2022-01-11 09:24:20 -05:00
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mod ai;
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2021-12-17 16:35:30 -05:00
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pub mod camera;
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2021-10-22 10:05:06 -04:00
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mod components;
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2021-11-03 16:04:36 -04:00
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mod damage_system;
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2021-11-04 10:44:52 -04:00
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mod game_log;
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2022-01-03 15:21:12 -05:00
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mod gamesystem;
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2021-11-03 16:04:36 -04:00
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mod gui;
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2021-11-18 10:28:49 -05:00
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mod hunger_system;
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2021-11-03 16:04:36 -04:00
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mod inventory_system;
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2022-01-10 10:21:19 -05:00
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mod lighting_system;
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2021-10-22 10:05:06 -04:00
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mod map;
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2021-12-01 10:47:41 -05:00
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pub mod map_builders;
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2021-11-03 16:04:36 -04:00
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mod map_indexing_system;
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mod melee_combat_system;
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2021-11-16 11:33:58 -05:00
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mod particle_system;
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2021-10-22 10:05:06 -04:00
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mod player;
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2021-11-12 14:06:55 -05:00
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pub mod random_table;
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2021-12-23 11:00:37 -05:00
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pub mod raws;
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2021-10-22 10:05:06 -04:00
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mod rect;
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2021-11-29 14:59:46 -05:00
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mod rex_assets;
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2021-11-08 13:58:40 -05:00
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pub mod saveload_system;
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2021-11-03 16:04:36 -04:00
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mod spawner;
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2021-11-29 16:00:07 -05:00
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mod trigger_system;
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2021-10-25 15:26:39 -04:00
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mod visibility_system;
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2021-11-03 16:04:36 -04:00
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2021-12-23 11:38:37 -05:00
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#[macro_use]
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extern crate lazy_static;
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2021-12-24 10:20:29 -05:00
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use ::rltk::{GameState, Point, RandomNumberGenerator, Rltk};
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use ::specs::prelude::*;
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use ::specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
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2021-11-05 14:32:14 -04:00
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use components::*;
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2021-10-29 15:15:22 -04:00
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use damage_system::DamageSystem;
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2021-11-04 10:44:52 -04:00
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pub use game_log::GameLog;
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2022-01-07 09:39:47 -05:00
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use gui::{show_cheat_mode, CheatMenuResult};
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2022-01-05 11:46:39 -05:00
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use hunger_system::HungerSystem;
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2021-12-01 14:45:27 -05:00
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use inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem};
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2022-01-10 10:21:19 -05:00
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use lighting_system::LightingSystem;
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2021-11-03 16:04:36 -04:00
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pub use map::*;
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use map_indexing_system::MapIndexingSystem;
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use melee_combat_system::MeleeCombatSystem;
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2022-01-05 11:46:39 -05:00
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use particle_system::ParticleSpawnSystem;
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2021-11-03 16:04:36 -04:00
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use player::*;
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pub use rect::Rect;
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2022-01-05 11:46:39 -05:00
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use trigger_system::TriggerSystem;
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2021-11-03 16:04:36 -04:00
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use visibility_system::VisibilitySystem;
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2021-10-25 15:26:39 -04:00
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2021-11-04 11:27:44 -04:00
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/// Cut down on the amount of syntax to register components
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macro_rules! register {
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// $gs is needed to get the scope at the usage point
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// $Type is the Component type that is being registered
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2021-11-04 11:38:13 -04:00
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($gs: ident <- $( $Type: ty ),*,) => {
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2021-11-04 11:27:44 -04:00
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$(
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$gs.ecs.register::<$Type>();
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)*
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}
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}
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2022-01-04 12:12:08 -05:00
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const SHOW_MAPGEN_VISUALIZER: bool = false;
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2021-12-01 14:45:27 -05:00
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2021-10-26 15:43:59 -04:00
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#[derive(PartialEq, Copy, Clone)]
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pub enum RunState {
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2021-10-29 15:15:22 -04:00
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AwaitingInput,
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PreRun,
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PlayerTurn,
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MonsterTurn,
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2021-11-03 15:11:19 -04:00
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ShowInventory,
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2021-11-04 09:40:58 -04:00
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ShowDropItem,
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2021-11-08 10:22:11 -05:00
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ShowTargeting {
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range: i32,
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item: Entity,
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},
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MainMenu {
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menu_selection: gui::MainMenuSelection,
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},
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2021-11-08 13:58:40 -05:00
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SaveGame,
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2021-11-09 15:50:42 -05:00
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NextLevel,
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2022-01-06 09:13:40 -05:00
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PreviousLevel,
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2021-11-15 11:32:09 -05:00
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ShowRemoveItem,
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2021-11-15 13:27:40 -05:00
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GameOver,
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2021-11-29 14:39:15 -05:00
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MagicMapReveal {
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row: i32,
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},
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2021-12-01 14:45:27 -05:00
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MapGeneration,
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2022-01-07 09:39:47 -05:00
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ShowCheatMenu,
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2021-10-26 15:43:59 -04:00
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}
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2021-10-22 10:05:06 -04:00
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pub struct State {
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2021-10-26 15:43:59 -04:00
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pub ecs: World,
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2021-12-01 14:45:27 -05:00
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mapgen_next_state: Option<RunState>,
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mapgen_history: Vec<Map>,
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mapgen_index: usize,
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mapgen_timer: f32,
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2021-10-21 12:54:39 -04:00
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}
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2021-10-20 12:01:15 -04:00
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2021-10-25 14:23:19 -04:00
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impl State {
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2021-11-04 15:06:04 -04:00
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fn new() -> Self {
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2021-12-01 14:45:27 -05:00
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State {
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ecs: World::new(),
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mapgen_next_state: Some(RunState::MainMenu {
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menu_selection: gui::MainMenuSelection::NewGame,
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}),
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mapgen_index: 0,
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mapgen_history: Vec::new(),
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mapgen_timer: 0.0,
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}
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2021-11-04 15:06:04 -04:00
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}
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2021-10-25 14:23:19 -04:00
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fn run_systems(&mut self) {
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2021-10-25 15:26:39 -04:00
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let mut vis = VisibilitySystem {};
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vis.run_now(&self.ecs);
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2022-01-11 09:24:20 -05:00
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let mut mob = ai::MonsterAI {};
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2021-10-26 15:43:59 -04:00
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mob.run_now(&self.ecs);
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2021-10-29 11:11:17 -04:00
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let mut mapindex = MapIndexingSystem {};
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mapindex.run_now(&self.ecs);
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2022-01-11 09:24:20 -05:00
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let mut animal = ai::AnimalAI {};
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2022-01-05 11:46:39 -05:00
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animal.run_now(&self.ecs);
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2022-01-11 09:24:20 -05:00
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let mut bystander = ai::BystanderAI {};
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2022-01-03 09:54:32 -05:00
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bystander.run_now(&self.ecs);
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2022-01-05 11:46:39 -05:00
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let mut triggers = TriggerSystem {};
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triggers.run_now(&self.ecs);
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2021-10-29 15:15:22 -04:00
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let mut melee = MeleeCombatSystem {};
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melee.run_now(&self.ecs);
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let mut damage = DamageSystem {};
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damage.run_now(&self.ecs);
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2021-11-03 15:11:19 -04:00
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let mut pickup = ItemCollectionSystem {};
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pickup.run_now(&self.ecs);
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2021-11-04 15:06:04 -04:00
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let mut items = ItemUseSystem {};
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items.run_now(&self.ecs);
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2021-11-03 15:59:23 -04:00
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2021-11-04 09:40:58 -04:00
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let mut drop_items = ItemDropSystem {};
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drop_items.run_now(&self.ecs);
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2021-11-15 11:32:09 -05:00
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let mut item_remove = ItemRemoveSystem {};
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item_remove.run_now(&self.ecs);
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2022-01-05 11:46:39 -05:00
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let mut hunger = HungerSystem {};
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2021-11-18 10:28:49 -05:00
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hunger.run_now(&self.ecs);
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2022-01-05 11:46:39 -05:00
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let mut particles = ParticleSpawnSystem {};
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2021-11-16 11:33:58 -05:00
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particles.run_now(&self.ecs);
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2022-01-10 10:21:19 -05:00
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let mut lighting = LightingSystem {};
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lighting.run_now(&self.ecs);
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2021-10-25 14:23:19 -04:00
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self.ecs.maintain();
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}
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}
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2021-10-20 12:01:15 -04:00
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impl GameState for State {
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fn tick(&mut self, ctx: &mut Rltk) {
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2021-11-08 10:22:11 -05:00
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let mut newrunstate;
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2021-11-04 10:00:42 -04:00
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{
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2021-11-08 10:22:11 -05:00
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let runstate = self.ecs.fetch::<RunState>();
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newrunstate = *runstate;
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}
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2021-11-04 10:00:42 -04:00
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2021-11-08 10:22:11 -05:00
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ctx.cls();
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2021-11-16 11:33:58 -05:00
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particle_system::cull_dead_particles(&mut self.ecs, ctx);
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2021-11-08 10:22:11 -05:00
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match newrunstate {
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2021-11-09 10:38:56 -05:00
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RunState::MainMenu { .. } => {}
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2021-11-29 16:00:07 -05:00
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RunState::GameOver { .. } => {}
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2021-11-08 10:22:11 -05:00
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_ => {
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2021-12-17 16:35:30 -05:00
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camera::render_camera(&self.ecs, ctx);
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gui::draw_ui(&self.ecs, ctx);
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2021-11-04 10:00:42 -04:00
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}
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2021-10-29 15:15:22 -04:00
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}
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match newrunstate {
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2021-12-01 14:45:27 -05:00
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RunState::MapGeneration => {
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if !SHOW_MAPGEN_VISUALIZER {
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newrunstate = self.mapgen_next_state.unwrap();
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}
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ctx.cls();
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2021-12-17 16:54:36 -05:00
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if self.mapgen_index < self.mapgen_history.len() {
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camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx);
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}
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2021-12-01 14:45:27 -05:00
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self.mapgen_timer += ctx.frame_time_ms;
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if self.mapgen_timer > 300.0 {
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self.mapgen_timer = 0.0;
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self.mapgen_index += 1;
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if self.mapgen_index >= self.mapgen_history.len() {
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newrunstate = self.mapgen_next_state.unwrap();
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}
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}
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}
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2021-10-29 15:15:22 -04:00
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RunState::PreRun => {
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self.run_systems();
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2021-11-03 15:59:23 -04:00
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self.ecs.maintain();
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2021-10-29 15:15:22 -04:00
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newrunstate = RunState::AwaitingInput;
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}
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RunState::AwaitingInput => {
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newrunstate = player_input(self, ctx);
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}
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RunState::PlayerTurn => {
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self.run_systems();
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2021-11-03 15:59:23 -04:00
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self.ecs.maintain();
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2021-11-29 14:39:15 -05:00
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match *self.ecs.fetch::<RunState>() {
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RunState::MagicMapReveal { .. } => {
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newrunstate = RunState::MagicMapReveal { row: 0 }
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}
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_ => newrunstate = RunState::MonsterTurn,
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}
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2021-10-29 15:15:22 -04:00
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}
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RunState::MonsterTurn => {
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self.run_systems();
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2021-11-03 15:59:23 -04:00
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self.ecs.maintain();
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2021-10-29 15:15:22 -04:00
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newrunstate = RunState::AwaitingInput;
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}
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2021-11-03 15:11:19 -04:00
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RunState::ShowInventory => {
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2021-11-03 15:59:23 -04:00
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let result = gui::show_inventory(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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2021-11-05 10:42:44 -04:00
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let is_ranged = self.ecs.read_storage::<Ranged>();
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2021-11-19 19:52:15 -05:00
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if let Some(is_item_ranged) = is_ranged.get(item_entity) {
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2021-11-05 10:42:44 -04:00
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newrunstate = RunState::ShowTargeting {
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range: is_item_ranged.range,
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item: item_entity,
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};
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} else {
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let mut intent = self.ecs.write_storage::<WantsToUseItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToUseItem {
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item: item_entity,
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target: None,
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},
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)
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.expect("failed to add intent to use item");
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newrunstate = RunState::PlayerTurn;
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}
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2021-11-03 15:59:23 -04:00
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}
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2021-11-03 15:11:19 -04:00
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}
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}
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2021-11-04 09:40:58 -04:00
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RunState::ShowDropItem => {
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let result = gui::drop_item_menu(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToDropItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToDropItem { item: item_entity },
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)
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.expect("failed to add intent to drop item");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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2021-11-15 13:55:31 -05:00
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RunState::ShowRemoveItem => {
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let result = gui::remove_item_menu(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToRemoveItem { item: item_entity },
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)
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.expect("Unable to insert intent to remove item");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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2021-11-05 10:42:44 -04:00
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RunState::ShowTargeting { range, item } => {
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let result = gui::ranged_target(self, ctx, range);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
|
|
gui::ItemMenuResult::Selected => {
|
|
|
|
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
|
|
|
|
|
|
|
intent
|
|
|
|
.insert(
|
|
|
|
*self.ecs.fetch::<Entity>(),
|
|
|
|
WantsToUseItem {
|
|
|
|
item,
|
|
|
|
target: result.1,
|
|
|
|
},
|
|
|
|
)
|
|
|
|
.expect("failed to add intent to use item");
|
|
|
|
|
|
|
|
newrunstate = RunState::PlayerTurn;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2021-11-09 10:38:56 -05:00
|
|
|
RunState::MainMenu { .. } => match gui::main_menu(self, ctx) {
|
|
|
|
gui::MainMenuResult::NoSelection { selected } => {
|
|
|
|
newrunstate = RunState::MainMenu {
|
|
|
|
menu_selection: selected,
|
2021-11-08 10:22:11 -05:00
|
|
|
}
|
|
|
|
}
|
2021-11-09 10:38:56 -05:00
|
|
|
gui::MainMenuResult::Selected { selected } => match selected {
|
|
|
|
gui::MainMenuSelection::NewGame => newrunstate = RunState::PreRun,
|
|
|
|
gui::MainMenuSelection::LoadGame => {
|
|
|
|
saveload_system::load_game(&mut self.ecs);
|
|
|
|
newrunstate = RunState::AwaitingInput;
|
|
|
|
saveload_system::delete_save();
|
|
|
|
}
|
|
|
|
gui::MainMenuSelection::Quit => {
|
|
|
|
::std::process::exit(0);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
},
|
2021-11-15 13:55:31 -05:00
|
|
|
RunState::GameOver => match gui::game_over(ctx) {
|
|
|
|
gui::GameOverResult::NoSelection => {}
|
|
|
|
gui::GameOverResult::QuitToMenu => {
|
|
|
|
self.game_over_cleanup();
|
|
|
|
newrunstate = RunState::MainMenu {
|
|
|
|
menu_selection: gui::MainMenuSelection::NewGame,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
},
|
2021-11-08 13:58:40 -05:00
|
|
|
RunState::SaveGame => {
|
|
|
|
saveload_system::save_game(&mut self.ecs);
|
|
|
|
|
|
|
|
newrunstate = RunState::MainMenu {
|
|
|
|
menu_selection: gui::MainMenuSelection::LoadGame,
|
|
|
|
}
|
|
|
|
}
|
2021-11-09 15:50:42 -05:00
|
|
|
RunState::NextLevel => {
|
2022-01-06 09:34:17 -05:00
|
|
|
self.goto_level(1);
|
2021-11-09 15:50:42 -05:00
|
|
|
newrunstate = RunState::PreRun;
|
|
|
|
}
|
2022-01-06 09:13:40 -05:00
|
|
|
RunState::PreviousLevel => {
|
2022-01-06 09:34:17 -05:00
|
|
|
self.goto_level(-1);
|
2022-01-06 09:13:40 -05:00
|
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
|
|
newrunstate = RunState::MapGeneration;
|
|
|
|
}
|
2021-11-29 14:39:15 -05:00
|
|
|
RunState::MagicMapReveal { row } => {
|
|
|
|
let mut map = self.ecs.fetch_mut::<Map>();
|
2021-12-17 16:35:30 -05:00
|
|
|
for x in 0..map.width {
|
2021-11-29 14:39:15 -05:00
|
|
|
let idx = map.xy_idx(x as i32, row);
|
|
|
|
map.revealed_tiles[idx] = true;
|
|
|
|
}
|
|
|
|
|
2021-12-17 16:35:30 -05:00
|
|
|
if row == map.height - 1 {
|
2021-11-29 14:39:15 -05:00
|
|
|
newrunstate = RunState::MonsterTurn;
|
|
|
|
} else {
|
|
|
|
newrunstate = RunState::MagicMapReveal { row: row + 1 };
|
|
|
|
}
|
|
|
|
}
|
2022-01-07 09:39:47 -05:00
|
|
|
RunState::ShowCheatMenu => match show_cheat_mode(self, ctx) {
|
|
|
|
CheatMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
|
|
CheatMenuResult::NoResponse => {}
|
|
|
|
CheatMenuResult::TeleportToExit => {
|
|
|
|
self.goto_level(1);
|
|
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
|
|
newrunstate = RunState::MapGeneration
|
|
|
|
}
|
|
|
|
},
|
2021-10-29 15:15:22 -04:00
|
|
|
}
|
2021-10-21 14:24:40 -04:00
|
|
|
|
2021-10-29 15:15:22 -04:00
|
|
|
{
|
|
|
|
let mut runwriter = self.ecs.write_resource::<RunState>();
|
|
|
|
*runwriter = newrunstate;
|
2021-10-26 15:43:59 -04:00
|
|
|
}
|
2021-10-21 14:24:40 -04:00
|
|
|
|
2021-10-29 15:15:22 -04:00
|
|
|
damage_system::delete_the_dead(&mut self.ecs);
|
2021-10-21 14:24:40 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-09 15:50:42 -05:00
|
|
|
impl State {
|
2022-01-06 09:34:17 -05:00
|
|
|
fn goto_level(&mut self, offset: i32) {
|
|
|
|
freeze_level_entities(&mut self.ecs);
|
2021-11-09 15:50:42 -05:00
|
|
|
|
|
|
|
// Build a new map and place the player
|
2022-01-06 09:34:17 -05:00
|
|
|
let current_depth = self.ecs.fetch::<Map>().depth;
|
|
|
|
self.generate_world_map(current_depth + offset, offset);
|
2022-01-06 09:13:40 -05:00
|
|
|
|
|
|
|
// Notify the player
|
|
|
|
let mut gamelog = self.ecs.fetch_mut::<GameLog>();
|
2022-01-06 09:34:17 -05:00
|
|
|
gamelog.append("You change level.");
|
2022-01-06 09:13:40 -05:00
|
|
|
}
|
|
|
|
|
2021-11-15 13:27:40 -05:00
|
|
|
fn game_over_cleanup(&mut self) {
|
|
|
|
// Delete everything
|
|
|
|
let mut to_delete = Vec::new();
|
|
|
|
for e in self.ecs.entities().join() {
|
|
|
|
to_delete.push(e);
|
|
|
|
}
|
|
|
|
for del in to_delete.iter() {
|
|
|
|
self.ecs
|
|
|
|
.delete_entity(*del)
|
|
|
|
.expect("Failed to delete entity");
|
|
|
|
}
|
|
|
|
|
2021-12-01 14:45:27 -05:00
|
|
|
// Spawn a new player
|
|
|
|
{
|
|
|
|
let player_entity = spawner::player(&mut self.ecs, 0, 0);
|
|
|
|
let mut player_entity_writer = self.ecs.write_resource::<Entity>();
|
|
|
|
*player_entity_writer = player_entity;
|
|
|
|
}
|
|
|
|
|
2022-01-05 16:44:44 -05:00
|
|
|
// Replace the world maps
|
|
|
|
self.ecs.insert(map::MasterDungeonMap::new());
|
|
|
|
|
2021-11-15 13:27:40 -05:00
|
|
|
// Build a new map and place the player
|
2022-01-06 09:34:17 -05:00
|
|
|
self.generate_world_map(1, 0);
|
2021-12-01 14:45:27 -05:00
|
|
|
}
|
|
|
|
|
2022-01-06 09:34:17 -05:00
|
|
|
fn generate_world_map(&mut self, new_depth: i32, offset: i32) {
|
2021-12-01 14:45:27 -05:00
|
|
|
self.mapgen_index = 0;
|
|
|
|
self.mapgen_timer = 0.0;
|
|
|
|
self.mapgen_history.clear();
|
|
|
|
|
2022-01-06 09:34:17 -05:00
|
|
|
if let Some(history) = map::level_transition(&mut self.ecs, new_depth, offset) {
|
2022-01-05 16:44:44 -05:00
|
|
|
self.mapgen_history = history;
|
2022-01-06 09:34:17 -05:00
|
|
|
} else {
|
|
|
|
map::thaw_level_entities(&mut self.ecs);
|
2021-11-15 13:27:40 -05:00
|
|
|
}
|
|
|
|
}
|
2021-11-09 15:50:42 -05:00
|
|
|
}
|
|
|
|
|
2021-12-24 10:38:44 -05:00
|
|
|
fn main() -> ::rltk::BError {
|
2022-01-04 12:12:08 -05:00
|
|
|
let context = ::rltk::RltkBuilder::simple(80, 60)
|
|
|
|
.unwrap()
|
2021-10-20 12:01:15 -04:00
|
|
|
.with_title("Roguelike Tutorial")
|
|
|
|
.build()?;
|
|
|
|
|
2021-11-04 15:06:04 -04:00
|
|
|
let mut gs = State::new();
|
2021-10-21 12:54:39 -04:00
|
|
|
|
2021-11-04 11:27:44 -04:00
|
|
|
register!(
|
2021-11-04 11:38:13 -04:00
|
|
|
gs <-
|
2021-11-05 13:12:22 -04:00
|
|
|
AreaOfEffect,
|
2022-01-05 11:46:39 -05:00
|
|
|
Attributes,
|
|
|
|
BlocksTile,
|
|
|
|
BlocksVisibility,
|
|
|
|
Bystander,
|
|
|
|
Carnivore,
|
2021-11-05 14:32:14 -04:00
|
|
|
Confusion,
|
2022-01-05 11:46:39 -05:00
|
|
|
Consumable,
|
|
|
|
Door,
|
2022-01-06 10:00:42 -05:00
|
|
|
DMSerializationHelper,
|
2022-01-05 11:46:39 -05:00
|
|
|
EntityMoved,
|
|
|
|
EntryTrigger,
|
2021-11-15 09:19:22 -05:00
|
|
|
Equippable,
|
2021-11-15 09:45:12 -05:00
|
|
|
Equipped,
|
2022-01-05 11:46:39 -05:00
|
|
|
Herbivore,
|
|
|
|
Hidden,
|
|
|
|
HungerClock,
|
|
|
|
InBackpack,
|
|
|
|
InflictsDamage,
|
|
|
|
Item,
|
2022-01-10 10:21:19 -05:00
|
|
|
LightSource,
|
2022-01-05 11:46:39 -05:00
|
|
|
LootTable,
|
|
|
|
MagicMapper,
|
2022-01-04 10:08:06 -05:00
|
|
|
MeleeWeapon,
|
2022-01-05 11:46:39 -05:00
|
|
|
Monster,
|
|
|
|
Name,
|
|
|
|
NaturalAttackDefense,
|
2022-01-06 09:34:17 -05:00
|
|
|
OtherLevelPosition,
|
2021-11-16 11:33:58 -05:00
|
|
|
ParticleLifetime,
|
2022-01-05 11:46:39 -05:00
|
|
|
Player,
|
|
|
|
Pools,
|
|
|
|
Position,
|
2021-11-18 15:25:29 -05:00
|
|
|
ProvidesFood,
|
2022-01-05 11:46:39 -05:00
|
|
|
ProvidesHealing,
|
2022-01-03 10:49:12 -05:00
|
|
|
Quips,
|
2022-01-05 11:46:39 -05:00
|
|
|
Ranged,
|
|
|
|
Renderable,
|
|
|
|
SerializationHelper,
|
|
|
|
SimpleMarker<SerializeMe>,
|
|
|
|
SingleActivation,
|
2022-01-03 15:24:38 -05:00
|
|
|
Skills,
|
2022-01-05 11:46:39 -05:00
|
|
|
SufferDamage,
|
|
|
|
Vendor,
|
|
|
|
Viewshed,
|
|
|
|
WantsToDropItem,
|
|
|
|
WantsToMelee,
|
|
|
|
WantsToPickupItem,
|
|
|
|
WantsToRemoveItem,
|
|
|
|
WantsToUseItem,
|
|
|
|
Wearable,
|
2021-11-04 11:27:44 -04:00
|
|
|
);
|
2021-10-21 12:54:39 -04:00
|
|
|
|
2021-11-08 13:58:40 -05:00
|
|
|
gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
|
|
|
|
|
2021-12-23 11:00:37 -05:00
|
|
|
raws::load_raws();
|
|
|
|
|
2022-01-05 16:44:44 -05:00
|
|
|
gs.ecs.insert(map::MasterDungeonMap::new());
|
2022-01-04 12:12:08 -05:00
|
|
|
gs.ecs.insert(Map::new(1, 64, 64, "New Map"));
|
2021-12-01 15:25:48 -05:00
|
|
|
gs.ecs.insert(Point::zero());
|
2021-12-24 10:38:44 -05:00
|
|
|
gs.ecs.insert(RandomNumberGenerator::new());
|
2021-12-02 14:59:35 -05:00
|
|
|
|
|
|
|
let player_entity = spawner::player(&mut gs.ecs, 0, 0);
|
|
|
|
gs.ecs.insert(player_entity);
|
|
|
|
|
2021-12-01 14:45:27 -05:00
|
|
|
gs.ecs.insert(RunState::MapGeneration {});
|
2021-11-05 14:32:14 -04:00
|
|
|
gs.ecs.insert(GameLog::new("Welcome to Rusty Roguelike"));
|
2021-11-16 11:33:58 -05:00
|
|
|
gs.ecs.insert(particle_system::ParticleBuilder::new());
|
2021-11-29 14:59:46 -05:00
|
|
|
gs.ecs.insert(rex_assets::RexAssets::new());
|
2021-10-26 14:38:30 -04:00
|
|
|
|
2022-01-06 09:34:17 -05:00
|
|
|
gs.generate_world_map(1, 0);
|
2021-12-01 14:45:27 -05:00
|
|
|
|
2021-10-20 12:01:15 -04:00
|
|
|
rltk::main_loop(context, gs)
|
2021-10-21 12:54:39 -04:00
|
|
|
}
|