61 lines
1.5 KiB
Python
61 lines
1.5 KiB
Python
from components.ai import HostileEnemy
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from components import consumable
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from components.fighter import Fighter
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from components.inventory import Inventory
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from components.level import Level
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from entity import Actor, Item
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player = Actor(
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char="@",
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color=(255, 255, 255),
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name="Player",
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ai_cls=HostileEnemy,
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fighter=Fighter(hp=30, defense=2, power=5),
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inventory=Inventory(capacity=26),
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level=Level(level_up_base=200),
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)
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orc = Actor(
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char="o",
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color=(63, 127, 63),
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name="Orc",
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ai_cls=HostileEnemy,
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fighter=Fighter(hp=10, defense=0, power=3),
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inventory=Inventory(capacity=0),
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level=Level(xp_given=35),
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)
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troll = Actor(
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char="T",
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color=(0, 127, 0),
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name="Troll",
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ai_cls=HostileEnemy,
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fighter=Fighter(hp=16, defense=1, power=4),
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inventory=Inventory(capacity=0),
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level=Level(xp_given=100),
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)
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confusion_scroll = Item(
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char="~",
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color=(207, 63, 255),
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name="Confusion Scroll",
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consumable=consumable.ConfusionConsumable(number_of_turns=10),
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)
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fireball_scroll = Item(
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char="~",
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color=(255, 0, 0),
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name="Fireball Scroll",
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consumable=consumable.FireballDamageConsumable(damage=12, radius=3),
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)
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health_potion = Item(
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char="!",
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color=(127, 0, 255),
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name="Health Potion",
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consumable=consumable.HealingConsumable(amount=4),
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)
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lightning_scroll = Item(
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char="~",
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color=(255, 255, 0),
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name="Lightning Scroll",
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consumable=consumable.LightningDamageConsumable(damage=20, maximum_range=5),
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)
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