2022-01-06 11:41:34 -05:00
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from typing import Tuple
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import numpy as np # type: ignore
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# Tile graphics structured type compatible with Console.tiles_rgb.
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graphic_dt = np.dtype(
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[
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("ch", np.int32), # Unicode codepoint.
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("fg", "3B"), # 3 unsigned bytes, for RGB colors.
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("bg", "3B",)
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]
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)
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# Tile struct used for statically defined tile data.
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tile_dt = np.dtype(
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[
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("walkable", np.bool), # True if this tile can be walked over.
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2022-01-06 13:27:15 -05:00
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("transparent", np.bool), # True if this tile doesn't block FOV.
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("dark", graphic_dt), # Graphics for when this tile is not in FOV.
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2022-01-07 14:18:47 -05:00
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("light", graphic_dt), # Graphics for when the tile is in FOV.
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2022-01-06 11:41:34 -05:00
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]
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)
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2022-01-06 13:27:15 -05:00
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2022-01-06 11:41:34 -05:00
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def new_tile(
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2022-01-06 13:27:15 -05:00
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*, # Enforce the use of keywords, so that parameter order doesn't matter
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walkable: int,
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transparent: int,
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2022-01-07 14:18:47 -05:00
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dark: Tuple[int, Tuple[int, int, int], Tuple[int, int, int]],
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light: Tuple[int, Tuple[int, int, int], Tuple[int, int, int]]
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2022-01-06 11:41:34 -05:00
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) -> np.ndarray:
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"""Helper function for defining individual tile types"""
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2022-01-07 14:18:47 -05:00
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return np.array((walkable, transparent, dark, light), dtype=tile_dt)
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2022-01-06 11:41:34 -05:00
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2022-01-07 14:18:47 -05:00
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# SHROUD represents unexplored, unseen tiles
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SHROUD = np.array((ord(" "), (255, 255, 255), (0, 0, 0)), dtype=graphic_dt)
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2022-01-06 11:41:34 -05:00
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floor = new_tile(
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walkable=True,
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transparent=True,
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dark=(ord(" "), (255, 255, 255), (50, 50, 150)),
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light=(ord(" "), (255, 255, 255), (200, 180, 50)),
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2022-01-06 11:41:34 -05:00
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)
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wall = new_tile(
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walkable=False,
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transparent=False,
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dark=(ord(" "), (255, 255, 255), (0, 0, 100)),
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light=(ord(" "), (255, 255, 255), (130, 110, 50)),
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2022-01-06 13:27:15 -05:00
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)
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2022-01-20 16:33:19 -05:00
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down_stairs = new_tile(
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walkable=True,
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transparent=True,
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dark=(ord(">"), (0, 0, 100), (50, 50, 150)),
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light=(ord(">"), (255, 255, 255), (200, 180, 50)),
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)
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