roguelike-game/src/components.rs

26 lines
411 B
Rust
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use rltk::RGB;
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use specs::prelude::*;
use specs_derive::*;
#[derive(Component)]
pub struct Position {
pub x: i32,
pub y: i32,
}
#[derive(Component)]
pub struct Renderable {
pub glyph: rltk::FontCharType,
pub fg: RGB,
pub bg: RGB,
}
#[derive(Component, Debug)]
pub struct Player {}
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#[derive(Component)]
pub struct Viewshed {
pub visible_tiles: Vec<rltk::Point>,
pub range: i32,
}