68 lines
2.0 KiB
Python
Executable File
68 lines
2.0 KiB
Python
Executable File
#!/usr/bin/env python3
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import traceback
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import tcod
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import color
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import exceptions
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import input_handlers
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import setup_game
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def save_game(handler: input_handlers.BaseEventHandler, filename: str) -> None:
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"""If the current event handler has an active Engine then save it."""
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if isinstance(handler, input_handlers.EventHandler):
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handler.engine.save_as(filename)
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print("Game saved.")
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def main() -> None:
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screen_width = 80
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screen_height = 50
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tileset = tcod.tileset.load_tilesheet(
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"dejavu10x10_gs_tc.png", 32, 8, tcod.tileset.CHARMAP_TCOD
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)
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handler: input_handlers.BaseEventHandler = setup_game.MainMenu()
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with tcod.context.new_terminal(
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screen_width,
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screen_height,
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tileset=tileset,
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title="Yet Another Roguelike Tutorial",
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vsync=True,
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) as context:
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root_console = tcod.Console(screen_width, screen_height, order="F")
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try:
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while True:
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root_console.clear()
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handler.on_render(console=root_console)
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context.present(root_console)
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try:
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for event in tcod.event.wait():
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context.convert_event(event)
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handler = handler.handle_events(event)
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except Exception: # Handle exceptions in game.
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traceback.print_exc() # Print error to stderr.
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# Then print the error to the message log.
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if isinstance(handler, input_handlers.EventHandler):
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handler.engine.message_log.add_message(
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traceback.format_exc(),
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color.error,
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)
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except exceptions.QuitWithoutSaving:
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raise
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except SystemExit: # Save and quit.
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save_game(handler, "savegame.sav")
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raise
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except BaseException: # Save on any other unexpected exception.
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save_game(handler, "savegame.sav")
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raise
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if __name__ == "__main__":
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main()
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