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Commit Graph

16 Commits

Author SHA1 Message Date
Timothy Warren 7e3ceab2a2 Finish implmentation of ranged weapons, completing section 5.28 2022-01-31 15:00:00 -05:00
Timothy Warren 830b721548 Allow multi-tile sized entities 2022-01-28 11:48:25 -05:00
Timothy Warren 408f9e6ab9 Complete section 5.24 2022-01-25 15:04:00 -05:00
Timothy Warren 2f0b9b4535 Implement Slow and DamageOverTime effects 2022-01-25 14:02:40 -05:00
Timothy Warren 0353c658aa Complete item attribute bonus system, finishing section 5.23 2022-01-24 11:19:31 -05:00
Timothy Warren ee5db23f6b Refactor confusion effect, and update gui to show confusion status 2022-01-24 10:58:37 -05:00
Timothy Warren 9e06be46f3 Add ability to handle item attribute bonuses 2022-01-24 09:56:42 -05:00
Timothy Warren 878ee5b480 Refactor movement system, partially implement town portals 2022-01-18 11:00:13 -05:00
Timothy Warren 847a577c3e Show carried weight, and apply inititative pentalties 2022-01-13 10:29:58 -05:00
Timothy Warren 220b00c64c Add initiative penalties to items 2022-01-13 10:14:13 -05:00
Timothy Warren f9e73479d0 Extract spatial indexing (tile contents, and if a tile is blocked) into its own module 2022-01-12 10:45:13 -05:00
Timothy Warren eb29e28ec6 Complete section 5.14, having refactored basically every system 2022-01-11 15:35:59 -05:00
Timothy Warren 148e448d78 Much more ai refactoring 2022-01-11 14:16:23 -05:00
Timothy Warren 754118a209 Refactor systems to be more generic 2022-01-11 10:30:32 -05:00
Timothy Warren f0ac291e6a Add initiative system, and refactor systems to use new runstate 2022-01-11 10:01:37 -05:00
Timothy Warren f558112836 Refactor AI systems into AI module 2022-01-11 09:24:20 -05:00