2021-10-25 15:26:39 -04:00
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use rltk::RGB;
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2021-11-08 13:58:40 -05:00
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use serde::{Deserialize, Serialize};
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use specs::error::NoError;
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2021-10-22 10:05:06 -04:00
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use specs::prelude::*;
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use specs::saveload::{ConvertSaveload, Marker};
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2021-10-22 10:05:06 -04:00
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use specs_derive::*;
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2021-11-08 13:58:40 -05:00
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct Position {
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pub x: i32,
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pub y: i32,
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}
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct Renderable {
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pub glyph: rltk::FontCharType,
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pub fg: RGB,
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pub bg: RGB,
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pub render_order: i32,
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}
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#[derive(Component, Debug, Clone, Serialize, Deserialize, Default)]
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pub struct Player {}
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct Viewshed {
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pub visible_tiles: Vec<rltk::Point>,
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pub range: i32,
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pub dirty: bool,
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}
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impl Default for Viewshed {
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fn default() -> Self {
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Viewshed {
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visible_tiles: Vec::new(),
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range: 8,
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dirty: true,
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}
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}
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone, Default)]
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pub struct Monster {}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Name {
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pub name: String,
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}
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impl Name {
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pub fn from<S: ToString>(s: S) -> Self {
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Name {
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name: s.to_string(),
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}
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}
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone, Default)]
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pub struct BlocksTile {}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct CombatStats {
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pub max_hp: i32,
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pub hp: i32,
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pub defense: i32,
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pub power: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct WantsToMelee {
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pub target: Entity,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct SufferDamage {
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pub amount: Vec<i32>,
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}
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impl SufferDamage {
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pub fn new_damage(store: &mut WriteStorage<SufferDamage>, victim: Entity, amount: i32) {
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if let Some(suffering) = store.get_mut(victim) {
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suffering.amount.push(amount);
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} else {
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let dmg = SufferDamage {
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amount: vec![amount],
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};
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store.insert(victim, dmg).expect("Unable to insert damage");
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}
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}
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone, Default)]
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pub struct Item {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone, Default)]
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pub struct Consumable {}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Ranged {
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pub range: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct InflictsDamage {
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pub damage: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct AreaOfEffect {
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pub radius: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Confusion {
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pub turns: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct ProvidesHealing {
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pub heal_amount: i32,
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}
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct InBackpack {
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pub owner: Entity,
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}
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct WantsToPickupItem {
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pub collected_by: Entity,
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pub item: Entity,
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}
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct WantsToUseItem {
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pub item: Entity,
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pub target: Option<rltk::Point>,
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}
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct WantsToDropItem {
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pub item: Entity,
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}
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2021-11-15 13:55:31 -05:00
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct WantsToRemoveItem {
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pub item: Entity,
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}
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#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
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pub enum EquipmentSlot {
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Melee,
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Shield,
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}
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct Equippable {
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pub slot: EquipmentSlot,
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}
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct Equipped {
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pub owner: Entity,
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pub slot: EquipmentSlot,
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}
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct MeleePowerBonus {
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pub power: i32,
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}
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct DefenseBonus {
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pub defense: i32,
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}
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct ParticleLifetime {
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pub lifetime_ms: f32,
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}
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2021-11-17 16:23:01 -05:00
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#[derive(Serialize, Deserialize, Copy, Clone, PartialEq)]
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pub enum HungerState {
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WellFed,
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Normal,
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Hungry,
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Starving,
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}
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct HungerClock {
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pub state: HungerState,
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pub duration: i32,
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}
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2021-11-18 15:25:29 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct ProvidesFood {}
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2021-11-29 14:39:15 -05:00
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct MagicMapper {}
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// Serialization helper code. We need to implement ConvertSaveLoad for each type that contains an
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// Entity.
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pub struct SerializeMe;
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// Special component that exists to help serialize the game data
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct SerializationHelper {
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pub map: crate::map::Map,
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}
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