2022-01-21 15:14:29 -05:00
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// ! The `C` in `ECS`
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2022-01-05 11:05:15 -05:00
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mod enums;
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2022-01-21 15:14:29 -05:00
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mod serialize;
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2022-01-13 10:14:13 -05:00
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mod tags;
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2022-01-05 11:05:15 -05:00
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2022-01-03 15:24:38 -05:00
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use std::collections::HashMap;
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2022-01-20 16:31:03 -05:00
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use ::rltk::{FontCharType, Point, RGB};
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2021-12-24 10:38:44 -05:00
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use ::serde::{Deserialize, Serialize};
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use ::specs::error::NoError;
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use ::specs::prelude::*;
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use ::specs::saveload::{ConvertSaveload, Marker};
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use ::specs_derive::*;
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2022-01-05 11:05:15 -05:00
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pub use enums::*;
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2022-01-21 15:14:29 -05:00
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pub use serialize::*;
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2022-01-13 10:14:13 -05:00
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pub use tags::*;
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2021-10-22 10:05:06 -04:00
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2022-01-03 15:24:38 -05:00
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use crate::gamesystem::attr_bonus;
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2021-12-03 15:55:07 -05:00
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#[derive(Component, ConvertSaveload, Default, Copy, Clone)]
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2021-10-22 10:05:06 -04:00
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pub struct Position {
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pub x: i32,
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pub y: i32,
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}
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2021-12-01 15:25:48 -05:00
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impl From<(i32, i32)> for Position {
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fn from(f: (i32, i32)) -> Self {
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Position { x: f.0, y: f.1 }
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}
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}
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impl From<Point> for Position {
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fn from(p: Point) -> Self {
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Position { x: p.x, y: p.y }
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}
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}
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2021-12-02 15:03:55 -05:00
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impl From<Position> for Point {
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fn from(p: Position) -> Self {
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Point { x: p.x, y: p.y }
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2021-12-01 15:25:48 -05:00
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}
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}
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2021-11-08 13:58:40 -05:00
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#[derive(Component, ConvertSaveload, Clone)]
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2021-10-22 10:05:06 -04:00
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pub struct Renderable {
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pub glyph: rltk::FontCharType,
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pub fg: RGB,
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pub bg: RGB,
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pub render_order: i32,
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}
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct Viewshed {
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pub visible_tiles: Vec<Point>,
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pub range: i32,
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pub dirty: bool,
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}
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2021-11-05 10:41:47 -04:00
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impl Default for Viewshed {
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fn default() -> Self {
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Viewshed {
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visible_tiles: Vec::new(),
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range: 8,
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dirty: true,
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}
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}
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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2021-10-26 15:43:59 -04:00
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pub struct Name {
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pub name: String,
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}
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2021-10-29 11:11:17 -04:00
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impl Name {
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pub fn from<S: ToString>(s: S) -> Self {
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Name {
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name: s.to_string(),
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}
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}
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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2021-10-29 15:15:22 -04:00
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pub struct WantsToMelee {
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pub target: Entity,
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}
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2022-01-13 10:14:13 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Item {
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pub initiative_penalty: f32,
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pub weight_lbs: f32,
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pub base_value: f32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Ranged {
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pub range: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct InflictsDamage {
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pub damage: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct AreaOfEffect {
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pub radius: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Confusion {
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pub turns: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct ProvidesHealing {
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pub heal_amount: i32,
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}
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct InBackpack {
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pub owner: Entity,
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}
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct WantsToPickupItem {
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pub collected_by: Entity,
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pub item: Entity,
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}
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2021-11-03 15:59:23 -04:00
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2021-11-08 13:58:40 -05:00
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct WantsToUseItem {
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pub item: Entity,
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pub target: Option<Point>,
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}
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2021-11-04 09:40:58 -04:00
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2021-11-08 13:58:40 -05:00
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct WantsToDropItem {
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pub item: Entity,
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}
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2021-11-15 13:55:31 -05:00
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct WantsToRemoveItem {
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pub item: Entity,
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}
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct Equippable {
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pub slot: EquipmentSlot,
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}
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct Equipped {
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pub owner: Entity,
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pub slot: EquipmentSlot,
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}
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct MeleeWeapon {
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pub attribute: WeaponAttribute,
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pub damage_n_dice: i32,
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pub damage_die_type: i32,
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pub damage_bonus: i32,
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pub hit_bonus: i32,
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}
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct Wearable {
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pub armor_class: f32,
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pub slot: EquipmentSlot,
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}
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2021-11-15 11:32:09 -05:00
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2021-11-16 11:33:58 -05:00
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct ParticleLifetime {
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pub lifetime_ms: f32,
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}
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2021-11-17 16:23:01 -05:00
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct HungerClock {
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pub state: HungerState,
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pub duration: i32,
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}
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2021-12-17 14:07:14 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Door {
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pub open: bool,
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}
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2022-01-03 10:49:12 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Quips {
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pub available: Vec<String>,
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}
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2022-01-03 15:21:12 -05:00
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct Attribute {
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pub base: i32,
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pub modifiers: i32,
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pub bonus: i32,
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}
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impl Attribute {
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pub fn new(base: i32) -> Self {
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Attribute {
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base,
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modifiers: 0,
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bonus: attr_bonus(base),
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}
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}
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Attributes {
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pub might: Attribute,
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pub fitness: Attribute,
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pub quickness: Attribute,
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pub intelligence: Attribute,
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}
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2022-01-03 16:30:14 -05:00
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#[derive(Component, Debug, Default, Serialize, Deserialize, Clone)]
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2022-01-03 15:24:38 -05:00
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pub struct Skills {
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pub skills: HashMap<Skill, i32>,
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}
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2022-01-03 16:30:14 -05:00
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impl Skills {
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pub fn new(level: i32) -> Self {
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let mut skills = Skills::default();
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skills.skills.insert(Skill::Melee, level);
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skills.skills.insert(Skill::Defense, level);
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skills.skills.insert(Skill::Magic, level);
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skills
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}
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}
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct Pool {
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pub max: i32,
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pub current: i32,
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}
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2022-01-13 10:14:13 -05:00
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impl Pool {
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pub fn new(default_value: i32) -> Pool {
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Pool {
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max: default_value,
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current: default_value,
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}
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}
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}
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2022-01-03 16:30:14 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Pools {
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pub hit_points: Pool,
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pub mana: Pool,
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pub xp: i32,
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pub level: i32,
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pub total_weight: f32,
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pub total_initiative_penalty: f32,
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pub gold: f32,
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pub god_mode: bool,
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}
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2022-01-04 11:16:36 -05:00
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#[derive(Serialize, Deserialize, Clone)]
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pub struct NaturalAttack {
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pub name: String,
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pub damage_n_dice: i32,
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pub damage_die_type: i32,
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pub damage_bonus: i32,
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pub hit_bonus: i32,
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}
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct NaturalAttackDefense {
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pub armor_class: Option<i32>,
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pub attacks: Vec<NaturalAttack>,
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}
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2022-01-05 09:42:36 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct LootTable {
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pub table: String,
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}
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2022-01-06 09:34:17 -05:00
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct OtherLevelPosition {
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pub x: i32,
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pub y: i32,
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pub depth: i32,
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}
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2022-01-10 10:21:19 -05:00
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct LightSource {
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pub color: RGB,
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pub range: i32,
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}
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2022-01-11 09:28:45 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Initiative {
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pub current: i32,
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}
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2022-01-11 14:16:23 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Faction {
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pub name: String,
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}
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impl Faction {
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pub fn from<S: ToString>(s: S) -> Self {
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Faction {
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name: s.to_string(),
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}
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}
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct WantsToApproach {
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pub idx: i32,
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct WantsToFlee {
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pub indices: Vec<usize>,
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct MoveMode {
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pub mode: Movement,
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}
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2022-01-11 15:35:59 -05:00
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Chasing {
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pub target: Entity,
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}
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2022-01-13 11:29:20 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Vendor {
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pub categories: Vec<String>,
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}
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2022-01-18 11:00:13 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct TeleportTo {
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pub x: i32,
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|
pub y: i32,
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|
|
pub depth: i32,
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|
|
pub player_only: bool,
|
|
|
|
}
|
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|
|
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|
|
|
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
|
|
|
pub struct ApplyMove {
|
|
|
|
pub dest_idx: usize,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
|
|
|
pub struct ApplyTeleport {
|
|
|
|
pub dest_x: i32,
|
|
|
|
pub dest_y: i32,
|
|
|
|
pub dest_depth: i32,
|
|
|
|
}
|
|
|
|
|
2022-01-19 09:38:41 -05:00
|
|
|
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
|
|
|
pub struct MagicItem {
|
|
|
|
pub class: MagicItemClass,
|
|
|
|
}
|
|
|
|
|
2022-01-19 10:15:51 -05:00
|
|
|
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
|
|
|
pub struct ObfuscatedName {
|
|
|
|
pub name: String,
|
|
|
|
}
|
|
|
|
|
2022-01-19 11:04:10 -05:00
|
|
|
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
|
|
|
pub struct IdentifiedItem {
|
|
|
|
pub name: String,
|
|
|
|
}
|
|
|
|
|
2022-01-20 16:31:03 -05:00
|
|
|
#[derive(Component, Serialize, Deserialize, Clone)]
|
|
|
|
pub struct SpawnParticleLine {
|
|
|
|
pub glyph: FontCharType,
|
|
|
|
pub color: RGB,
|
|
|
|
pub lifetime_ms: f32,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Component, Serialize, Deserialize, Clone)]
|
|
|
|
pub struct SpawnParticleBurst {
|
|
|
|
pub glyph: FontCharType,
|
|
|
|
pub color: RGB,
|
|
|
|
pub lifetime_ms: f32,
|
|
|
|
}
|
2022-01-24 09:56:42 -05:00
|
|
|
|
|
|
|
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
|
|
|
pub struct AttributeBonus {
|
|
|
|
pub might: Option<i32>,
|
|
|
|
pub fitness: Option<i32>,
|
|
|
|
pub quickness: Option<i32>,
|
|
|
|
pub intelligence: Option<i32>,
|
|
|
|
}
|