2022-01-07 16:25:07 -05:00
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from tcod.context import Context
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from tcod.console import Console
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from tcod.map import compute_fov
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from input_handlers import MainGameEventHandler
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from render_functions import render_bar
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if TYPE_CHECKING:
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from entity import Actor
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from game_map import GameMap
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class Engine:
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game_map: GameMap
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def __init__(self, player: Actor):
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self.event_handler: EventHandler = MainGameEventHandler(self)
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self.player = player
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def handle_enemy_turns(self) -> None:
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for entity in set(self.game_map.actors) - {self.player}:
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if entity.ai:
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entity.ai.perform()
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def update_fov(self) -> None:
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"""Recompute the visible area based on the player's point of view."""
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self.game_map.visible[:] = compute_fov(
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self.game_map.tiles["transparent"],
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(self.player.x, self.player.y),
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radius=8,
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)
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# If a tile is "visible" it should be added to "explored"
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self.game_map.explored |= self.game_map.visible
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def render(self, console: Console, context: Context) -> None:
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self.game_map.render(console)
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render_bar(
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console,
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current_value=self.player.fighter.hp,
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maximum_value=self.player.fighter.max_hp,
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total_width=20,
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)
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# Actually output to screen
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context.present(console)
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console.clear()
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