2022-01-10 14:09:31 -05:00
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from __future__ import annotations
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from typing import TYPE_CHECKING
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2022-01-11 16:08:57 -05:00
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import color
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2022-01-07 16:39:37 -05:00
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from components.base_component import BaseComponent
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from input_handlers import GameOverEventHandler
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2022-01-10 14:09:31 -05:00
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from render_order import RenderOrder
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if TYPE_CHECKING:
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from entity import Actor
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class Fighter(BaseComponent):
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entity: Actor
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def __init__(self, hp: int, defense: int, power: int):
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self.max_hp = hp
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self._hp = hp
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self.defense = defense
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self.power = power
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@property
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def hp(self) -> int:
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return self._hp
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@hp.setter
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def hp(self, value: int) -> None:
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self._hp = max(0, min(value, self.max_hp))
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if self._hp == 0 and self.entity.ai:
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self.die()
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def die(self) -> None:
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if self.engine.player is self.entity:
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death_message = "You died!"
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death_message_color = color.player_die
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self.engine.event_handler = GameOverEventHandler(self.engine)
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else:
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death_message = f"{self.entity.name} is dead!"
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death_message_color = color.enemy_die
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self.entity.char = "%"
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self.entity.color = (191, 0, 0)
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self.entity.blocks_movement = False
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self.entity.ai = None
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self.entity.name = f"remains of {self.entity.name}"
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self.entity.render_order = RenderOrder.CORPSE
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2022-01-11 16:08:57 -05:00
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self.engine.message_log.add_message(death_message, death_message_color)
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