21 lines
472 B
GLSL
21 lines
472 B
GLSL
#version 450
|
|
|
|
layout(binding = 0) uniform UniformBufferObject {
|
|
mat4 model;
|
|
mat4 view;
|
|
mat4 proj;
|
|
} ubo;
|
|
|
|
layout(location = 0) in vec3 inPosition;
|
|
layout(location = 1) in vec3 inColor;
|
|
layout(location = 2) in vec2 inTexCoord;
|
|
|
|
layout(location = 0) out vec3 fragColor;
|
|
layout(location = 1) out vec2 fragTexCoord;
|
|
|
|
void main() {
|
|
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
|
|
fragColor = inColor;
|
|
fragTexCoord = inTexCoord;
|
|
}
|