Enable sample shading
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@ -418,7 +418,9 @@ impl AppData {
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}
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// Features
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let features = vk::PhysicalDeviceFeatures::builder().sampler_anisotropy(true);
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let features = vk::PhysicalDeviceFeatures::builder()
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.sampler_anisotropy(true)
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.sample_rate_shading(true);
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// Create
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let info = vk::DeviceCreateInfo::builder()
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@ -746,7 +748,8 @@ impl AppData {
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.depth_bias_enable(false);
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let multisample_state = vk::PipelineMultisampleStateCreateInfo::builder()
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.sample_shading_enable(false)
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.sample_shading_enable(true)
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.min_sample_shading(0.2)
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.rasterization_samples(self.msaa_samples);
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let depth_stencil_state = vk::PipelineDepthStencilStateCreateInfo::builder()
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