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roguelike-game/src/ai/chase_ai_system.rs

78 lines
2.5 KiB
Rust

use std::collections::HashMap;
use ::specs::prelude::*;
use crate::components::{Chasing, EntityMoved, MyTurn, Position, Viewshed};
use crate::{spatial, Map};
pub struct ChaseAI {}
impl<'a> System<'a> for ChaseAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, MyTurn>,
WriteStorage<'a, Chasing>,
WriteStorage<'a, Position>,
ReadExpect<'a, Map>,
WriteStorage<'a, Viewshed>,
WriteStorage<'a, EntityMoved>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut turns, mut chasing, mut positions, map, mut viewsheds, mut entity_moved, entities) =
data;
let mut targets: HashMap<Entity, (i32, i32)> = HashMap::new();
let mut end_chase: Vec<Entity> = Vec::new();
for (entity, _turn, chasing) in (&entities, &turns, &chasing).join() {
if let Some(target_pos) = positions.get(chasing.target) {
targets.insert(entity, (target_pos.x, target_pos.y));
} else {
end_chase.push(entity);
}
}
for done in end_chase.iter() {
chasing.remove(*done);
}
end_chase.clear();
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, mut pos, _chase, mut viewshed, _myturn) in
(&entities, &mut positions, &chasing, &mut viewsheds, &turns).join()
{
turn_done.push(entity);
let target_pos = targets[&entity];
let path = ::rltk::a_star_search(
map.xy_idx(pos.x, pos.y) as i32,
map.xy_idx(target_pos.0, target_pos.1) as i32,
&*map,
);
if path.success && path.steps.len() > 1 && path.steps.len() < 15 {
let idx = map.xy_idx(pos.x, pos.y);
pos.x = path.steps[1] as i32 % map.width;
pos.y = path.steps[1] as i32 / map.width;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert movement marker");
let new_idx = map.xy_idx(pos.x, pos.y);
viewshed.dirty = true;
spatial::move_entity(entity, idx, new_idx);
turn_done.push(entity);
} else {
end_chase.push(entity);
}
}
for done in end_chase.iter() {
chasing.remove(*done);
}
for done in turn_done.iter() {
turns.remove(*done);
}
}
}