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roguelike-game/src/ai/bystander_ai_system.rs

103 lines
3.0 KiB
Rust

use ::rltk::{Point, RandomNumberGenerator};
use specs::prelude::*;
use crate::components::{Bystander, EntityMoved, Name, Position, Quips, Viewshed};
use crate::game_log::GameLog;
use crate::{Map, RunState};
pub struct BystanderAI {}
impl<'a> System<'a> for BystanderAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteExpect<'a, Map>,
ReadExpect<'a, RunState>,
Entities<'a>,
WriteStorage<'a, Viewshed>,
ReadStorage<'a, Bystander>,
WriteStorage<'a, Position>,
WriteStorage<'a, EntityMoved>,
WriteExpect<'a, RandomNumberGenerator>,
ReadExpect<'a, Point>,
WriteExpect<'a, GameLog>,
WriteStorage<'a, Quips>,
ReadStorage<'a, Name>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut map,
runstate,
entities,
mut viewshed,
bystander,
mut position,
mut entity_moved,
mut rng,
player_pos,
mut gamelog,
mut quips,
names,
) = data;
if *runstate != RunState::MonsterTurn {
return;
}
for (entity, mut viewshed, _bystander, mut pos) in
(&entities, &mut viewshed, &bystander, &mut position).join()
{
// Possibly quip
if let Some(quip) = quips.get_mut(entity) {
if !quip.available.is_empty()
&& viewshed.visible_tiles.contains(&player_pos)
&& rng.roll_dice(1, 6) == 1
{
let name = names.get(entity);
let quip_index = if quip.available.len() == 1 {
0
} else {
(rng.roll_dice(1, quip.available.len() as i32) - 1) as usize
};
gamelog.append(format!(
"{} says \"{}\"",
name.unwrap().name,
quip.available[quip_index]
));
quip.available.remove(quip_index);
}
}
// Try to move randomly
let mut x = pos.x;
let mut y = pos.y;
match rng.roll_dice(1, 5) {
1 => x -= 1,
2 => x += 1,
3 => y -= 1,
4 => y += 1,
_ => {}
}
if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 {
let dest_idx = map.xy_idx(x, y);
if !map.blocked[dest_idx] {
let idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = false;
pos.x = x;
pos.y = y;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert moved flag component");
map.blocked[dest_idx] = true;
viewshed.dirty = true;
}
}
}
}
}