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roguelike-game/src/ai/flee_ai_system.rs

69 lines
2.0 KiB
Rust

use ::rltk::DijkstraMap;
use ::specs::prelude::*;
use crate::components::{EntityMoved, MyTurn, Position, Viewshed, WantsToFlee};
use crate::{spatial, Map};
pub struct FleeAI {}
impl<'a> System<'a> for FleeAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, MyTurn>,
WriteStorage<'a, WantsToFlee>,
WriteStorage<'a, Position>,
WriteExpect<'a, Map>,
WriteStorage<'a, Viewshed>,
WriteStorage<'a, EntityMoved>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut turns,
mut want_flee,
mut positions,
mut map,
mut viewsheds,
mut entity_moved,
entities,
) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, mut pos, flee, mut viewshed, _myturn) in (
&entities,
&mut positions,
&want_flee,
&mut viewsheds,
&turns,
)
.join()
{
turn_done.push(entity);
let my_idx = map.xy_idx(pos.x, pos.y);
map.populate_blocked();
let flee_map = DijkstraMap::new(map.width, map.height, &flee.indices, &*map, 100.0);
if let Some(flee_target) = DijkstraMap::find_highest_exit(&flee_map, my_idx, &*map) {
if !spatial::is_blocked(flee_target) {
spatial::move_entity(entity, my_idx, flee_target);
viewshed.dirty = true;
pos.x = flee_target as i32 % map.width;
pos.y = flee_target as i32 / map.width;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert intent to flee");
}
}
}
want_flee.clear();
// Remove turn marker for those that are done
for done in turn_done.iter() {
turns.remove(*done);
}
}
}