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#version 450
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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2023-04-12 10:28:48 -04:00
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layout(location = 0) out vec3 fragColor;
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void main() {
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gl_Position = vec4(inPosition, 0.0, 1.0);
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fragColor = inColor;
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}
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