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roguelike-game/src/damage_system.rs

208 lines
6.8 KiB
Rust

use ::rltk::{Point, RandomNumberGenerator};
use ::specs::prelude::*;
use crate::components::{
Attributes, Equipped, InBackpack, LootTable, Name, Player, Pools, Position, SufferDamage,
};
use crate::game_log::GameLog;
use crate::gamesystem::{mana_at_level, player_hp_at_level};
use crate::particle_system::ParticleBuilder;
use crate::raws::{self, SpawnType, RAWS};
use crate::{colors, spatial, Map, RunState};
pub struct DamageSystem {}
impl<'a> System<'a> for DamageSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, Pools>,
WriteStorage<'a, SufferDamage>,
ReadStorage<'a, Position>,
WriteExpect<'a, Map>,
Entities<'a>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Attributes>,
WriteExpect<'a, GameLog>,
WriteExpect<'a, ParticleBuilder>,
ReadExpect<'a, Point>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut stats,
mut damage,
positions,
mut map,
entities,
player,
attributes,
mut log,
mut particles,
player_pos,
) = data;
let mut xp_gain = 0;
let mut gold_gain = 0.0_f32;
for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
gold_gain += stats.gold;
for dmg in damage.amount.iter() {
if !stats.god_mode {
stats.hit_points.current -= dmg.0;
}
if let Some(pos) = positions.get(entity) {
let idx = map.xy_idx(pos.x, pos.y);
map.bloodstains.insert(idx);
}
if stats.hit_points.current < 1 && dmg.1 {
xp_gain += stats.level * 100;
}
}
}
if xp_gain != 0 || gold_gain != 0.0 {
let mut player_stats = stats.get_mut(*player).unwrap();
let player_attributes = attributes.get(*player).unwrap();
player_stats.xp += xp_gain;
player_stats.gold += gold_gain;
if player_stats.xp >= player_stats.level * 1000 {
// We've gone up a level!
player_stats.level += 1;
log.append(format!(
"Congratulations, you are now level {}",
player_stats.level
));
player_stats.hit_points.max = player_hp_at_level(
player_attributes.fitness.base + player_attributes.fitness.modifiers,
player_stats.level,
);
player_stats.hit_points.current = player_stats.hit_points.max;
player_stats.mana.max = mana_at_level(
player_attributes.intelligence.base + player_attributes.intelligence.modifiers,
player_stats.level,
);
player_stats.mana.current = player_stats.mana.max;
for i in 0..10 {
if player_pos.y - i > 1 {
particles.request(
player_pos.x,
player_pos.y - i,
colors::GOLD,
colors::BLACK,
rltk::to_cp437('░'),
400.0,
);
}
}
}
}
damage.clear();
}
}
pub fn delete_the_dead(ecs: &mut World) {
let mut dead: Vec<Entity> = Vec::new();
// Scope for the sake of the borrow checker
{
let combat_stats = ecs.read_storage::<Pools>();
let players = ecs.read_storage::<Player>();
let names = ecs.read_storage::<Name>();
let entities = ecs.entities();
let mut log = ecs.write_resource::<GameLog>();
for (entity, stats) in (&entities, &combat_stats).join() {
if stats.hit_points.current < 1 {
match players.get(entity) {
None => {
if let Some(victim_name) = names.get(entity) {
log.append(format!("{} is dead", &victim_name.name));
}
dead.push(entity)
}
Some(_) => {
let mut runstate = ecs.write_resource::<RunState>();
*runstate = RunState::GameOver;
}
}
}
}
}
// Drop everything held by dead people
let mut to_spawn: Vec<(String, Position)> = Vec::new();
{
// To avoid hold of borrowed entires, use a scope
let mut to_drop: Vec<(Entity, Position)> = Vec::new();
let entities = ecs.entities();
let mut equipped = ecs.write_storage::<Equipped>();
let mut carried = ecs.write_storage::<InBackpack>();
let mut positions = ecs.write_storage::<Position>();
let loot_tables = ecs.read_storage::<LootTable>();
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
for victim in dead.iter() {
let pos = positions.get(*victim);
for (entity, equipped) in (&entities, &equipped).join() {
if equipped.owner == *victim {
// Drop their stuff
if let Some(pos) = pos {
to_drop.push((entity, *pos));
}
}
}
for (entity, backpack) in (&entities, &carried).join() {
if backpack.owner == *victim {
// Drop their stuff
if let Some(pos) = pos {
to_drop.push((entity, *pos));
}
}
}
if let Some(table) = loot_tables.get(*victim) {
let drop_finder =
raws::get_item_drop(&crate::raws::RAWS.lock().unwrap(), &mut rng, &table.table);
if let Some(tag) = drop_finder {
if let Some(pos) = pos {
to_spawn.push((tag, *pos));
}
}
}
}
for drop in to_drop.iter() {
equipped.remove(drop.0);
carried.remove(drop.0);
positions
.insert(drop.0, drop.1)
.expect("Unable to insert position");
}
}
{
for drop in to_spawn.iter() {
raws::spawn_named_item(
&RAWS.lock().unwrap(),
ecs,
&drop.0,
SpawnType::AtPosition {
x: drop.1.x,
y: drop.1.y,
},
);
}
}
for victim in dead {
ecs.delete_entity(victim)
.expect("Unable to delete the dead");
}
}