1
0
python-roguelike/engine.py

47 lines
1.3 KiB
Python
Raw Normal View History

from __future__ import annotations
from typing import TYPE_CHECKING
2022-01-06 11:28:03 -05:00
from tcod.context import Context
from tcod.console import Console
2022-01-07 14:18:47 -05:00
from tcod.map import compute_fov
2022-01-06 11:28:03 -05:00
from input_handlers import EventHandler
if TYPE_CHECKING:
from entity import Entity
from game_map import GameMap
2022-01-06 11:28:03 -05:00
class Engine:
game_map: GameMap
2022-01-06 11:56:08 -05:00
def __init__(
2022-01-07 14:18:47 -05:00
self,
player: Entity
2022-01-06 11:56:08 -05:00
):
self.event_handler: EventHandler = EventHandler(self)
2022-01-06 11:28:03 -05:00
self.player = player
def handle_enemy_turns(self) -> None:
for entity in self.game_map.entities - {self.player}:
print(f'The {entity.name} wonders when it will get to take a real turn.')
2022-01-07 14:18:47 -05:00
def update_fov(self) -> None:
"""Recompute the visible area based on the player's point of view."""
self.game_map.visible[:] = compute_fov(
self.game_map.tiles["transparent"],
(self.player.x, self.player.y),
radius=8,
)
# If a tile is "visible" it should be added to "explored"
self.game_map.explored |= self.game_map.visible
2022-01-06 11:28:03 -05:00
def render(self, console: Console, context: Context) -> None:
2022-01-06 11:56:08 -05:00
self.game_map.render(console)
2022-01-06 11:28:03 -05:00
# Actually output to screen
context.present(console)
console.clear()