78 lines
2.3 KiB
Python
78 lines
2.3 KiB
Python
from __future__ import annotations
|
|
|
|
from typing import Iterable, Optional, TYPE_CHECKING
|
|
|
|
import numpy as np # type: ignore
|
|
from tcod.console import Console
|
|
|
|
import tile_types
|
|
|
|
if TYPE_CHECKING:
|
|
from engine import Engine
|
|
from entity import Entity
|
|
|
|
|
|
class GameMap:
|
|
def __init__(
|
|
self,
|
|
engine: Engine,
|
|
width: int,
|
|
height: int,
|
|
entities: Iterable[Entity] = ()
|
|
):
|
|
self.engine = engine
|
|
self.width, self.height = width, height
|
|
self.entities = set(entities)
|
|
self.tiles = np.full((width, height), fill_value=tile_types.wall, order="F")
|
|
|
|
self.visible = np.full(
|
|
(width, height),
|
|
fill_value=False,
|
|
order="F"
|
|
) # Tiles the player can currently see
|
|
self.explored = np.full(
|
|
(width, height),
|
|
fill_value=False,
|
|
order="F"
|
|
) # Tiles the player has seen before
|
|
|
|
def get_blocking_entity_at_location(
|
|
self,
|
|
location_x: int,
|
|
location_y: int
|
|
) -> Optional[Entity]:
|
|
for entity in self.entities:
|
|
if (
|
|
entity.blocks_movement
|
|
and entity.x == location_x
|
|
and entity.y == location_y
|
|
):
|
|
return entity
|
|
|
|
return None
|
|
|
|
def in_bounds(self, x: int, y: int) -> bool:
|
|
"""Return True if x and y are inside the bounds of the map."""
|
|
return 0 <= x < self.width and 0 <= y < self.height
|
|
|
|
def render(self, console: Console):
|
|
"""
|
|
Renders the map.
|
|
|
|
If a tile is in the "visible" array, then draw it with the "light" colors.
|
|
If it isn't, but it's in the "explored" array, then draw it with the "dark" colors.
|
|
Otherwise, the default is "SHROUD".
|
|
:param console:
|
|
:return:
|
|
"""
|
|
console.tiles_rgb[0: self.width, 0: self.height] = np.select(
|
|
condlist=[self.visible, self.explored],
|
|
choicelist=[self.tiles["light"], self.tiles["dark"]],
|
|
default=tile_types.SHROUD,
|
|
)
|
|
|
|
for entity in self.entities:
|
|
# Only print entities that are in the FOV
|
|
if self.visible[entity.x, entity.y]:
|
|
console.print(x=entity.x, y=entity.y, string=entity.char, fg=entity.color)
|