Officially cleanup gui module
This commit is contained in:
parent
4e506cd0be
commit
c810310fc2
499
src/gui.rs
499
src/gui.rs
@ -1,477 +1,30 @@
|
||||
//! Interface-building output
|
||||
mod cheat_menu;
|
||||
mod drop_item_menu;
|
||||
mod enums;
|
||||
mod menu;
|
||||
mod tooltip;
|
||||
mod game_over_menu;
|
||||
mod hud;
|
||||
mod identify_menu;
|
||||
mod inventory_menu;
|
||||
mod item_render;
|
||||
mod main_menu;
|
||||
mod ranged_target;
|
||||
mod remove_curse_menu;
|
||||
mod remove_item_menu;
|
||||
mod tooltips;
|
||||
mod vendor_menu;
|
||||
|
||||
use std::cmp::Ordering;
|
||||
|
||||
use ::rltk::prelude::*;
|
||||
use ::rltk::{Point, Rltk, RGB};
|
||||
use ::specs::prelude::*;
|
||||
pub use cheat_menu::*;
|
||||
pub use drop_item_menu::*;
|
||||
pub use enums::*;
|
||||
pub use menu::*;
|
||||
use tooltip::draw_tooltips;
|
||||
|
||||
use crate::components::{
|
||||
Attribute, Attributes, Consumable, CursedItem, Duration, Equipped, HungerClock, HungerState,
|
||||
InBackpack, KnownSpells, MagicItem, MagicItemClass, Name, ObfuscatedName, Pools, StatusEffect,
|
||||
Viewshed, Weapon,
|
||||
};
|
||||
use crate::{camera, colors, gamelog, Map, MasterDungeonMap, State};
|
||||
|
||||
pub fn get_item_color(ecs: &World, item: Entity) -> RGB {
|
||||
let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
|
||||
|
||||
// If the item is cursed, and you have identified it, display it in red
|
||||
if let Some(name) = ecs.read_storage::<Name>().get(item) {
|
||||
if ecs.read_storage::<CursedItem>().get(item).is_some()
|
||||
&& dm.identified_items.contains(&name.name)
|
||||
{
|
||||
return colors::RED;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(magic) = ecs.read_storage::<MagicItem>().get(item) {
|
||||
return match magic.class {
|
||||
MagicItemClass::Common => colors::EQUIP_COMMON,
|
||||
MagicItemClass::Rare => colors::EQUIP_RARE,
|
||||
MagicItemClass::Legendary => colors::EQUIP_LEGEND,
|
||||
};
|
||||
}
|
||||
|
||||
colors::WHITE
|
||||
}
|
||||
|
||||
pub fn get_item_display_name(ecs: &World, item: Entity) -> String {
|
||||
if let Some(name) = ecs.read_storage::<Name>().get(item) {
|
||||
if ecs.read_storage::<MagicItem>().get(item).is_some() {
|
||||
let dm = ecs.fetch::<MasterDungeonMap>();
|
||||
if dm.identified_items.contains(&name.name) {
|
||||
if let Some(c) = ecs.read_storage::<Consumable>().get(item) {
|
||||
if c.max_charges > 1 {
|
||||
format!("{} ({})", name.name.clone(), c.charges)
|
||||
} else {
|
||||
name.name.clone()
|
||||
}
|
||||
} else {
|
||||
name.name.clone()
|
||||
}
|
||||
} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
|
||||
obfuscated.name.clone()
|
||||
} else {
|
||||
"Unidentified magic item".to_string()
|
||||
}
|
||||
} else {
|
||||
name.name.clone()
|
||||
}
|
||||
} else {
|
||||
"Nameless item (bug)".to_string()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_hollow_box(
|
||||
console: &mut Rltk,
|
||||
sx: i32,
|
||||
sy: i32,
|
||||
width: i32,
|
||||
height: i32,
|
||||
fg: RGB,
|
||||
bg: RGB,
|
||||
) {
|
||||
console.set(sx, sy, fg, bg, to_cp437('┌'));
|
||||
console.set(sx + width, sy, fg, bg, to_cp437('┐'));
|
||||
console.set(sx, sy + height, fg, bg, to_cp437('└'));
|
||||
console.set(sx + width, sy + height, fg, bg, to_cp437('┘'));
|
||||
|
||||
for x in sx + 1..sx + width {
|
||||
console.set(x, sy, fg, bg, to_cp437('─'));
|
||||
console.set(x, sy + height, fg, bg, to_cp437('─'));
|
||||
}
|
||||
for y in sy + 1..sy + height {
|
||||
console.set(sx, y, fg, bg, to_cp437('│'));
|
||||
console.set(sx + width, y, fg, bg, to_cp437('│'));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||
draw_hollow_box(ctx, 0, 0, 79, 59, colors::BOX_GRAY, colors::BLACK); // Overall box
|
||||
draw_hollow_box(ctx, 0, 0, 49, 45, colors::BOX_GRAY, colors::BLACK); // Map box
|
||||
draw_hollow_box(ctx, 0, 45, 79, 14, colors::BOX_GRAY, colors::BLACK); // Log box
|
||||
draw_hollow_box(ctx, 49, 0, 30, 8, colors::BOX_GRAY, colors::BLACK); // Top-right panel
|
||||
|
||||
ctx.set(0, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
|
||||
ctx.set(49, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
|
||||
ctx.set(49, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┬'));
|
||||
ctx.set(49, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┴'));
|
||||
ctx.set(79, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
|
||||
ctx.set(79, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
|
||||
|
||||
// Draw the town name
|
||||
let map = ecs.fetch::<Map>();
|
||||
let name_length = map.name.len() + 2;
|
||||
let x_pos = (22 - (name_length / 2)) as i32;
|
||||
ctx.set(x_pos, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
|
||||
ctx.set(
|
||||
x_pos + name_length as i32,
|
||||
0,
|
||||
colors::BOX_GRAY,
|
||||
colors::BLACK,
|
||||
to_cp437('├'),
|
||||
);
|
||||
ctx.print_color(x_pos + 1, 0, colors::WHITE, colors::BLACK, &map.name);
|
||||
std::mem::drop(map);
|
||||
|
||||
// Draw stats
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
let pools = ecs.read_storage::<Pools>();
|
||||
let player_pools = pools.get(*player_entity).unwrap();
|
||||
let health = format!(
|
||||
"Health: {}/{}",
|
||||
player_pools.hit_points.current, player_pools.hit_points.max
|
||||
);
|
||||
let mana = format!(
|
||||
"Mana: {}/{}",
|
||||
player_pools.mana.current, player_pools.mana.max
|
||||
);
|
||||
let xp = format!("Level: {}", player_pools.level);
|
||||
ctx.print_color(50, 1, colors::WHITE, colors::BLACK, &health);
|
||||
ctx.print_color(50, 2, colors::WHITE, colors::BLACK, &mana);
|
||||
ctx.print_color(50, 3, colors::WHITE, colors::BLACK, &xp);
|
||||
ctx.draw_bar_horizontal(
|
||||
64,
|
||||
1,
|
||||
14,
|
||||
player_pools.hit_points.current,
|
||||
player_pools.hit_points.max,
|
||||
colors::RED,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.draw_bar_horizontal(
|
||||
64,
|
||||
2,
|
||||
14,
|
||||
player_pools.mana.current,
|
||||
player_pools.mana.max,
|
||||
colors::BLUE,
|
||||
colors::BLACK,
|
||||
);
|
||||
let xp_level_start = (player_pools.level - 1) * 1000;
|
||||
ctx.draw_bar_horizontal(
|
||||
64,
|
||||
3,
|
||||
14,
|
||||
player_pools.xp - xp_level_start,
|
||||
1000,
|
||||
colors::GOLD,
|
||||
colors::BLACK,
|
||||
);
|
||||
|
||||
// Attributes
|
||||
let attributes = ecs.read_storage::<Attributes>();
|
||||
let attr = attributes.get(*player_entity).unwrap();
|
||||
draw_attribute("Might:", &attr.might, 4, ctx);
|
||||
draw_attribute("Quickness:", &attr.quickness, 5, ctx);
|
||||
draw_attribute("Fitness:", &attr.fitness, 6, ctx);
|
||||
draw_attribute("Intelligence:", &attr.intelligence, 7, ctx);
|
||||
|
||||
// Initiative and weight
|
||||
ctx.print_color(
|
||||
50,
|
||||
9,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
&format!(
|
||||
"{:.0} lbs ({} lbs max)",
|
||||
player_pools.total_weight,
|
||||
(attr.might.base + attr.might.modifiers) * 15
|
||||
),
|
||||
);
|
||||
ctx.print_color(
|
||||
50,
|
||||
10,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
&format!(
|
||||
"Initiative Penalty: {:.0}",
|
||||
player_pools.total_initiative_penalty
|
||||
),
|
||||
);
|
||||
ctx.print_color(
|
||||
50,
|
||||
11,
|
||||
colors::GOLD,
|
||||
colors::BLACK,
|
||||
&format!("Gold: {:.1}", player_pools.gold),
|
||||
);
|
||||
|
||||
// Equipped
|
||||
let mut y = 13;
|
||||
let entities = ecs.entities();
|
||||
let equipped = ecs.read_storage::<Equipped>();
|
||||
let weapon = ecs.read_storage::<Weapon>();
|
||||
for (entity, equipped_by) in (&entities, &equipped).join() {
|
||||
if equipped_by.owner == *player_entity {
|
||||
let name = get_item_display_name(ecs, entity);
|
||||
ctx.print_color(50, y, get_item_color(ecs, entity), colors::BLACK, &name);
|
||||
y += 1;
|
||||
|
||||
if let Some(weapon) = weapon.get(entity) {
|
||||
let mut weapon_info = match weapon.damage_bonus.cmp(&0) {
|
||||
Ordering::Less => {
|
||||
format!(
|
||||
"┤ {} ({}d{}{})",
|
||||
&name,
|
||||
weapon.damage_n_dice,
|
||||
weapon.damage_die_type,
|
||||
weapon.damage_bonus
|
||||
)
|
||||
}
|
||||
Ordering::Equal => {
|
||||
format!(
|
||||
"┤ {} ({}d{})",
|
||||
&name, weapon.damage_n_dice, weapon.damage_die_type
|
||||
)
|
||||
}
|
||||
Ordering::Greater => {
|
||||
format!(
|
||||
"┤ {} ({}d{}+{})",
|
||||
&name,
|
||||
weapon.damage_n_dice,
|
||||
weapon.damage_die_type,
|
||||
weapon.damage_bonus
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(range) = weapon.range {
|
||||
weapon_info += &format!(" (range: {}, F to fire, V cycle targets)", range);
|
||||
}
|
||||
weapon_info += " ├";
|
||||
ctx.print_color(3, 45, colors::YELLOW, colors::BLACK, &weapon_info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Consumables
|
||||
y += 1;
|
||||
let consumables = ecs.read_storage::<Consumable>();
|
||||
let backpack = ecs.read_storage::<InBackpack>();
|
||||
let mut index = 1;
|
||||
for (entity, carried_by, _consumable) in (&entities, &backpack, &consumables).join() {
|
||||
if carried_by.owner == *player_entity && index < 10 {
|
||||
ctx.print_color(50, y, colors::YELLOW, colors::BLACK, &format!("↑{}", index));
|
||||
ctx.print_color(
|
||||
53,
|
||||
y,
|
||||
get_item_color(ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(ecs, entity),
|
||||
);
|
||||
y += 1;
|
||||
index += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Spells
|
||||
y += 1;
|
||||
let known_spells_storage = ecs.read_storage::<KnownSpells>();
|
||||
let known_spells = &known_spells_storage.get(*player_entity).unwrap().spells;
|
||||
let mut index = 1;
|
||||
for spell in known_spells.iter() {
|
||||
ctx.print_color(50, y, colors::CYAN, colors::BLACK, &format!("^{}", index));
|
||||
ctx.print_color(
|
||||
53,
|
||||
y,
|
||||
colors::CYAN,
|
||||
colors::BLACK,
|
||||
&format!("{} ({})", spell.display_name, spell.mana_cost),
|
||||
);
|
||||
index += 1;
|
||||
y += 1;
|
||||
}
|
||||
|
||||
// Status
|
||||
y = 44;
|
||||
let hunger = ecs.read_storage::<HungerClock>();
|
||||
let hc = hunger.get(*player_entity).unwrap();
|
||||
match hc.state {
|
||||
HungerState::WellFed => {
|
||||
ctx.print_color(50, y, colors::GREEN, colors::BLACK, "Well Fed");
|
||||
y -= 1;
|
||||
}
|
||||
HungerState::Normal => {}
|
||||
HungerState::Hungry => {
|
||||
ctx.print_color(50, y, colors::ORANGE, colors::BLACK, "Hungry");
|
||||
y -= 1;
|
||||
}
|
||||
HungerState::Starving => {
|
||||
ctx.print_color(50, y, colors::RED, colors::BLACK, "Starving");
|
||||
y -= 1;
|
||||
}
|
||||
}
|
||||
let statuses = ecs.read_storage::<StatusEffect>();
|
||||
let durations = ecs.read_storage::<Duration>();
|
||||
let names = ecs.read_storage::<Name>();
|
||||
for (status, duration, name) in (&statuses, &durations, &names).join() {
|
||||
if status.target == *player_entity {
|
||||
ctx.print_color(
|
||||
50,
|
||||
y,
|
||||
colors::RED,
|
||||
colors::BLACK,
|
||||
&format!("{} ({})", name.name, duration.turns),
|
||||
);
|
||||
y -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the log
|
||||
let mut block = TextBlock::new(1, 46, 79, 58);
|
||||
block
|
||||
.print(&gamelog::log_display())
|
||||
.expect("Failed to print game log.");
|
||||
block.render(&mut ::rltk::BACKEND_INTERNAL.lock().consoles[0].console);
|
||||
|
||||
draw_tooltips(ecs, ctx);
|
||||
}
|
||||
|
||||
fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
|
||||
ctx.print_color(50, y, colors::ATTR_GRAY, colors::BLACK, name);
|
||||
|
||||
let color = match attribute.modifiers.cmp(&0) {
|
||||
Ordering::Less => colors::RED,
|
||||
Ordering::Equal => colors::WHITE,
|
||||
Ordering::Greater => colors::GREEN,
|
||||
};
|
||||
|
||||
ctx.print_color(
|
||||
67,
|
||||
y,
|
||||
color,
|
||||
colors::BLACK,
|
||||
&format!("{}", attribute.base + attribute.modifiers),
|
||||
);
|
||||
ctx.print_color(73, y, color, colors::BLACK, &format!("{}", attribute.bonus));
|
||||
|
||||
if attribute.bonus > 0 {
|
||||
ctx.set(72, y, color, colors::BLACK, rltk::to_cp437('+'));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ranged_target(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
range: i32,
|
||||
) -> (ItemMenuResult, Option<Point>) {
|
||||
let (min_x, max_x, min_y, max_y) = camera::get_screen_bounds(&gs.ecs, ctx);
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let player_pos = gs.ecs.fetch::<Point>();
|
||||
let viewsheds = gs.ecs.read_storage::<Viewshed>();
|
||||
|
||||
ctx.print_color(5, 0, colors::YELLOW, colors::BLACK, "Select Target:");
|
||||
|
||||
// Highlight available target cells
|
||||
let mut available_cells = Vec::new();
|
||||
if let Some(visible) = viewsheds.get(*player_entity) {
|
||||
for idx in visible.visible_tiles.iter() {
|
||||
let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
|
||||
if distance <= range as f32 {
|
||||
let screen_x = idx.x - min_x;
|
||||
let screen_y = idx.y - min_y;
|
||||
|
||||
if screen_x > 1
|
||||
&& screen_x < (max_x - min_x) - 1
|
||||
&& screen_y > 1
|
||||
&& screen_y < (max_y - min_y) - 1
|
||||
{
|
||||
ctx.set_bg(screen_x, screen_y, colors::BLUE);
|
||||
available_cells.push(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return (ItemMenuResult::Cancel, None);
|
||||
}
|
||||
|
||||
// Draw mouse cursor
|
||||
let mouse_pos = ctx.mouse_pos();
|
||||
let mut mouse_map_pos = mouse_pos;
|
||||
mouse_map_pos.0 += min_x;
|
||||
mouse_map_pos.1 += min_y;
|
||||
let mut valid_target = false;
|
||||
for idx in available_cells.iter() {
|
||||
if idx.x == mouse_map_pos.0 && idx.y == mouse_map_pos.1 {
|
||||
valid_target = true;
|
||||
}
|
||||
}
|
||||
|
||||
if valid_target {
|
||||
ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::CYAN);
|
||||
if ctx.left_click {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(Point::new(mouse_map_pos.0, mouse_map_pos.1)),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::RED);
|
||||
if ctx.left_click {
|
||||
return (ItemMenuResult::Cancel, None);
|
||||
}
|
||||
}
|
||||
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
|
||||
pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
|
||||
ctx.print_color_centered(15, colors::YELLOW, colors::BLACK, "Your journey has ended!");
|
||||
ctx.print_color_centered(
|
||||
17,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
"One day, we'll tell you all about how you did.",
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
18,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
"That day, sadly, is not in this chapter...",
|
||||
);
|
||||
|
||||
ctx.print_color_centered(
|
||||
19,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
format!("You lived for {} turns.", gamelog::get_event_count("Turn")),
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
20,
|
||||
colors::RED,
|
||||
colors::BLACK,
|
||||
&format!(
|
||||
"You suffered {} points of damage.",
|
||||
gamelog::get_event_count("Damage Taken")
|
||||
),
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
21,
|
||||
colors::RED,
|
||||
colors::BLACK,
|
||||
&format!(
|
||||
"You inflicted {} points of damage.",
|
||||
gamelog::get_event_count("Damage Inflicted")
|
||||
),
|
||||
);
|
||||
|
||||
ctx.print_color_centered(
|
||||
23,
|
||||
colors::MAGENTA,
|
||||
colors::BLACK,
|
||||
"Press any key to return to the menu.",
|
||||
);
|
||||
|
||||
match ctx.key {
|
||||
None => GameOverResult::NoSelection,
|
||||
Some(_) => GameOverResult::QuitToMenu,
|
||||
}
|
||||
}
|
||||
pub use game_over_menu::*;
|
||||
pub use hud::*;
|
||||
pub use identify_menu::*;
|
||||
pub use inventory_menu::*;
|
||||
pub use item_render::*;
|
||||
pub use main_menu::*;
|
||||
pub use ranged_target::*;
|
||||
pub use remove_curse_menu::*;
|
||||
pub use remove_item_menu::*;
|
||||
pub use tooltips::*;
|
||||
pub use vendor_menu::*;
|
||||
|
70
src/gui/cheat_menu.rs
Normal file
70
src/gui/cheat_menu.rs
Normal file
@ -0,0 +1,70 @@
|
||||
use ::rltk::{Rltk, VirtualKeyCode};
|
||||
|
||||
use crate::{colors, State};
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum CheatMenuResult {
|
||||
NoResponse,
|
||||
Cancel,
|
||||
TeleportToExit,
|
||||
Heal,
|
||||
Reveal,
|
||||
GodMode,
|
||||
}
|
||||
|
||||
pub fn show_cheat_mode(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
|
||||
let count = 4;
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Cheating!");
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('T'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, "Teleport to next level");
|
||||
|
||||
y += 1;
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('H'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
ctx.print(21, y, "Heal all wounds");
|
||||
|
||||
y += 1;
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('R'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
ctx.print(21, y, "Reveal the map");
|
||||
|
||||
y += 1;
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('G'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
ctx.print(21, y, "God Mode (No Death)");
|
||||
|
||||
match ctx.key {
|
||||
None => CheatMenuResult::NoResponse,
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::T => CheatMenuResult::TeleportToExit,
|
||||
VirtualKeyCode::H => CheatMenuResult::Heal,
|
||||
VirtualKeyCode::R => CheatMenuResult::Reveal,
|
||||
VirtualKeyCode::G => CheatMenuResult::GodMode,
|
||||
VirtualKeyCode::Escape => CheatMenuResult::Cancel,
|
||||
_ => CheatMenuResult::NoResponse,
|
||||
},
|
||||
}
|
||||
}
|
83
src/gui/drop_item_menu.rs
Normal file
83
src/gui/drop_item_menu.rs
Normal file
@ -0,0 +1,83 @@
|
||||
use ::rltk::{Rltk, VirtualKeyCode};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use super::enums::*;
|
||||
use super::{get_item_color, get_item_display_name};
|
||||
use crate::components::{InBackpack, Name};
|
||||
use crate::{colors, State};
|
||||
|
||||
pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Drop Which Item?");
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
#[allow(clippy::explicit_counter_loop)]
|
||||
for (entity, _pack) in (&entities, &backpack)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
@ -4,42 +4,3 @@ pub enum ItemMenuResult {
|
||||
NoResponse,
|
||||
Selected,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum MainMenuSelection {
|
||||
NewGame,
|
||||
LoadGame,
|
||||
Quit,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum MainMenuResult {
|
||||
NoSelection { selected: MainMenuSelection },
|
||||
Selected { selected: MainMenuSelection },
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum GameOverResult {
|
||||
NoSelection,
|
||||
QuitToMenu,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum CheatMenuResult {
|
||||
NoResponse,
|
||||
Cancel,
|
||||
TeleportToExit,
|
||||
Heal,
|
||||
Reveal,
|
||||
GodMode,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum VendorResult {
|
||||
NoResponse,
|
||||
Cancel,
|
||||
Sell,
|
||||
BuyMode,
|
||||
SellMode,
|
||||
Buy,
|
||||
}
|
||||
|
62
src/gui/game_over_menu.rs
Normal file
62
src/gui/game_over_menu.rs
Normal file
@ -0,0 +1,62 @@
|
||||
use ::rltk::Rltk;
|
||||
|
||||
use crate::{colors, gamelog};
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum GameOverResult {
|
||||
NoSelection,
|
||||
QuitToMenu,
|
||||
}
|
||||
|
||||
pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
|
||||
ctx.print_color_centered(15, colors::YELLOW, colors::BLACK, "Your journey has ended!");
|
||||
ctx.print_color_centered(
|
||||
17,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
"One day, we'll tell you all about how you did.",
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
18,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
"That day, sadly, is not in this chapter...",
|
||||
);
|
||||
|
||||
ctx.print_color_centered(
|
||||
19,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
format!("You lived for {} turns.", gamelog::get_event_count("Turn")),
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
20,
|
||||
colors::RED,
|
||||
colors::BLACK,
|
||||
&format!(
|
||||
"You suffered {} points of damage.",
|
||||
gamelog::get_event_count("Damage Taken")
|
||||
),
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
21,
|
||||
colors::RED,
|
||||
colors::BLACK,
|
||||
&format!(
|
||||
"You inflicted {} points of damage.",
|
||||
gamelog::get_event_count("Damage Inflicted")
|
||||
),
|
||||
);
|
||||
|
||||
ctx.print_color_centered(
|
||||
23,
|
||||
colors::MAGENTA,
|
||||
colors::BLACK,
|
||||
"Press any key to return to the menu.",
|
||||
);
|
||||
|
||||
match ctx.key {
|
||||
None => GameOverResult::NoSelection,
|
||||
Some(_) => GameOverResult::QuitToMenu,
|
||||
}
|
||||
}
|
276
src/gui/hud.rs
Normal file
276
src/gui/hud.rs
Normal file
@ -0,0 +1,276 @@
|
||||
use std::cmp::Ordering;
|
||||
|
||||
use ::rltk::prelude::*;
|
||||
use ::rltk::{Point, Rltk};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use super::{draw_tooltips, get_item_color, get_item_display_name};
|
||||
use crate::components::{
|
||||
Attribute, Attributes, Consumable, Duration, Equipped, HungerClock, HungerState, InBackpack,
|
||||
KnownSpells, Name, Pools, StatusEffect, Weapon,
|
||||
};
|
||||
use crate::{colors, gamelog, Map};
|
||||
|
||||
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||
ctx.draw_hollow_box(0, 0, 79, 59, colors::BOX_GRAY, colors::BLACK); // Overall box
|
||||
ctx.draw_hollow_box(0, 0, 49, 45, colors::BOX_GRAY, colors::BLACK); // Map box
|
||||
ctx.draw_hollow_box(0, 45, 79, 14, colors::BOX_GRAY, colors::BLACK); // Log box
|
||||
ctx.draw_hollow_box(49, 0, 30, 8, colors::BOX_GRAY, colors::BLACK); // Top-right panel
|
||||
|
||||
ctx.set(0, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
|
||||
ctx.set(49, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
|
||||
ctx.set(49, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┬'));
|
||||
ctx.set(49, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┴'));
|
||||
ctx.set(79, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
|
||||
ctx.set(79, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
|
||||
|
||||
// Draw the town name
|
||||
let map = ecs.fetch::<Map>();
|
||||
let name_length = map.name.len() + 2;
|
||||
let x_pos = (22 - (name_length / 2)) as i32;
|
||||
ctx.set(x_pos, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
|
||||
ctx.set(
|
||||
x_pos + name_length as i32,
|
||||
0,
|
||||
colors::BOX_GRAY,
|
||||
colors::BLACK,
|
||||
to_cp437('├'),
|
||||
);
|
||||
ctx.print_color(x_pos + 1, 0, colors::WHITE, colors::BLACK, &map.name);
|
||||
std::mem::drop(map);
|
||||
|
||||
// Draw stats
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
let pools = ecs.read_storage::<Pools>();
|
||||
let player_pools = pools.get(*player_entity).unwrap();
|
||||
let health = format!(
|
||||
"Health: {}/{}",
|
||||
player_pools.hit_points.current, player_pools.hit_points.max
|
||||
);
|
||||
let mana = format!(
|
||||
"Mana: {}/{}",
|
||||
player_pools.mana.current, player_pools.mana.max
|
||||
);
|
||||
let xp = format!("Level: {}", player_pools.level);
|
||||
ctx.print_color(50, 1, colors::WHITE, colors::BLACK, &health);
|
||||
ctx.print_color(50, 2, colors::WHITE, colors::BLACK, &mana);
|
||||
ctx.print_color(50, 3, colors::WHITE, colors::BLACK, &xp);
|
||||
ctx.draw_bar_horizontal(
|
||||
64,
|
||||
1,
|
||||
14,
|
||||
player_pools.hit_points.current,
|
||||
player_pools.hit_points.max,
|
||||
colors::RED,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.draw_bar_horizontal(
|
||||
64,
|
||||
2,
|
||||
14,
|
||||
player_pools.mana.current,
|
||||
player_pools.mana.max,
|
||||
colors::BLUE,
|
||||
colors::BLACK,
|
||||
);
|
||||
let xp_level_start = (player_pools.level - 1) * 1000;
|
||||
ctx.draw_bar_horizontal(
|
||||
64,
|
||||
3,
|
||||
14,
|
||||
player_pools.xp - xp_level_start,
|
||||
1000,
|
||||
colors::GOLD,
|
||||
colors::BLACK,
|
||||
);
|
||||
|
||||
// Attributes
|
||||
let attributes = ecs.read_storage::<Attributes>();
|
||||
let attr = attributes.get(*player_entity).unwrap();
|
||||
draw_attribute("Might:", &attr.might, 4, ctx);
|
||||
draw_attribute("Quickness:", &attr.quickness, 5, ctx);
|
||||
draw_attribute("Fitness:", &attr.fitness, 6, ctx);
|
||||
draw_attribute("Intelligence:", &attr.intelligence, 7, ctx);
|
||||
|
||||
// Initiative and weight
|
||||
ctx.print_color(
|
||||
50,
|
||||
9,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
&format!(
|
||||
"{:.0} lbs ({} lbs max)",
|
||||
player_pools.total_weight,
|
||||
(attr.might.base + attr.might.modifiers) * 15
|
||||
),
|
||||
);
|
||||
ctx.print_color(
|
||||
50,
|
||||
10,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
&format!(
|
||||
"Initiative Penalty: {:.0}",
|
||||
player_pools.total_initiative_penalty
|
||||
),
|
||||
);
|
||||
ctx.print_color(
|
||||
50,
|
||||
11,
|
||||
colors::GOLD,
|
||||
colors::BLACK,
|
||||
&format!("Gold: {:.1}", player_pools.gold),
|
||||
);
|
||||
|
||||
// Equipped
|
||||
let mut y = 13;
|
||||
let entities = ecs.entities();
|
||||
let equipped = ecs.read_storage::<Equipped>();
|
||||
let weapon = ecs.read_storage::<Weapon>();
|
||||
for (entity, equipped_by) in (&entities, &equipped).join() {
|
||||
if equipped_by.owner == *player_entity {
|
||||
let name = get_item_display_name(ecs, entity);
|
||||
ctx.print_color(50, y, get_item_color(ecs, entity), colors::BLACK, &name);
|
||||
y += 1;
|
||||
|
||||
if let Some(weapon) = weapon.get(entity) {
|
||||
let mut weapon_info = match weapon.damage_bonus.cmp(&0) {
|
||||
Ordering::Less => {
|
||||
format!(
|
||||
"┤ {} ({}d{}{})",
|
||||
&name,
|
||||
weapon.damage_n_dice,
|
||||
weapon.damage_die_type,
|
||||
weapon.damage_bonus
|
||||
)
|
||||
}
|
||||
Ordering::Equal => {
|
||||
format!(
|
||||
"┤ {} ({}d{})",
|
||||
&name, weapon.damage_n_dice, weapon.damage_die_type
|
||||
)
|
||||
}
|
||||
Ordering::Greater => {
|
||||
format!(
|
||||
"┤ {} ({}d{}+{})",
|
||||
&name,
|
||||
weapon.damage_n_dice,
|
||||
weapon.damage_die_type,
|
||||
weapon.damage_bonus
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(range) = weapon.range {
|
||||
weapon_info += &format!(" (range: {}, F to fire, V cycle targets)", range);
|
||||
}
|
||||
weapon_info += " ├";
|
||||
ctx.print_color(3, 45, colors::YELLOW, colors::BLACK, &weapon_info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Consumables
|
||||
y += 1;
|
||||
let consumables = ecs.read_storage::<Consumable>();
|
||||
let backpack = ecs.read_storage::<InBackpack>();
|
||||
let mut index = 1;
|
||||
for (entity, carried_by, _consumable) in (&entities, &backpack, &consumables).join() {
|
||||
if carried_by.owner == *player_entity && index < 10 {
|
||||
ctx.print_color(50, y, colors::YELLOW, colors::BLACK, &format!("↑{}", index));
|
||||
ctx.print_color(
|
||||
53,
|
||||
y,
|
||||
get_item_color(ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(ecs, entity),
|
||||
);
|
||||
y += 1;
|
||||
index += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Spells
|
||||
y += 1;
|
||||
let known_spells_storage = ecs.read_storage::<KnownSpells>();
|
||||
let known_spells = &known_spells_storage.get(*player_entity).unwrap().spells;
|
||||
let mut index = 1;
|
||||
for spell in known_spells.iter() {
|
||||
ctx.print_color(50, y, colors::CYAN, colors::BLACK, &format!("^{}", index));
|
||||
ctx.print_color(
|
||||
53,
|
||||
y,
|
||||
colors::CYAN,
|
||||
colors::BLACK,
|
||||
&format!("{} ({})", spell.display_name, spell.mana_cost),
|
||||
);
|
||||
index += 1;
|
||||
y += 1;
|
||||
}
|
||||
|
||||
// Status
|
||||
y = 44;
|
||||
let hunger = ecs.read_storage::<HungerClock>();
|
||||
let hc = hunger.get(*player_entity).unwrap();
|
||||
match hc.state {
|
||||
HungerState::WellFed => {
|
||||
ctx.print_color(50, y, colors::GREEN, colors::BLACK, "Well Fed");
|
||||
y -= 1;
|
||||
}
|
||||
HungerState::Normal => {}
|
||||
HungerState::Hungry => {
|
||||
ctx.print_color(50, y, colors::ORANGE, colors::BLACK, "Hungry");
|
||||
y -= 1;
|
||||
}
|
||||
HungerState::Starving => {
|
||||
ctx.print_color(50, y, colors::RED, colors::BLACK, "Starving");
|
||||
y -= 1;
|
||||
}
|
||||
}
|
||||
let statuses = ecs.read_storage::<StatusEffect>();
|
||||
let durations = ecs.read_storage::<Duration>();
|
||||
let names = ecs.read_storage::<Name>();
|
||||
for (status, duration, name) in (&statuses, &durations, &names).join() {
|
||||
if status.target == *player_entity {
|
||||
ctx.print_color(
|
||||
50,
|
||||
y,
|
||||
colors::RED,
|
||||
colors::BLACK,
|
||||
&format!("{} ({})", name.name, duration.turns),
|
||||
);
|
||||
y -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the log
|
||||
gamelog::print_log(
|
||||
&mut ::rltk::BACKEND_INTERNAL.lock().consoles[1].console,
|
||||
Point::new(1, 23),
|
||||
);
|
||||
|
||||
draw_tooltips(ecs, ctx);
|
||||
}
|
||||
|
||||
fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
|
||||
ctx.print_color(50, y, colors::ATTR_GRAY, colors::BLACK, name);
|
||||
|
||||
let color = match attribute.modifiers.cmp(&0) {
|
||||
Ordering::Less => colors::RED,
|
||||
Ordering::Equal => colors::WHITE,
|
||||
Ordering::Greater => colors::GREEN,
|
||||
};
|
||||
|
||||
ctx.print_color(
|
||||
67,
|
||||
y,
|
||||
color,
|
||||
colors::BLACK,
|
||||
&format!("{}", attribute.base + attribute.modifiers),
|
||||
);
|
||||
ctx.print_color(73, y, color, colors::BLACK, &format!("{}", attribute.bonus));
|
||||
|
||||
if attribute.bonus > 0 {
|
||||
ctx.set(72, y, color, colors::BLACK, rltk::to_cp437('+'));
|
||||
}
|
||||
}
|
112
src/gui/identify_menu.rs
Normal file
112
src/gui/identify_menu.rs
Normal file
@ -0,0 +1,112 @@
|
||||
use ::rltk::{FontCharType, Rltk, VirtualKeyCode};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use super::enums::*;
|
||||
use super::{get_item_color, get_item_display_name};
|
||||
use crate::components::{Equipped, InBackpack, Item, Name, ObfuscatedName};
|
||||
use crate::{colors, MasterDungeonMap, State};
|
||||
|
||||
pub fn identify_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
use ::rltk::to_cp437;
|
||||
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let equipped = gs.ecs.read_storage::<Equipped>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
let items = gs.ecs.read_storage::<Item>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let dm = gs.ecs.fetch::<MasterDungeonMap>();
|
||||
let obfuscated = gs.ecs.read_storage::<ObfuscatedName>();
|
||||
|
||||
let build_cursed_iterator = || {
|
||||
(&entities, &items).join().filter(|(item_entity, _item)| {
|
||||
let mut keep = false;
|
||||
if let Some(bp) = backpack.get(*item_entity) {
|
||||
if bp.owner == *player_entity {
|
||||
if let Some(name) = names.get(*item_entity) {
|
||||
if obfuscated.get(*item_entity).is_some()
|
||||
&& !dm.identified_items.contains(&name.name)
|
||||
{
|
||||
keep = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// It's equipped, so we know it's cursed
|
||||
if let Some(equip) = equipped.get(*item_entity) {
|
||||
if equip.owner == *player_entity {
|
||||
if let Some(name) = names.get(*item_entity) {
|
||||
if obfuscated.get(*item_entity).is_some()
|
||||
&& !dm.identified_items.contains(&name.name)
|
||||
{
|
||||
keep = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
keep
|
||||
})
|
||||
};
|
||||
|
||||
let count = build_cursed_iterator().count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Identify Which Item?",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
for (j, (entity, _item)) in build_cursed_iterator().enumerate() {
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, 97 + j as FontCharType);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = ::rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
83
src/gui/inventory_menu.rs
Normal file
83
src/gui/inventory_menu.rs
Normal file
@ -0,0 +1,83 @@
|
||||
use ::rltk::{Rltk, VirtualKeyCode};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use super::enums::*;
|
||||
use super::{get_item_color, get_item_display_name};
|
||||
use crate::components::{InBackpack, Name};
|
||||
use crate::{colors, State};
|
||||
|
||||
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Inventory");
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
#[allow(clippy::explicit_counter_loop)]
|
||||
for (entity, _pack) in (&entities, &backpack)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
55
src/gui/item_render.rs
Normal file
55
src/gui/item_render.rs
Normal file
@ -0,0 +1,55 @@
|
||||
use ::rltk::RGB;
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use crate::components::{Consumable, CursedItem, MagicItem, MagicItemClass, Name, ObfuscatedName};
|
||||
use crate::{colors, MasterDungeonMap};
|
||||
|
||||
pub fn get_item_color(ecs: &World, item: Entity) -> RGB {
|
||||
let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
|
||||
|
||||
// If the item is cursed, and you have identified it, display it in red
|
||||
if let Some(name) = ecs.read_storage::<Name>().get(item) {
|
||||
if ecs.read_storage::<CursedItem>().get(item).is_some()
|
||||
&& dm.identified_items.contains(&name.name)
|
||||
{
|
||||
return colors::RED;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(magic) = ecs.read_storage::<MagicItem>().get(item) {
|
||||
return match magic.class {
|
||||
MagicItemClass::Common => colors::EQUIP_COMMON,
|
||||
MagicItemClass::Rare => colors::EQUIP_RARE,
|
||||
MagicItemClass::Legendary => colors::EQUIP_LEGEND,
|
||||
};
|
||||
}
|
||||
|
||||
colors::WHITE
|
||||
}
|
||||
|
||||
pub fn get_item_display_name(ecs: &World, item: Entity) -> String {
|
||||
if let Some(name) = ecs.read_storage::<Name>().get(item) {
|
||||
if ecs.read_storage::<MagicItem>().get(item).is_some() {
|
||||
let dm = ecs.fetch::<MasterDungeonMap>();
|
||||
if dm.identified_items.contains(&name.name) {
|
||||
if let Some(c) = ecs.read_storage::<Consumable>().get(item) {
|
||||
if c.max_charges > 1 {
|
||||
format!("{} ({})", name.name.clone(), c.charges)
|
||||
} else {
|
||||
name.name.clone()
|
||||
}
|
||||
} else {
|
||||
name.name.clone()
|
||||
}
|
||||
} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
|
||||
obfuscated.name.clone()
|
||||
} else {
|
||||
"Unidentified magic item".to_string()
|
||||
}
|
||||
} else {
|
||||
name.name.clone()
|
||||
}
|
||||
} else {
|
||||
"Nameless item (bug)".to_string()
|
||||
}
|
||||
}
|
110
src/gui/main_menu.rs
Normal file
110
src/gui/main_menu.rs
Normal file
@ -0,0 +1,110 @@
|
||||
use ::rltk::{Rltk, VirtualKeyCode};
|
||||
|
||||
use crate::rex_assets::RexAssets;
|
||||
use crate::{colors, RunState, State};
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum MainMenuSelection {
|
||||
NewGame,
|
||||
LoadGame,
|
||||
Quit,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum MainMenuResult {
|
||||
NoSelection { selected: MainMenuSelection },
|
||||
Selected { selected: MainMenuSelection },
|
||||
}
|
||||
|
||||
pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
|
||||
let save_exists = crate::saveload_system::does_save_exist();
|
||||
let runstate = gs.ecs.fetch::<RunState>();
|
||||
let assets = gs.ecs.fetch::<RexAssets>();
|
||||
ctx.render_xp_sprite(&assets.menu, 0, 0);
|
||||
|
||||
ctx.draw_box_double(24, 18, 31, 10, colors::WHEAT, colors::BLACK);
|
||||
|
||||
ctx.print_color_centered(20, colors::YELLOW, colors::BLACK, "Rust Roguelike");
|
||||
ctx.print_color_centered(21, colors::CYAN, colors::BLACK, "by Timothy J. Warren");
|
||||
ctx.print_color_centered(
|
||||
22,
|
||||
colors::GRAY,
|
||||
colors::BLACK,
|
||||
"Use Up/Down Arrows and Enter",
|
||||
);
|
||||
|
||||
let mut y = 24;
|
||||
if let RunState::MainMenu {
|
||||
menu_selection: selection,
|
||||
} = *runstate
|
||||
{
|
||||
if selection == MainMenuSelection::NewGame {
|
||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Begin New Game");
|
||||
} else {
|
||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Begin New Game");
|
||||
}
|
||||
y += 1;
|
||||
|
||||
if save_exists {
|
||||
if selection == MainMenuSelection::LoadGame {
|
||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Load Game");
|
||||
} else {
|
||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Load Game");
|
||||
}
|
||||
y += 1;
|
||||
}
|
||||
|
||||
if selection == MainMenuSelection::Quit {
|
||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Quit");
|
||||
} else {
|
||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Quit");
|
||||
}
|
||||
|
||||
return match ctx.key {
|
||||
None => MainMenuResult::NoSelection {
|
||||
selected: selection,
|
||||
},
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => MainMenuResult::NoSelection {
|
||||
selected: MainMenuSelection::Quit,
|
||||
},
|
||||
VirtualKeyCode::Up => MainMenuResult::NoSelection {
|
||||
selected: match selection {
|
||||
MainMenuSelection::NewGame => MainMenuSelection::Quit,
|
||||
MainMenuSelection::LoadGame => MainMenuSelection::NewGame,
|
||||
MainMenuSelection::Quit => {
|
||||
if save_exists {
|
||||
MainMenuSelection::LoadGame
|
||||
} else {
|
||||
MainMenuSelection::NewGame
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
VirtualKeyCode::Down => MainMenuResult::NoSelection {
|
||||
selected: match selection {
|
||||
MainMenuSelection::NewGame => {
|
||||
if save_exists {
|
||||
MainMenuSelection::LoadGame
|
||||
} else {
|
||||
MainMenuSelection::Quit
|
||||
}
|
||||
}
|
||||
MainMenuSelection::LoadGame => MainMenuSelection::Quit,
|
||||
MainMenuSelection::Quit => MainMenuSelection::NewGame,
|
||||
},
|
||||
},
|
||||
VirtualKeyCode::Return => MainMenuResult::Selected {
|
||||
selected: selection,
|
||||
},
|
||||
_ => MainMenuResult::NoSelection {
|
||||
selected: selection,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MainMenuResult::NoSelection {
|
||||
selected: MainMenuSelection::NewGame,
|
||||
}
|
||||
}
|
786
src/gui/menu.rs
786
src/gui/menu.rs
@ -1,786 +0,0 @@
|
||||
use ::rltk::{FontCharType, Rltk, VirtualKeyCode, RGB};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use super::enums::*;
|
||||
use super::{get_item_color, get_item_display_name};
|
||||
use crate::components::{CursedItem, Equipped, InBackpack, Item, Name, ObfuscatedName, Vendor};
|
||||
use crate::rex_assets::RexAssets;
|
||||
use crate::{colors, MasterDungeonMap, RunState, State, VendorMode};
|
||||
|
||||
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Inventory");
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
#[allow(clippy::explicit_counter_loop)]
|
||||
for (entity, _pack) in (&entities, &backpack)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Drop Which Item?");
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
#[allow(clippy::explicit_counter_loop)]
|
||||
for (entity, _pack) in (&entities, &backpack)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<Equipped>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Remove Which Item?",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
#[allow(clippy::explicit_counter_loop)]
|
||||
for (entity, _pack) in (&entities, &backpack)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
|
||||
let save_exists = crate::saveload_system::does_save_exist();
|
||||
let runstate = gs.ecs.fetch::<RunState>();
|
||||
let assets = gs.ecs.fetch::<RexAssets>();
|
||||
ctx.render_xp_sprite(&assets.menu, 0, 0);
|
||||
|
||||
ctx.draw_box_double(24, 18, 31, 10, colors::WHEAT, colors::BLACK);
|
||||
|
||||
ctx.print_color_centered(20, colors::YELLOW, colors::BLACK, "Rust Roguelike");
|
||||
ctx.print_color_centered(21, colors::CYAN, colors::BLACK, "by Timothy J. Warren");
|
||||
ctx.print_color_centered(
|
||||
22,
|
||||
colors::GRAY,
|
||||
colors::BLACK,
|
||||
"Use Up/Down Arrows and Enter",
|
||||
);
|
||||
|
||||
let mut y = 24;
|
||||
if let RunState::MainMenu {
|
||||
menu_selection: selection,
|
||||
} = *runstate
|
||||
{
|
||||
if selection == MainMenuSelection::NewGame {
|
||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Begin New Game");
|
||||
} else {
|
||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Begin New Game");
|
||||
}
|
||||
y += 1;
|
||||
|
||||
if save_exists {
|
||||
if selection == MainMenuSelection::LoadGame {
|
||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Load Game");
|
||||
} else {
|
||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Load Game");
|
||||
}
|
||||
y += 1;
|
||||
}
|
||||
|
||||
if selection == MainMenuSelection::Quit {
|
||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Quit");
|
||||
} else {
|
||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Quit");
|
||||
}
|
||||
|
||||
return match ctx.key {
|
||||
None => MainMenuResult::NoSelection {
|
||||
selected: selection,
|
||||
},
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => MainMenuResult::NoSelection {
|
||||
selected: MainMenuSelection::Quit,
|
||||
},
|
||||
VirtualKeyCode::Up => MainMenuResult::NoSelection {
|
||||
selected: match selection {
|
||||
MainMenuSelection::NewGame => MainMenuSelection::Quit,
|
||||
MainMenuSelection::LoadGame => MainMenuSelection::NewGame,
|
||||
MainMenuSelection::Quit => {
|
||||
if save_exists {
|
||||
MainMenuSelection::LoadGame
|
||||
} else {
|
||||
MainMenuSelection::NewGame
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
VirtualKeyCode::Down => MainMenuResult::NoSelection {
|
||||
selected: match selection {
|
||||
MainMenuSelection::NewGame => {
|
||||
if save_exists {
|
||||
MainMenuSelection::LoadGame
|
||||
} else {
|
||||
MainMenuSelection::Quit
|
||||
}
|
||||
}
|
||||
MainMenuSelection::LoadGame => MainMenuSelection::Quit,
|
||||
MainMenuSelection::Quit => MainMenuSelection::NewGame,
|
||||
},
|
||||
},
|
||||
VirtualKeyCode::Return => MainMenuResult::Selected {
|
||||
selected: selection,
|
||||
},
|
||||
_ => MainMenuResult::NoSelection {
|
||||
selected: selection,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MainMenuResult::NoSelection {
|
||||
selected: MainMenuSelection::NewGame,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn show_cheat_mode(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
|
||||
let count = 4;
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Cheating!");
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('T'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, "Teleport to next level");
|
||||
|
||||
y += 1;
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('H'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
ctx.print(21, y, "Heal all wounds");
|
||||
|
||||
y += 1;
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('R'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
ctx.print(21, y, "Reveal the map");
|
||||
|
||||
y += 1;
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('G'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
ctx.print(21, y, "God Mode (No Death)");
|
||||
|
||||
match ctx.key {
|
||||
None => CheatMenuResult::NoResponse,
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::T => CheatMenuResult::TeleportToExit,
|
||||
VirtualKeyCode::H => CheatMenuResult::Heal,
|
||||
VirtualKeyCode::R => CheatMenuResult::Reveal,
|
||||
VirtualKeyCode::G => CheatMenuResult::GodMode,
|
||||
VirtualKeyCode::Escape => CheatMenuResult::Cancel,
|
||||
_ => CheatMenuResult::NoResponse,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn vendor_sell_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
_vendor: Entity,
|
||||
_mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let items = gs.ecs.read_storage::<Item>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
51,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Sell Which Item? (space to switch to buy mode)",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
for (j, (entity, _pack, name, item)) in (&entities, &backpack, &names, &items)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
.enumerate()
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, &name.name.to_string());
|
||||
ctx.print(50, y, &format!("{:.1} gp", item.base_value * 0.8));
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (VendorResult::NoResponse, None, None, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Space => (VendorResult::BuyMode, None, None, None),
|
||||
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
VendorResult::Sell,
|
||||
Some(equippable[selection as usize]),
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
(VendorResult::NoResponse, None, None, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn vendor_buy_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
vendor: Entity,
|
||||
_mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
use crate::raws::*;
|
||||
|
||||
let vendors = gs.ecs.read_storage::<Vendor>();
|
||||
|
||||
let inventory = get_vendor_items(
|
||||
&vendors.get(vendor).unwrap().categories,
|
||||
&RAWS.lock().unwrap(),
|
||||
);
|
||||
let count = inventory.len();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
51,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Buy Which Item? (space to switch to sell mode)",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
for (j, sale) in inventory.iter().enumerate() {
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, &sale.0);
|
||||
ctx.print(50, y, &format!("{:.1} gp", sale.1 * 1.2));
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (VendorResult::NoResponse, None, None, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Space => (VendorResult::SellMode, None, None, None),
|
||||
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
||||
_ => {
|
||||
let selection = ::rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
VendorResult::Buy,
|
||||
None,
|
||||
Some(inventory[selection as usize].0.clone()),
|
||||
Some(inventory[selection as usize].1),
|
||||
);
|
||||
}
|
||||
|
||||
(VendorResult::NoResponse, None, None, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn show_vendor_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
vendor: Entity,
|
||||
mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
match mode {
|
||||
VendorMode::Buy => vendor_buy_menu(gs, ctx, vendor, mode),
|
||||
VendorMode::Sell => vendor_sell_menu(gs, ctx, vendor, mode),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn remove_curse_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let equipped = gs.ecs.read_storage::<Equipped>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
let items = gs.ecs.read_storage::<Item>();
|
||||
let cursed = gs.ecs.read_storage::<CursedItem>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let dm = gs.ecs.fetch::<MasterDungeonMap>();
|
||||
|
||||
let build_cursed_iterator = || {
|
||||
(&entities, &items, &cursed)
|
||||
.join()
|
||||
.filter(|(item_entity, _item, _cursed)| {
|
||||
let mut keep = false;
|
||||
if let Some(bp) = backpack.get(*item_entity) {
|
||||
if bp.owner == *player_entity {
|
||||
if let Some(name) = names.get(*item_entity) {
|
||||
if dm.identified_items.contains(&name.name) {
|
||||
keep = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// It's equipped, so we know it's cursed
|
||||
if let Some(equip) = equipped.get(*item_entity) {
|
||||
if equip.owner == *player_entity {
|
||||
keep = true;
|
||||
}
|
||||
}
|
||||
keep
|
||||
})
|
||||
};
|
||||
|
||||
let count = build_cursed_iterator().count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Remove Curse From Which Item?",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
for (j, (entity, _item, _cursed)) in build_cursed_iterator().enumerate() {
|
||||
ctx.set(
|
||||
17,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('('),
|
||||
);
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(
|
||||
19,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437(')'),
|
||||
);
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
RGB::from_f32(0.0, 0.0, 0.0),
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn identify_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
use ::rltk::to_cp437;
|
||||
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let equipped = gs.ecs.read_storage::<Equipped>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
let items = gs.ecs.read_storage::<Item>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let dm = gs.ecs.fetch::<MasterDungeonMap>();
|
||||
let obfuscated = gs.ecs.read_storage::<ObfuscatedName>();
|
||||
|
||||
let build_cursed_iterator = || {
|
||||
(&entities, &items).join().filter(|(item_entity, _item)| {
|
||||
let mut keep = false;
|
||||
if let Some(bp) = backpack.get(*item_entity) {
|
||||
if bp.owner == *player_entity {
|
||||
if let Some(name) = names.get(*item_entity) {
|
||||
if obfuscated.get(*item_entity).is_some()
|
||||
&& !dm.identified_items.contains(&name.name)
|
||||
{
|
||||
keep = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// It's equipped, so we know it's cursed
|
||||
if let Some(equip) = equipped.get(*item_entity) {
|
||||
if equip.owner == *player_entity {
|
||||
if let Some(name) = names.get(*item_entity) {
|
||||
if obfuscated.get(*item_entity).is_some()
|
||||
&& !dm.identified_items.contains(&name.name)
|
||||
{
|
||||
keep = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
keep
|
||||
})
|
||||
};
|
||||
|
||||
let count = build_cursed_iterator().count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Identify Which Item?",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
for (j, (entity, _item)) in build_cursed_iterator().enumerate() {
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, 97 + j as FontCharType);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = ::rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
71
src/gui/ranged_target.rs
Normal file
71
src/gui/ranged_target.rs
Normal file
@ -0,0 +1,71 @@
|
||||
use ::rltk::{DistanceAlg, Point, Rltk};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use super::enums::*;
|
||||
use crate::components::Viewshed;
|
||||
use crate::{camera, colors, State};
|
||||
|
||||
pub fn ranged_target(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
range: i32,
|
||||
) -> (ItemMenuResult, Option<Point>) {
|
||||
let (min_x, max_x, min_y, max_y) = camera::get_screen_bounds(&gs.ecs, ctx);
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let player_pos = gs.ecs.fetch::<Point>();
|
||||
let viewsheds = gs.ecs.read_storage::<Viewshed>();
|
||||
|
||||
ctx.print_color(5, 0, colors::YELLOW, colors::BLACK, "Select Target:");
|
||||
|
||||
// Highlight available target cells
|
||||
let mut available_cells = Vec::new();
|
||||
if let Some(visible) = viewsheds.get(*player_entity) {
|
||||
for idx in visible.visible_tiles.iter() {
|
||||
let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
|
||||
if distance <= range as f32 {
|
||||
let screen_x = idx.x - min_x;
|
||||
let screen_y = idx.y - min_y;
|
||||
|
||||
if screen_x > 1
|
||||
&& screen_x < (max_x - min_x) - 1
|
||||
&& screen_y > 1
|
||||
&& screen_y < (max_y - min_y) - 1
|
||||
{
|
||||
ctx.set_bg(screen_x, screen_y, colors::BLUE);
|
||||
available_cells.push(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return (ItemMenuResult::Cancel, None);
|
||||
}
|
||||
|
||||
// Draw mouse cursor
|
||||
let mouse_pos = ctx.mouse_pos();
|
||||
let mut mouse_map_pos = mouse_pos;
|
||||
mouse_map_pos.0 += min_x;
|
||||
mouse_map_pos.1 += min_y;
|
||||
let mut valid_target = false;
|
||||
for idx in available_cells.iter() {
|
||||
if idx.x == mouse_map_pos.0 && idx.y == mouse_map_pos.1 {
|
||||
valid_target = true;
|
||||
}
|
||||
}
|
||||
|
||||
if valid_target {
|
||||
ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::CYAN);
|
||||
if ctx.left_click {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(Point::new(mouse_map_pos.0, mouse_map_pos.1)),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::RED);
|
||||
if ctx.left_click {
|
||||
return (ItemMenuResult::Cancel, None);
|
||||
}
|
||||
}
|
||||
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
120
src/gui/remove_curse_menu.rs
Normal file
120
src/gui/remove_curse_menu.rs
Normal file
@ -0,0 +1,120 @@
|
||||
use ::rltk::{Rltk, VirtualKeyCode, RGB};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use super::enums::*;
|
||||
use super::{get_item_color, get_item_display_name};
|
||||
use crate::components::{CursedItem, Equipped, InBackpack, Item, Name};
|
||||
use crate::{MasterDungeonMap, State};
|
||||
|
||||
pub fn remove_curse_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let equipped = gs.ecs.read_storage::<Equipped>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
let items = gs.ecs.read_storage::<Item>();
|
||||
let cursed = gs.ecs.read_storage::<CursedItem>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let dm = gs.ecs.fetch::<MasterDungeonMap>();
|
||||
|
||||
let build_cursed_iterator = || {
|
||||
(&entities, &items, &cursed)
|
||||
.join()
|
||||
.filter(|(item_entity, _item, _cursed)| {
|
||||
let mut keep = false;
|
||||
if let Some(bp) = backpack.get(*item_entity) {
|
||||
if bp.owner == *player_entity {
|
||||
if let Some(name) = names.get(*item_entity) {
|
||||
if dm.identified_items.contains(&name.name) {
|
||||
keep = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// It's equipped, so we know it's cursed
|
||||
if let Some(equip) = equipped.get(*item_entity) {
|
||||
if equip.owner == *player_entity {
|
||||
keep = true;
|
||||
}
|
||||
}
|
||||
keep
|
||||
})
|
||||
};
|
||||
|
||||
let count = build_cursed_iterator().count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Remove Curse From Which Item?",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
for (j, (entity, _item, _cursed)) in build_cursed_iterator().enumerate() {
|
||||
ctx.set(
|
||||
17,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('('),
|
||||
);
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(
|
||||
19,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437(')'),
|
||||
);
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
RGB::from_f32(0.0, 0.0, 0.0),
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
91
src/gui/remove_item_menu.rs
Normal file
91
src/gui/remove_item_menu.rs
Normal file
@ -0,0 +1,91 @@
|
||||
use ::rltk::{Rltk, VirtualKeyCode};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use super::enums::*;
|
||||
use super::{get_item_color, get_item_display_name};
|
||||
use crate::components::{Equipped, Name};
|
||||
use crate::{colors, State};
|
||||
|
||||
pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<Equipped>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Remove Which Item?",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
#[allow(clippy::explicit_counter_loop)]
|
||||
for (entity, _pack) in (&entities, &backpack)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
@ -53,7 +53,7 @@ impl Tooltip {
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
|
||||
pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
|
||||
use ::rltk::{to_cp437, Algorithm2D};
|
||||
|
||||
let (min_x, _max_x, min_y, _max_y) = camera::get_screen_bounds(ecs, ctx);
|
189
src/gui/vendor_menu.rs
Normal file
189
src/gui/vendor_menu.rs
Normal file
@ -0,0 +1,189 @@
|
||||
use ::rltk::{Rltk, VirtualKeyCode};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use crate::components::{InBackpack, Item, Name, Vendor};
|
||||
use crate::{colors, State, VendorMode};
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum VendorResult {
|
||||
NoResponse,
|
||||
Cancel,
|
||||
Sell,
|
||||
BuyMode,
|
||||
SellMode,
|
||||
Buy,
|
||||
}
|
||||
|
||||
fn vendor_sell_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
_vendor: Entity,
|
||||
_mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let items = gs.ecs.read_storage::<Item>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
51,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Sell Which Item? (space to switch to buy mode)",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
for (j, (entity, _pack, name, item)) in (&entities, &backpack, &names, &items)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
.enumerate()
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, &name.name.to_string());
|
||||
ctx.print(50, y, &format!("{:.1} gp", item.base_value * 0.8));
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (VendorResult::NoResponse, None, None, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Space => (VendorResult::BuyMode, None, None, None),
|
||||
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
VendorResult::Sell,
|
||||
Some(equippable[selection as usize]),
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
(VendorResult::NoResponse, None, None, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn vendor_buy_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
vendor: Entity,
|
||||
_mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
use crate::raws::*;
|
||||
|
||||
let vendors = gs.ecs.read_storage::<Vendor>();
|
||||
|
||||
let inventory = get_vendor_items(
|
||||
&vendors.get(vendor).unwrap().categories,
|
||||
&RAWS.lock().unwrap(),
|
||||
);
|
||||
let count = inventory.len();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
51,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Buy Which Item? (space to switch to sell mode)",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
for (j, sale) in inventory.iter().enumerate() {
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, &sale.0);
|
||||
ctx.print(50, y, &format!("{:.1} gp", sale.1 * 1.2));
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (VendorResult::NoResponse, None, None, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Space => (VendorResult::SellMode, None, None, None),
|
||||
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
||||
_ => {
|
||||
let selection = ::rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
VendorResult::Buy,
|
||||
None,
|
||||
Some(inventory[selection as usize].0.clone()),
|
||||
Some(inventory[selection as usize].1),
|
||||
);
|
||||
}
|
||||
|
||||
(VendorResult::NoResponse, None, None, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn show_vendor_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
vendor: Entity,
|
||||
mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
match mode {
|
||||
VendorMode::Buy => vendor_buy_menu(gs, ctx, vendor, mode),
|
||||
VendorMode::Sell => vendor_sell_menu(gs, ctx, vendor, mode),
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user