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roguelike-game/src/gui/inventory_menu.rs

84 lines
2.4 KiB
Rust

use ::rltk::{Rltk, VirtualKeyCode};
use ::specs::prelude::*;
use super::enums::*;
use super::{get_item_color, get_item_display_name};
use crate::components::{InBackpack, Name};
use crate::{colors, State};
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();
let inventory = (&backpack, &names)
.join()
.filter(|item| item.0.owner == *player_entity);
let count = inventory.count();
let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(
15,
y - 2,
31,
(count + 3) as i32,
colors::WHITE,
colors::BLACK,
);
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Inventory");
ctx.print_color(
18,
y + count as i32 + 1,
colors::YELLOW,
colors::BLACK,
"ESCAPE to cancel",
);
let mut equippable: Vec<Entity> = Vec::new();
let mut j = 0;
#[allow(clippy::explicit_counter_loop)]
for (entity, _pack) in (&entities, &backpack)
.join()
.filter(|item| item.1.owner == *player_entity)
{
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
ctx.set(
18,
y,
colors::YELLOW,
colors::BLACK,
97 + j as rltk::FontCharType,
);
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
ctx.print_color(
21,
y,
get_item_color(&gs.ecs, entity),
colors::BLACK,
&get_item_display_name(&gs.ecs, entity),
);
equippable.push(entity);
y += 1;
j += 1;
}
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (
ItemMenuResult::Selected,
Some(equippable[selection as usize]),
);
}
(ItemMenuResult::NoResponse, None)
}
},
}
}