022-01-04 15:02:50 -05:00
bd81fbd9d9 Start on new interface rendering 2022-01-04 12:12:08 -05:00
b115f43d5d Use :: prefix on external crates 2021-12-24 10:38:44 -05:00
2dc420bef9 Create a rough town map generator, starting section 5.4 2021-12-24 10:20:29 -05:00
Timothy Warren
f749d9a9e5 Create camera, and adjust drawing code to render arbitrary size maps 2021-12-17 16:35:30 -05:00
Timothy Warren
6af7476c51 Tweak door behavior, completing section 4.18 2021-12-17 14:31:39 -05:00
Timothy Warren
d028065a4a Spawn doors 2021-12-17 13:53:14 -05:00
Timothy Warren
2b91cbcc8f Restore randomness, and complete section 4.17 2021-12-17 11:33:21 -05:00
Timothy Warren
75d9af0562 Add ability to spawn items and enemies in corridors 2021-12-17 11:29:16 -05:00
Timothy Warren
132d1dac62 Track corridor tile locations, and update corridor builders to update the map builder state 2021-12-17 11:14:41 -05:00
Timothy Warren
5cbd914a98 Add straight line corridor builder 2021-12-17 10:57:03 -05:00
Timothy Warren
ac8b70af2b Add nearest neighbor corridor builder 2021-12-17 10:44:35 -05:00
Timothy Warren
f281a8be7a Add circular room builder, and finish section 4.16 2021-12-16 16:23:38 -05:00
Timothy Warren
d7b617474f Create basic room drawer 2021-12-16 16:07:33 -05:00
Timothy Warren
2ef1f3e1c8 Make map building random again, completes section 4.15 2021-12-16 14:26:50 -05:00
Timothy Warren
939996c71e Expand Room sorter with more options 2021-12-16 13:48:36 -05:00
Timothy Warren
b0b154c8d7 Decompose bsp_dungeon builder into rooms, corridors, and sorting 2021-12-16 13:26:48 -05:00
Timothy Warren
23dfbeeeb9 Split corridor creation from room creation for simple_map builder 2021-12-16 11:38:53 -05:00
Timothy Warren
9ef557d938 Update random_builder function with temporary setup 2021-12-15 15:51:01 -05:00
Timothy Warren
099f373ee8 Add room_exploder and room_corner_rounder map filters 2021-12-15 15:50:17 -05:00
Timothy Warren
8249622a3e Complete section 4.14 2021-12-15 12:08:44 -05:00
Timothy Warren
ee5e690180 Clean up unused use statements 2021-12-15 12:08:23 -05:00
Timothy Warren
fc0843847e Finish refactoring of map builders 2021-12-15 11:36:17 -05:00
Timothy Warren
71a07b301c Refactor waveform_collapse map builder to use Rust builder pattern 2021-12-15 11:07:19 -05:00
Timothy Warren
a6d37bf0dc Refactor voronoi map builder to use Rust builder pattern 2021-12-15 10:08:05 -05:00
Timothy Warren
541421eb5b Refactor simple map builder to use the Rust builder pattern 2021-12-14 16:29:36 -05:00
Timothy Warren
9d97f3bd0d Complete section 4.13 2021-12-14 14:16:18 -05:00
Timothy Warren
cce44f78f4 Finish Prefab map builder 2021-12-14 11:19:03 -05:00
Timothy Warren
5454dd0755 Add initial room vaults 2021-12-13 15:22:59 -05:00
9ff645066b Reorder use statements 2021-12-10 20:16:48 -05:00
Timothy Warren
28692ec50c Refactor entity (Enemy, Item, Equipment) spawning 2021-12-10 16:34:11 -05:00
Timothy Warren
db168dc01a Use named submodules instead of mod.rs submodules 2021-12-10 14:36:27 -05:00