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Calculate defense and power based on equipment

This commit is contained in:
Timothy Warren 2022-02-08 10:28:31 -05:00
parent aa0b19ca59
commit 359258862d
3 changed files with 30 additions and 8 deletions

View File

@ -13,11 +13,11 @@ if TYPE_CHECKING:
class Fighter(BaseComponent):
parent: Actor
def __init__(self, hp: int, defense: int, power: int):
def __init__(self, hp: int, base_defense: int, base_power: int):
self.max_hp = hp
self._hp = hp
self.defense = defense
self.power = power
self.base_defense = base_defense
self.base_power = base_power
@property
def hp(self) -> int:
@ -29,6 +29,28 @@ class Fighter(BaseComponent):
if self._hp == 0 and self.parent.ai:
self.die()
@property
def defense(self) -> int:
return self.base_defense + self.defense_bonus
@property
def power(self) -> int:
return self.base_power + self.power_bonus
@property
def defense_bonus(self) -> int:
if self.parent.equipment:
return self.parent.equipment.defense_bonuse
else:
return 0
@property
def power_bonus(self) -> int:
if self.parent.equipment:
return self.parent.equipment.power_bonus
else:
return 0
def die(self) -> None:
if self.engine.player is self.parent:
death_message = "You died!"

View File

@ -60,14 +60,14 @@ class Level(BaseComponent):
self.increase_level()
def increase_power(self, amount: int = 1) -> None:
self.parent.fighter.power += amount
self.parent.fighter.base_power += amount
self.engine.message_log.add_message("You feel stronger!")
self.increase_level()
def increase_defense(self, amount: int = 1) -> None:
self.parent.fighter.defense += amount
self.parent.fighter.base_defense += amount
self.engine.message_log.add_message("Your movements are getting swifter!")

View File

@ -12,7 +12,7 @@ player = Actor(
name="Player",
ai_cls=HostileEnemy,
equipment=Equipment(),
fighter=Fighter(hp=30, defense=2, power=5),
fighter=Fighter(hp=30, base_defense=1, base_power=2),
inventory=Inventory(capacity=26),
level=Level(level_up_base=200),
)
@ -23,7 +23,7 @@ orc = Actor(
name="Orc",
ai_cls=HostileEnemy,
equipment=Equipment(),
fighter=Fighter(hp=10, defense=0, power=3),
fighter=Fighter(hp=10, base_defense=0, base_power=3),
inventory=Inventory(capacity=0),
level=Level(xp_given=35),
)
@ -33,7 +33,7 @@ troll = Actor(
name="Troll",
ai_cls=HostileEnemy,
equipment=Equipment(),
fighter=Fighter(hp=16, defense=1, power=4),
fighter=Fighter(hp=16, base_defense=1, base_power=4),
inventory=Inventory(capacity=0),
level=Level(xp_given=100),
)