66 lines
1.6 KiB
Python
66 lines
1.6 KiB
Python
from __future__ import annotations
|
|
|
|
from typing import Tuple, TYPE_CHECKING
|
|
|
|
import color
|
|
|
|
if TYPE_CHECKING:
|
|
from tcod import Console
|
|
from engine import Engine
|
|
from game_map import GameMap
|
|
|
|
|
|
def get_names_at_location(x: int, y: int, game_map: GameMap) -> str:
|
|
if not game_map.in_bounds(x, y) or not game_map.visible[x, y]:
|
|
return ""
|
|
|
|
names = ", ".join(
|
|
entity.name for entity in game_map.entities if entity.x == x and entity.y == y
|
|
)
|
|
|
|
return names.capitalize()
|
|
|
|
|
|
def render_bar(
|
|
console: Console,
|
|
current_value: int,
|
|
maximum_value: int,
|
|
total_width: int,
|
|
) -> None:
|
|
bar_width = int(float(current_value) / maximum_value * total_width)
|
|
|
|
console.draw_rect(x=0, y=45, width=20, height=1, ch=1, bg=color.bar_empty)
|
|
|
|
if bar_width > 0:
|
|
console.draw_rect(
|
|
x=0, y=45, width=bar_width, height=1, ch=1, bg=color.bar_filled
|
|
)
|
|
|
|
console.print(
|
|
x=1,
|
|
y=45,
|
|
string=f"HP: {current_value}/{maximum_value}",
|
|
fg=color.bar_text,
|
|
)
|
|
|
|
|
|
def render_dungeon_level(
|
|
console: Console, dungeon_level: int, location: Tuple[int, int]
|
|
) -> None:
|
|
"""
|
|
Render the level the player is currently on, at the given location.
|
|
"""
|
|
x, y = location
|
|
|
|
console.print(x, y, string=f"Dungeon level: {dungeon_level}")
|
|
|
|
|
|
def render_names_at_mouse_location(
|
|
console: Console, x: int, y: int, engine: Engine
|
|
) -> None:
|
|
mouse_x, mouse_y = engine.mouse_location
|
|
|
|
names_at_mouse_location = get_names_at_location(mouse_x, mouse_y, engine.game_map)
|
|
|
|
console.print(x, y, names_at_mouse_location)
|